G-Major 20

Actually you can, sort of - IIRC if you play with the minimum number of opponents the limit will be highest and will decrease the more you add.

This is a good one for me since I need a time and a fractal and a warlord and a 2nd major and I get to cross a civ off the LoN as well.

Does the dom land limit change during the game as you eliminate opponents? I swear the number changed during the play of the Minor.
 
This reminds me of G-major 10, just on an easier level :lol: For anybody planning on playing this one, I'd recommend reading the G-major 10 and G-minor 12 thread. Especially the G-minor 12 I think as it has a ridiculous win posted by The-Hawk. Very educational stuff (I think he got 200+ future techs). Oh and be careful of domination :)

If you take a look at the HOF, Hindi has passed up The-Hawks score using BTS.
 
Actually you can, sort of - IIRC if you play with the minimum number of opponents the limit will be highest and will decrease the more you add.

By removing one opponent, the land domination limit increases by 2%.

By adding one opponent, the land domination limit decreases by 2%.

Thus, as FiveAces mentions above, you can maximize the land domination limit by using the minimum number of opponents allowed by HOF rules (8 opponents for a Large Map as required in this Gauntlet).

On the other hand, for this Gauntlet, we definitely want to maximize population, so the population domination limit will obviously be exceeded, thus it really doesn't matter what it is (at least for this gauntlet, unless one has a master plan :confused: for exceeding the land domination limit and staying under the population domination limit :mischief: ).

Sun Tzu Wu
 
Well, this will be my first major and I think I've learned a bit from playing HOF for the past month and studying some articles and replays. Still much more to read.

Right now, its 1475 BC, (I'm playing BTS), just completed the CS slingshot, the level of difficulty allowed it even though mathematics is required. I've also completed Stonehenge and the Pyramids. I have three cities now and am starting up some more settlers.

I was wondering what to research next, then noticed that if I finish Monotheism, which I can do in 6 turns or so (not sure, in Anarchy at the moment changing to Confucianism... my capital imediatly converted, so the free missionary just converted my third city), then I can make one large revolution and switch to Representation, Bureaucracy, Caste System and Organized Religion all in one fell swoop. I'm not spiritual so need to limit my periods of Anarchy.

Pacal is my closest neighbor, and he got Hinduism and Judaism, so when I take him out, I'll have 3 of the four founded religions. On a continent now with just two others, Pacal and Cyrus (I left all my opponents random, probably not the best thing, but figured it wouldn't be so hard at this difficulty setting). I can see another land with a Green civilization, don't know who, but it is in coastal navigation range. Don't know who got Buddhism.

Just made a stupid mistake of sending a Great Prophet to the wrong place, both him and the missionary were on the roads and I got them mixed up. So I've stopped to write this and do some thinking... I tend to get too narrow focused on some particular aspect letting other things drift along. I don't want to do that in this game. I don't expect any help, since this is a Gauntlet, but just writing things down will help me think.

I'm reading the guide by The-Hawk, but need to modify it a bit because the Ocean will play a bigger part in this game than his, and because of the changes in BTS.

Well, back to the game, good luck everyone!


Can anyone tell me now many turns are in an Epic game? or where to go to look that up? I'll need that later when I try to figure out what to do with my Great People.
 
I'll do this on vanilla, since not 2.13 for mac :cry:

To the poster above, IIRC 660, 700 in BtS.

I'll try lizzie, and shoot for lib --> rifle to get my dear 16 :strength: redcoats :D
 
Can anyone tell me now many turns are in an Epic game? or where to go to look that up? I'll need that later when I try to figure out what to do with my Great People.

In the Options screen under the HOF3 tab is a Show Clock Turn Text & Show Clock Max Turns. If you click just the first option it'll state what turn your on. If you click the second option, it'll also show the max number of turns in that game.
 
I quite like my current plan of --> Hatty, Egypt -> chariot rush until the neighbours get archers, fill the continent, found mining inc and cereal mills (sushi is too risky with the culture bonuses) and attack anyone threatening to win.
 
Yeah, this one looks fairly interesting (up until you're at the point of clicking through turns), and it is one of the few Majors falling into my Prince-or-less skill level. :)
 
In the Options screen under the HOF3 tab is a Show Clock Turn Text & Show Clock Max Turns. If you click just the first option it'll state what turn your on. If you click the second option, it'll also show the max number of turns in that game.

Thanks, I'll check that out. I also found that one of the advisors, the victory screen I think, shows this in the upper left. I've already settled a few Great Artists, as even with only 3 beakers a turn they outdid what I could get by bulbing, not even counting the extra gold.
 
Since there are more turns in BTS, does that mean it's possible to get more future techs in BTS as well? That would seem to make this gauntlet a BTS game if you want to win...
 
Hey guys, I am new to this HOF thing but i think i will give this a go.
Wish me luck!
 
Well my first game on Warlord has not been a resounding success. Like azzaman I used an early rush - with Warriors - to take out the 2 closest civs. No chariots necessary. But they weren't close enough cause the continent's so huge, so early tech/growth was slowed. Course it's Warlord so I could still rip through 2 more civs later with axes. But again, they're far away and severly drained my economy until the FP got up.

And then about turn 150 I realized I made a huge mistake with the settings - I checked "No City Razing" figuring on taking a bunch of size 1 cities, which I did, but now because of the dom limit I can't clear the other large continent for later settler spamming. Doh! I might even get close once I take out Liz (last AI on my continent) and fill in a bit :( But I've invested 6-7 hours already so I'm going to finish, regardless of where it falls in the table.
 
