G-Major 20

Well all I can say is this will be a long game. Was going to play a trial as Gandhi and then play again as a BtS leader to pick up on the mistakes I would have made. I don't think I'll get a chance to play again so Gandhi it will be. I've only got 200 turns left.

Was on a 3 civ continent so had to take Hannibal (the largest civ) out on the other continent to get to the final land I'll take. My goal was to found all religions, corporations and build all wonders and shrines. I missed 4 wonders (one of which Hannibal donated back) but got all religions and shrines. I've got two corporations left to found, don't think I'll ever get a GA but should get the GM I need. Didn't build a cottage the entire game and I'm now farming over all my calendar resources as I'm on future tech 20 or so, so I don't need the happiness.
 
You don't want that, you want to optimize the pop/land tradeoff and that means holding only big AI cities, or early ones with growth potential, but not poorly placed ones. Based on my map you can have around 20-25 cities safely. If you build/capture 15-20 good ones as your home continent base, that leaves 5-10 good AI cities on other landmasses to capture and build pop in. The rest you have to raze and rebuild in 2049AD.

I think you misunderstand what I plan to do. Where you have 25 cities with 50 percent of the land, I'll have 50 cities (or however many I can squeeze in) in the same area. Yes most of my cities will be very poor in terms of land so how does it help?

Right now I have Mercantilsm and Statue of Liberty. With 25 extra cities thats 50 extra Specialists. And thats only a start. When I add corporations, a city that has NO land other than its home square, could grow (with a corp that gives it 6 food, to size 4 and have together with the free ones, 6 Specialists. On this large map, I think 6 food is very conservative, and most cities will have a farmland or two, each farmland means 2 more Specialists.

Anyway, thats my plan, we'll see how it works.
 
I think you misunderstand what I plan to do. Where you have 25 cities with 50 percent of the land, I'll have 50 cities (or however many I can squeeze in) in the same area. Yes most of my cities will be very poor in terms of land so how does it help?

Right now I have Mercantilsm and Statue of Liberty. With 25 extra cities thats 50 extra Specialists. And thats only a start. When I add corporations, a city that has NO land other than its home square, could grow (with a corp that gives it 6 food, to size 4 and have together with the free ones, 6 Specialists. On this large map, I think 6 food is very conservative, and most cities will have a farmland or two, each farmland means 2 more Specialists.

Anyway, thats my plan, we'll see how it works.

Gotcha. I now see the logic to your strategy, especially with the +6 food from BTS. I was thinking more along the lines of the 2 tundra cities Liz built I had to keep that are doing absolutely nothing for me at the moment, aside from costing 18gpt while they build courthouses.

Radio next turn, then Lib for computers/research labs and democracy for SoL before moving on to Industrialism. Probably switch to Merc too depending on the impact to trade routes in the larger cities. Debating whether to take Monty's island or settle my home jungle to close in on the dom limit. Tough decision as I'm afraid there's too much land at stake for both. 400 turns left.
 
I will try this one with BtS and a few corps, to get some filler cities bigger without exceeding domniation limit.
I guess seafood has more value than ever :lol:.

Just to be on the safe side, I'm playing agressive AIs, carefully selected among the most trigger happy.
 
And about the settler spamming, can the cities be founded in 2049AD? Wouldn't that lead to a 2050AD domination win?

I was wondering this too.

And I had a great start, popping four settlers from goody huts. Built up some chariots (no copper in sight) and went after Shaka before he could get spears up and... failed. And then got peace, built up another chariot army and... failed again. Bit of a bummer, and I've started a new game - finished off Joao sometime around 1500BC, and have Genghis and the Sumerians still on my continent, the latter having founded Buddhism. Now I'll expand and tech up leaving both there for tech trading until I'm ready to overwhelm them in quick wars.

But jeez, the AI's reluctance to trade early techs in BtS is a pain... :(
 
The extra settlers get founded on the last turn. Whether that's 2049 or 2050 I don't know - I've never had a time win (or loss :) ) before. I assumed it was 2049 because IIRC all time wins have a date of 2050 and with the other victory conditions you don't actually play the turn you win on. Maybe time is different. Maybe conquest too, I don't have one of those either and I suppose there you would play the turn you win on...

So any way as long as you settle on the last turn you should be ok, although please feel free to correct me if this is wrong - I don't want to mislead anybody.

Does anybody have an idea of what a competitive final score would be?
 
OH fiddle faddle, **** and all that! :wallbash:

I am so stupid sometimes. I am planning to have all my corporations in the city with Oxford and Wall Street. So what do I do, I build Oxford in my capital forgetting that the palace counts as a national wonder.

Now I got to decide. Corporations go where Oxford is or where Wall Street is?

:hammer2:
 
I think more than 30,000 will be the winning score.

Is it possible determine what your final score will be based on your current score and what turn you're on (assuming you score no more points, of course)? Maybe the relationship is linear?
 
OH fiddle faddle, **** and all that! :wallbash:

I am so stupid sometimes. I am planning to have all my corporations in the city with Oxford and Wall Street. So what do I do, I build Oxford in my capital forgetting that the palace counts as a national wonder.

Now I got to decide. Corporations go where Oxford is or where Wall Street is?

