Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
Wow you really kept down the turns of anarchy! 6 turns that should have been 7 the rest all falling being in Golden Ages to push![]()
Yes, I like to make most changes during a GA to avoid anarchy. As mentioned it was perhaps a mistake, but I thought that going with OR too was pointless without a religion, and changing a religion was another 2 turns of anarchy, so that would have been 5+2. Yuck!
So Pangaea yourFarms are effectively out of your economy the whole game producing :GP
oints
btw congrats on your latest 4 seafood two food farm you screenied
The problem is right now actually, because I'm spreading corporations so need slavery instead of caste, and lack of caste means much fewer spots for specialists. I had some half-decent plans to chuck out a few GS, GM and GA, with a mix here and there so maybe a GProphet or GSpy or GE, but those are out the window when I only have room for 2 scientists or merchants (and I have very few markets). Thankfully I got up the NP quickly, and whipped a Jail and Intelligence Agency into the NP, so there are four spots for spies there, and no 'wasted' spots this time when not running caste. 'Only' 7-8 Forest Preserves so far, but I hope the forests will spread a bit more soon-ish. Wish it was possible to remove roads too
![Frown :( :(](/data/assets/smilies/frown.gif)
You knew that! that is why like Seraiel you tried to get out mining first unlike WastingTime who had some crazed genius master-plan to somehow pay for it or yyheh who looks like he is going to more selectively spread rather than blanketing his whole empire.
Hehe, I sure did, but hadn't experienced it first hand before. Am now building Wealth in almost every city, and still losing 4-500
![Gold :gold: :gold:](/images/smilies/civ4/gold.gif)