G-Major 20

Perhaps one of the admins should look into this problem if it can be reproduced.
I don't think that the type of save would make any difference. They all run the same code. It is more likely some internal variable that isn't getting reset under some circumstances.
 
anyway, I see the "time checked before domination" thing at best as an exploit.
Conquering 3/4 of the world in the last turns, to be sure the cities don't go out of revolt seems more "strategic", and less exploitive.
 
I'm fairly sure I did raze a city with the gunship, but I'm not 100% sure since I know I had various other units running around.
you can't capture a city with a gunship, though you're land units will capture them if they happen to move through the city square when its empty
 
you can't capture a city with a gunship, though you're land units will capture them if they happen to move through the city square when its empty

:agree:

Gunships definitely cannot take cities in BtS, even if they're killing the last defender. But yeah, other land units will (including the bombardment units, which is a little counterintuitive since they can't actually kill another unit), and they'll deliberately route through an empty enemy city if you send them past it, as I found out. In a way, it's better to have a gunship and a mobile artillery sitting outside an enemy city rather than a tank or mech inf, since you can keep the cultural defense at 0% through bombardment and kill defenders as they show up (using the arty to cripple the defender prior to using the weaker gunship to kill it off).
 
First - I ran a totally specialist economy, scientists for the most part building farms only. But I expanded too slowly thinking I wanted to keep my research level high. I don't think it fell below 70%. But you get most of your beakers from scientists, not your commerce changed to beakers, so its better to expand faster even if you need to go to 20% or so because more scientists will mean faster research.

Nothing wrong with a specialist economy. I ran a cottage economy for the first half of my game. I didn't start to farm over until I was starting the FT. However, I probably had the opposite problem - expanding too aggressively at the beginning. I let my slider fall down to about 50% for a span of 50 turns or so because I took faraway capitals thinking I could whip courthouses in place fast enough. I was wrong and it took quite a bit to fix my economy (on warlords!).

Second - I miscalculated my use of Great People. For Great Scientists, I looked at how many beakers I would get from settled scientist compared to academies by calculating the number of turns to the end of the game. Instead I should have calculated to a point about 300 - 400 turns from the end, because excess beakers you get after you get 1 FT per turn are wasted. A similar problem with other great people, when trying to decide to bulb or settle. Essentially I created too many academies and bulbed too few Great People.

Good point on this. I actually built one academy (in my capital), shrines, and corporate HQ. All other great people were saved for bulbing FT. I'm not sure if I should have settled them earlier though since I was running representation for most of the game. I was also worried about creating the right kind of great person later in the game for the corps. Oh yeah, in case anybody is curious, if you turn on the citizen automation and force a scientist (so that there's a yellow square around a scientist icon), the city will ONLY hire scientists if you're under caste system. It makes MM your cities a lot easier.
 
Is it possible to turn on citizen auto for all cities at once? Or do we need to set it city by city? I ask it because I have virtually eliminated all civs by 1600's and my goal is to spend minimum RL time to play the remaining 300+ turns. Workers are already automated for a while now.
 
If you click on the city bar with Alt-left click, you can modify the settings for all of your citie at once. I don't know about citizen automation though (you can definitely modify food/hammer/commerce emphasis).
 
finally! :band:
This time i made no miscalculations!
I stopped to expand at some 49%, which slowly grew to 55%.
Then i followed the plan i posted in one of my first posts in this thread: destroy all the AI, and left one in an island city... done with gunships and tanks vs. longbows and knights... not fun, but necessary.
Used Mining inc. and Ceral mills, less research at the beginning, but great for score: <23000 in game, <19000 final, researching FT 355 or 356.
Just one true mistake, let me beat on the Mausollos by Hanni, and i has to raze it, together with Chicken Pizza in Carthage: keep this city could have been dangerous for the limit.
Built all the corporations, razed the Islam Holy (Mansa) with shrine for the same reason.
In the final 100-150 turns my res. rate was higher than needed for a FT, but still one for turn. Only LB with 3 GPersons let me advance by 1 FT more in 1 turn.
At 5 turns to the end i DoWed Washington (the remaining AI) wich gently founded in his former land some well developed city: i think those cities was good for pop score.

Too long, this game, too long.
 
So if I am already researching FT roughly every other turn, is building academies pointless? Should I just be saving them up for bulbing? I have over 15 academies now.
 
If you're researching FT, I would start saving GS. Ideally you will up your research rate so that you're getting 1 FT per turn (this shouldn't take too long). 15 academies is a lot.... do you not have a lot of land? Or are you running a FE from the get-go? I did not give birth to many great people before I hit FT (I saved the few I did for corporations).
 
anyway, I see the "time checked before domination" thing at best as an exploit.
Conquering 3/4 of the world in the last turns, to be sure the cities don't go out of revolt seems more "strategic", and less exploitive.

If you look at the HOF tables and check the logs, you will see that most of the good TIME scores have taken advantage of this "exploit". Not allowing it now would be unfair.

I'm surprised that there has not been more talk about IglooDude's game. I have put too much time into this game now and if I run into this bug and my game isn't accepted, let's just say I will be extremely disappointed.

IglooDude, if I would suggest something like the following to check it. If you don't I will.

1. replay the game from an "automatic" save and play to the end of the Jan 2049 turn.

2. Save the game Manually

3. Exit the game so that an automatic game is saved (I assume you have saved game on exit checked

4. Restart the game from the Automatic save and click on the next turn, that should cause another automatic game to be saved (assuming you automatically save after the end of each turn).

So now you have three saves that should be equivalent. One named with all the three letter abbreviations.. one with auto in the name and the manual save.

