Pangaea
Rock N Roller
- Joined
- Sep 17, 2010
- Messages
- 6,390
@ Pangaea:
Tropical allows for a larger population but score is calculated on relative population increase, so the score is i. e. higher if the map has a lower population count = disadvantage for tropical.
I see. So a (potentially) better Sushi won't counter balance the fact the 'base' is set higher due to Arid having a lower population score.
Don't think I'll play this, I'd go jumping mad from all the city micro and settler movement (tip: coastal HE site with easy 7
Galleons might be nice). But it will be interesting to follow, and I hope you guys write a bit once your games get off the ground. I understand if you don't, because the competition is bound to be rife, but it would be more interesting for us "lurkers" 
coastal start. (all gold is not on rivers, all wine/food are) Marble is 3 tiles away, but will not be in 3rd ring.
-- 2000 BC
. I wrote that myself but didn't realize that gifting away the continent land in the end to get more island cities ofc. means that the continental land doesn't play a major role in the end.
Sounds like an excellent start, WastinTime
Always nice to know you will have both stone and marble nearby-ish, makes getting those wonders easier, although HC is kinda easy anyway.

but in an Incan-game the rules are differently towards a normal game. It's basically very game-specific, but it's possible that one i. e. may not capture enough Workers to improve all tiles in the speed that is needed and then it's great if one can hire Specialists, or all the Specialists one hires in all the GP-Farms, if those all give 3 additional
. Those hammers can go into quite a few other things early on. But I'll let the experts dish out this one, and retreat to lurk and learn mode 