I don't know if this can be a good result, i'm at some 80 turns to the end, and Wash DoWed me with an impressive army.
I'm researching FT 276 !!!, but i has to give away another city, another was lost to Wash, and i plan to let go a third one.
I can't know if i can stop him, i got almost nothing to stop him.
Well, i can produce a unit/turn or so in some 50 cities, but the game is crippled.
The last 100 turns was a nightmare, i destroyed some 20 SS parts with spies, but has to divert resources from research.
Oh, i was forgetting, Mansa is trying a cultural victory, and i can bet this can be as dangerous and less stoppable as Wash.
So, this is my strategy for the next game:
be quiet until rifle/cossacks (if someone missed it, Peter is the choice), max attack 1/2 close neighbours. Build all the useful wonders, specializing cities (as i did in this one). Avoid Sistine, if someone build it, raze the city.
Wonder i consider useless:
Shwedagon paya (misspelled?)
Chicken Pizza (ehhh)
Angkor Wat (bah)
Sistine (dangerous)
Statue of Zeus (WW? who cares?)
Stonehenge (you don't need it if you run caste)
The GW (bah, i play with no barbs)
If you avoid those, you can better use your resources for structures and military, and the few points you got from them can be took when you conquest them.
Avoid pangea-like maps, too easy to cover useless land.
Avoid vassals, they can win.
As i already said, destroy all AIs but 1 city is the strategy.
And if this tries to settle a second city, well it depends.
Let's try to see the good side of this: i got a path to follow, comparing my autologs