5. Continue the game... this will be the game with the first automatic save. See if you get a domination or time save.

6. Restart the game from each of the other two saves. See if there is any different result.

If you can get repeatable differences from the different saves then you have proved the bug and should get your TIME victory approved.

If no one else doesn't something like this, I plan to. But it probably won't be until this weekend. I would like some kind of comment from the staff as to whether my game will be accepted as a Time victory or not. Right now I am planning to both conquer many cities on the July '49 turn and also settle some new ones in order to maximize my population score.
 
I don't think that the type of save would make any difference. They all run the same code. It is more likely some internal variable that isn't getting reset under some circumstances.

Will IglooDude get his game accepted for the Gauntlet?
 
I assumed you were in beauro most of the game - did you consider cottaging your capital until you were hitting FT's in 1 turn? You could have farmed it over then for the GS points.

I am not sure whether that would help any. I think its best to be accruing great people points from the beginning. My strategy was mainly influenced by The-Hawks game report on his win of an earlier gauntlet. And yes I was in bureaucracy for almost all the game, in fact from my first civics change where I adopted Representation, Bureaucracy, Caste System and Organized Religion all at once. I didn't want to make any more civics changes than necessary.
 
Nothing wrong with a specialist economy. I ran a cottage economy for the first half of my game. I didn't start to farm over until I was starting the FT. However, I probably had the opposite problem - expanding too aggressively at the beginning. I let my slider fall down to about 50% for a span of 50 turns or so because I took faraway capitals thinking I could whip courthouses in place fast enough. I was wrong and it took quite a bit to fix my economy (on warlords!).

Interesting, that you went with cottage economy for the first part of the game. I'll probably stick with pure specialist for my next tries at TIME games (no idea when that will be :) ), until I refine my strategy.
 
Oh yeah, in case anybody is curious, if you turn on the citizen automation and force a scientist (so that there's a yellow square around a scientist icon), the city will ONLY hire scientists if you're under caste system. It makes MM your cities a lot easier.

Now you tell me! :lol:
 
So if I am already researching FT roughly every other turn, is building academies pointless? Should I just be saving them up for bulbing? I have over 15 academies now.

If you have over 15 academies then I think you have enough to be getting one FT per turn. If you are only getting 1/2 per turn then it probably means your population is too small. There could be several reasons for that.

Ack.. too many posts in a row.. gotta figure out a way to combine all these replies in one message :lol:
 
I would like some kind of comment from the staff as to whether my game will be accepted as a Time victory or not.
Will IglooDude get his game accepted for the Gauntlet?
Sorry guys. We go by the Victory Condition that Civ4 awards. Anything else would be chaos. Creating conditions where multiple Victory Conditions are possible is controllable. Like with accidental Domination victories, you have to manage that.
 
IglooDude, if I would suggest something like the following to check it. If you don't I will.

1. replay the game from an "automatic" save and play to the end of the Jan 2049 turn.

2. Save the game Manually

3. Exit the game so that an automatic game is saved (I assume you have saved game on exit checked

4. Restart the game from the Automatic save and click on the next turn, that should cause another automatic game to be saved (assuming you automatically save after the end of each turn).

So now you have three saves that should be equivalent. One named with all the three letter abbreviations.. one with auto in the name and the manual save.

5. Continue the game... this will be the game with the first automatic save. See if you get a domination or time save.

6. Restart the game from each of the other two saves. See if there is any different result.

This weekend I'm going to be doing what you suggest above and in general getting to the bottom of this bug, I'll post my results here when I have them.
 
This gauntlet is taking forever. This is longer than most Marathon games. I was all excited about being only 100 turns away from finishing when I discovered that in Beyond the Sword, 1950 AD is 200 turns from the end. I can't believe I still have 200 turns to go. What a nightmare. I'm going to make peace with everyone so I can just push enter for a while to get some turns out of the way.
 
Sorry guys. We go by the Victory Condition that Civ4 awards. Anything else would be chaos. Creating conditions where multiple Victory Conditions are possible is controllable. Like with accidental Domination victories, you have to manage that.

I have to put in my opinion that the policy in this case is wrong in this case as it is obviously a bug ( there always has to be the possibility of exceptions to any policy). It was not controllable, with the information we had. If you make it to the last turn, no matter WHAT you do, the game is supposed to give you a TIME victory. Some people spam settlers and get a Time Victory, others get a Domination Victory. After putting 20 + hours into this game, to be defeated by a bug is just too much. I would suggest we allow him to load up his last save and replay the last turn.

Anyway, I think I've found a possible condition that causes the problem, but I need to do more research, I would appreciate it if others would also check my results.

I tried the procedure I outlined yesterday on a Future Start Settler game, and I could not, at first reproduce the bug. No matter what save I used or how I loaded the save, I kept getting a TIME victory as it should be. So Denniz, I think you are right that it is not the type of save that is causing the problem.

Finally I clicked on the "End Turn" Button when it was green rather than red, that is I forced the end of the last turn when units were still waiting to be given orders. I got a conquest victory. I tried this several more times, and always when I got the wrong type of victory it was because I clicked on the end of turn button when it was green (once when it was green I got a Time victory, so the bug may require some secondary condition).

This matches with my earlier tests, although I didn't understand it at the time. I would start up the game, play a normal last turn and get a TIME victory, then I would reload the last turn save and get a Domination. I think this was happening, because with my second game, I was usually just checking for the Domination so just moving enough units to make it happen then forcing end of turn to save time.

I would ask that others check this out and see if I may be on to something. If so, to avoid the wrong type of victory, what you need to do is end the last turn normally, with an Enter key instead of shift-enter, or clicking on the end of turn button when it is red only.

IglooDude, could this be the reason for your Domination?
 
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