:hammer2:

corporations don't bring beakers, so wall street it is

I did even a lot worse!
I founded confucianism in a some remote fishing village.
Good.

I sent the 2 early merchants I got from colossus + temple of artemis there, and settle them, planning on Wall street there.
Still good.

Seeing I was going to lack hammers, I built moai Statues there.
Still good, it will help me build wall street fast.

Then, after many many turns, I look for a good place to build heroic epic.
I check hammers/turn, and build the HE in my moai city :mischief: .
Not good. Not at all.

Worse, I found miners inc there, and then try to build wall street.
I'm missing a few banks, so these get done. And then I notice I still can't build wall street... 2 seconds of confusion later, I'm on the verge of throwing the game to the bin. Well, I decide against it and found sid's sushi in the christian holy city, and build wall street there.
Not optimal certainly, but this game is sooooo long I don't think I'll manage 2, and if I need to start again, I'm pretty sure I won't submit anything at all.
 
Is it possible determine what your final score will be based on your current score and what turn you're on (assuming you score no more points, of course)? Maybe the relationship is linear?

Its hard to know for sure but when you get towards the end of the game (last 300 or so turns) you can hold the mouse over the score and it will tell you your score if you finish this turn. You can see how far this is going down each turn and how much your score is going up each turn. It won't be linear but your final score should be roughly calculatable using these two variables.
 
The extra settlers get founded on the last turn. Whether that's 2049 or 2050 I don't know - I've never had a time win (or loss :) ) before. I assumed it was 2049 because IIRC all time wins have a date of 2050 and with the other victory conditions you don't actually play the turn you win on. Maybe time is different. Maybe conquest too, I don't have one of those either and I suppose there you would play the turn you win on...

So any way as long as you settle on the last turn you should be ok, although please feel free to correct me if this is wrong - I don't want to mislead anybody.

I'm figuring it's 2049, but before I'm at that point I'll confirm it. If you settle a year early your great Time victory just became a supremely crappy Domination win, and if you settle a year late your great Time victory just became a somewhat mediocre Time victory. Either way, not good, after putting so many hours into it.
 
I'm about to have a go at this, still haven't won a HOF game on Epic and need my Time victory. My internet is back on (dial up, oh dear, until my broadband gets reconnected in a week or so). Haven't played any civ in the couple of months my internet has been down, so this should be a gentle stroll I hope.

So here's a few questions...

I think 2049 is the last turn too, but would like confirmation before I get there. My first ever win in civ was a space win in 2049 (chop those forests on the last turn!).

How many universities do you need for Oxford on a large map?

GMinor12 seems most similar in settings to this one, here's the link: http://forums.civfanatics.com/showthread.php?t=198506

Also, here's the link to The-Hawk's write up of his winning strategy in that gauntlet: http://forums.civfanatics.com/showthread.php?t=201714

I'm also going to check one of obsoloete's threads for his tech path for grabbing all the world wonders I think, then get cracking. Can't decide between Mehmed and one of the septic tank (yank) leaders at the mo.

Good luck everyone participating as usual. Warlords only for me, I think I will get BtS soon now it is valid for HOF games.

EDIT: Yikes, just realised I need to update my HOF patch for warlords to 2.13.002 (not 2.13.001). Hmm, dial-up. Guess I won't be starting just yet then...
 
OH fiddle faddle, **** and all that! :wallbash:

I am so stupid sometimes. I am planning to have all my corporations in the city with Oxford and Wall Street. So what do I do, I build Oxford in my capital forgetting that the palace counts as a national wonder.

Now I got to decide. Corporations go where Oxford is or where Wall Street is?

:hammer2:

Hmm, lots of agonizing for nothing. I couldn't build Wall Street in my capital because I accidently started it someplace else. I caught it in time and now Wall Street is being built in my capital. Yay!

But I'm sure that at one time what I was afraid of was the rule. That the palace counted as one of the two national wonders you could build. Am I just crazy or was there a rule change?
 
he probably meant forbbiden palace.
I have built it in my highest hammer city, then built IWs there. strange combination, isn't it?

No I meant the palace. I don't know where I got this idea. It could be some mental trash left over from Civ III or something. I still need to work on the rules, misunderstandings still cause me problems.
 
OMG!
You all know that with more civs, the domination land limit goes down.
So here is a little warning for you guys playing in BTS.

I had everything under control in the first half of the 19th century.
Had 58.xx % land, with a limit at 60%.
I was peacefully (well, after I had attacked all but one neighbours :lol:) teching for future techs every other turn, and IBT I met a new leader. Strange...
And, then I won a domination victory :eek:.
What city gave me 2% in 1 turn?
I checked and saw no new tile (well maybe 1 or 2, but certainly not 2%).

And then I understood. Boudica had released one of her crappy islands, forming a colony = a new civ. domination limit had gone down to 58 %.
:cry:
 
And then I understood. Boudica had released one of her crappy islands, forming a colony = a new civ. domination limit had gone down to 58 %.
:cry:

It is my nightmare in my game (only 100 odd turns to go) that this happens to me. I'm at 58.3% and I've already given away a city to reduce my land to this.
 
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