Well is 960 AD and I'm pretty sure I'm making lots of mistakes. I was getting tired, got a GE pop and thought, great, I'm close to Democracy, I'll use it for the Statue of Liberty. But being tired I stopped, and I'm glad I did.

Corporations.. I haven't thought about them yet and the tech corporation is right around the corner. I saved and shutdown. This was going to take some research.

The game so far. I have only founded 8 cities, probably too low, for that reason, when I saw the Pacal had only Archers and I had Macemen and Crossbowmen avail, I thought it was time to go to War. It was pretty quick, the capital, with two holy sites and therefore +60% cultural defense was the only hard one. Then I noticed that Cyrus still didn't have any metal, but was about to, so off to war again. I didn't realize that he could just make longbowmen. Since I rushed the war, and with the surprise longbowmen, it wasn't going to be a walkover. I took his capital plus another major and a minor city, then called it quits, I didn't want to get into a grinding war. I got HorseRiding out of the peace.

So now I have 16 cities, a bit more respectable. No reason to go to war again until I have a large tech superiority. The problem is I'm concentrating on techs to maximize science, not war.

I did something surprising when I conquered the cities. i didn't raze one of them, even though some were pretty poorly placed. After all, I plan to spam cities later, ending with at least twice the usual city density, many working only 4 - 8 tiles. Every city I captured was one less settler I needed to make. I'm also trying NO cottages. Planting farms only. Mines for now, but they will change to Windmills later.

Religion.. I've been neglecting that. I now have four holy city sites, three shrines. I need to create at least one monastery per religion and send one missionary to each of the civilizations. I've found all the other civs now. I saw a trick and tried it with Persia early in the game. No reason to totally spam missionaries, just create one per civ without any of that religion, walk it to the civ and gift it. They do a better job spreading it than you could.

Oh yes, Corporations. Which to found.

They way I understand it, make sure your founding city has Wall Street and Oxford. I'm leaning towards Aluminum Co and Cereal Mills in every city, plus Creative Consultants and Civilized Jewelers in cities that don't have any danger of getting too much culture. This means I need to plan for the Great People.

So far I've generated 3 GP, 2 GA, 3GS, 2GE and 1 GG. If I don't plan how I'm going to get the ones I need I never will. At least some I can plan as I get to a tech first. Any other thoughts on Corporations in this Major? I've only played one game with them and don't have a good understanding yet.
 
Well is 960 AD

cut

Then I noticed that Cyrus still didn't have any metal, but was about to, so off to war again. I didn't realize that he could just make longbowmen.

WOW! - BTS AI has longbows in 960AD??? I'm in the 1200's in Vanilla and they don't even have CoL. That's gotta make a difference in the results, I'm just not sure which way - I would have loved to have been able to trade for Maths at least.

On the no city razing - I initially thought this too, but it's not the best way for the highest score. Ultimately, you don't save the settler, because that poorly placed city's land is counting against your dom limit. That means later on you can't capture a higher pop AI city- you'll have to raze it, and then - guess what - plop a settler there on the last turn. You don't want that, you want to optimize the pop/land tradeoff and that means holding only big AI cities, or early ones with growth potential, but not poorly placed ones. Based on my map you can have around 20-25 cities safely. If you build/capture 15-20 good ones as your home continent base, that leaves 5-10 good AI cities on other landmasses to capture and build pop in. The rest you have to raze and rebuild in 2049AD.
 
Is it worth to pick tropical instead of temperate climate? Initially I thought so, for the long term food potential but on my 1st (short) try I had lots of jungle which were a pain early on.

And about the settler spamming, can the cities be founded in 2049AD? Wouldn't that lead to a 2050AD domination win?
 
WOW! - BTS AI has longbows in 960AD??? I'm in the 1200's in Vanilla and they don't even have CoL. That's gotta make a difference in the results, I'm just not sure which way - I would have loved to have been able to trade for Maths at least.

It's making my early game a bit more competitive for certain things, depending on how you do it. For example, and I'm actually embarrassed by this, but Mansa beat me to Economics for the free merchant... On the other hand, I've been able to push through to Biology, so you certainly should have a clear tech lead. What I'm thinking is that I'll be able to push forward up the tech tree and then backtrade for anything I missed. You give up some advantage in that you're trading off techs that the AI would have gotten much slower, but you don't have to research every tech that you need/want as you would in Vanilla. The settings are too low to have the AI pose any kind of threat from what I can see.

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Anyone finished yet? I'm curious as to how many Future Techs folks have gotten by 2050AD.
 
I got to 960 BC having taken out monty who was 8 tile from my capital and with a finished CS slingshot at vanilla as Lizzy. I think I'll REX like crazy, as only Ghandi is left and I can take him out at my leisure, plus there's a lot of lucrative jungle out there for the taking. Then I'll fill my continent, make the Aztec capital with 5 food resources my GP farm and rush to the modern ages, backfilling when necessary.

First time doing this as well.
 
I started a game as Washington. Pretty good start on foodplains and 7 out of 9 AI in starting landmass, more than enough to Dom. It's 5AD, Mansa is dead and we just declared on Vic, Maces/Cats vs Axes. We already have Education and even with some 12 cities we can break even at 70% w/o CH's.

Unfortunately game is running very slow on my current PC. Not sure if I'll manage to finish it.
 
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