But this is my conclusion from a recent game that reaching mining and AL faster can be better then just buying WS.
Planning to buy WS is a horrible idea. Note, I wrote 'planning'. Sure, if you screwed up and forgot to plan for WS, then buying it might be better than slow building, but even that is debatable...which is exactly what yyeah is debating. Can you afford an instant 6000+ hit to your gold not to mention dropping out of REP which both delay critical milestones, only to come out even after 30-40 turns? I'm not sure 'even' is the right way to characterize it either. As you say, WS is great. What good is it if you're only 'even'. I want 6000 extra gold!
Note: it's not likely 'less than 30T' to break even because when you start WS, sushi is only +4 gpt. (plus shrine gold) ofc, the payback turn is heavily dependent on whether you have a shrine(s).
After you get Corps, the game has less than 100 turns to go. Buying WS nullifies the effect for 1/3 to 1/2 of those turns.
Another way to look at it is you spent 6000 gold (at a critical time) to get ~1600 hammers. Meanwhile, your other cities are building wealth and likely converting 1600 hammers into only 2000 gold.
Also, your WS city has Sushi! and you have Kremlin! so you have the population to use huge whip OF.
So, Plan to start WS the turn to get Corporation and whip/rush banks if you have to, put whip overflows in WS, but don't buy WS outright. Certainly not in the first 10 turns where sushi is not spread yet. Even just setting up one more whip OF could save 500-1000 gold.
should be 3200
, and with Exec-Failgold and Kremlin, those numbers get even better in favour of the
so its not even 1 turn of reserch...
taht this doesnt works.
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