G-Major 20

OK, I got an extra tech though Great People.

What I had to do was burn enough Great People to discover the tech on their own. I used 1 GS and 2 GE's, and got an extra Future Tech :clap:
 
Hmm, quite worried about the accidental domination win now. Brennus trimmed back to where I wanted him to be, but Hannibal declared on the same turn, so he refuses to talk so I can't gift him any cities yet. 58.5% land area, it's getting hairy. Future Tech 2 now, 199 turns left. Not a contender.
 
You can bulb FT. However, you need to bulb enough GP to go over the FT threshold in one turn. That will generally mean 2 GS or 3 non-GS all bulbed during the same turn. If you don't bulb them together, you waste the beakers.

I don't have my CD right now but I will try the quick domination/time check on BTS later this week. I agree that I've invested too much in this game for it to die (although the crash may invalidate it anyways :( )
 
:mad: I crashed my game as well. I wonder where my last autosave is... Time to go look up the procedure for game crashes :( Stupid memory allocation error!

You can bulb FT. However, you need to bulb enough GP to go over the FT threshold in one turn. That will generally mean 2 GS or 3 non-GS all bulbed during the same turn. If you don't bulb them together, you waste the beakers.

I don't have my CD right now but I will try the quick domination/time check on BTS later this week. I agree that I've invested too much in this game for it to die (although the crash may invalidate it anyways :( )

I had a crash too, in my second attempt.
This game is very demanding (and I'm at war with 3 AIs, so many units running around:sad: ) for the computer. I had a lot less crashes since I changed my machine, but such large maps certainly don't help.

However I have autosave every turn and checked end of turn save.
For some strange reason, I didn't get the end of turn save which would have made my crash a 0 replay crash. I even think about the end of turn save as the cause of this particular crash.
However, my game is still going on. It's 1807AD, I vassalized shaka, took madrid and kyoto (shrines!) and am now the proud owner of all but one wonders. I just need to finish the space elevator (no need to rush this one, I'm not flying away).
In warlords, the max wonder points is 245, I'm at 240 now.
I guess (can't remember) the BtS players have more wonder points.
I'm getting 1 FT every 2 turns, and have still a few cities to found and many are lacking the research institute.
I'm now running representation + bureaucracy + caste system + mercantilism + free religion.
I'm spamming missionaries of all kinds (except jewish and hindu, for which I have no monastery) to keep running 100% science, 2 cities are building gold for now, a few are building troops (3 some war = defensive troops everywhere), a few are building science and a lot have still infrastructure to build.
 
Another crash for me, 1861. I hope the game will be accepted anyway. It's far too tedious this game now.

Just maxxing out my science, ended the war against Hannibal and Brennus just in time to give away a city to Brennus so I have no danger of triggering domination by accident. Just got the space elevator to build (another 16 turns), then I have all the wonders except 2 shrines which I haven't built (shouldn't have settled early great prophets in the capital I realise now).

I'm at future tech 5, getting one every 3-4 turns at the moment. Have to go back and get fusion as well.

At least my broadband is back on!
 
I don't think so, Cabert said he is at 240/245 ponts for wonders and still hasn't built the sapce elevator.

I'm at 225/245 but I have 3 shrines not built and am building space elevator. Presumably each is 5pts.
 
Well about 10 turns or less after my spy caused Charlemagne to change to Free Trade, he reverted to mercantilism making all my corporate offices in his cities disappear. :mad: So I invaded and razed or bombed every single tile improvement (including roads) in his entire empire, blockading every port, capturing or killing every worker, and killing every defender in each city except for one each. That should teach him. With the city maintenance load and not a single improved tile he might never actually recover, I'd be surprised if he manages to get more than a half-dozen techs in the next 300 turns.
 
Why leave 1 defender? Build some gunships and finish the last one off... gunships can't occupy cities.
 
I've had a few firsts in this game as well.

I've never run Police State or State Property (I normally don't war that much) but since I needed to war so much I went with this, Vassleage and Theocracy. Talk about building a well trained army fast (along with the Pentagon and great general instructors in many cities). :ar15:

AND, NO war warriness. Why?
Police State: -50%
Jail: -25%
Mt Rushmore: -25%

These all appear additive and gives -100% war warriness.

None of my cities had any unhappy people about the war except those that didn't have a jail yet. I had one pop 19 city that was unhappy due to the war. Finally built a jail and there were no unhappy people due to the war. And it's a good thing since Stalin as the Statue of Zues. :eek:

So now I'm around 1980 and 1000 pts ahead of the nearest AI. I can now sit back and just hit the turn button and build all the late wonders (I didn't get any early wonders which will hurt my score) and get as many future techs as I can. If anyone start creeping up in score again I'll just bomb them to the stone age and raze some cities. Only worrysome thing is that all the AIs are up to infrantry so most should tech all the way to modern armor eventually and could try to start something so I'll just need to keep an eye on that and not be suprised by it.

I'm at 4000 pts now so I'll have a pretty low score submission I'd guess but I think I'm in the home stretch now.
 
:lol: I'm a genius. I overwrote my crash recovery save by accident. *sigh* Then again, it was the save from 4 turns before the crash, not 1 turn so I doubt it would have been accepted anyways. Final score was around 21k or so. I'm exhausted from playing this game (I was only hitting shift-enter at the end!) so I probably won't do another attempt until later this month... I'll see if I can break FT 400 when I do. I was at 392 in my failed attempt. Don't get comfy with your #1 spot yet ozbenno! I'll be gunning for you :lol:

Civ4ScreenShot0093.jpg


On a different note, time takes precedence over domination. So you can settler spam the entire map on the last turn. Not sure about conquest though.
 
I just did a test, and came up with different results per domination, conquest and time.

In BTS you get a Domination Victory instead of a Time
You get a Time Victory instead of a Conquest.

I see from your map that you obviously have a Domination, so I am at loss to explain my results.

Here is a save of a Duel game on the last turn for other people to look at and test. Let me know if I am doing something wrong.

http://forums.civfanatics.com/uploads/90615/AutoSave_AD-2049-January.CivBeyondSwordSave

Edit: ok, I did further testing, there seems to be a slight bug on reloads. If I start up the game from a save and do either a Domination or Conquest on the last turn... it is a Time Victory. But then if I reload from a saved game without restarting the game, then the victory will be a Domination or Conquest. At least I think this is what is happening.
 
awesome game shuye! too bad the gold cant convert directly to score cuz you have over 1 million
 
shyuhe's minimap from his screenshot makes me wonder - how does low or high sealevel affect the Time scoring? Domination % and (I think) the population part of the time score are dependent upon the number of land tiles, not the total mapsize; is that true for techs as well? Because if not I probably shot myself in the foot going with high sea level for this as with a fairly optimal beaker production I'm not getting more than one FT every three turns. :(
 
I went medium sea-level. I'm getting a future tech every other turn now. A few more academies will be built though I expect and some cities are still finishing research institutes/libraries/universities/factories/airports/harbours before building research.

I too think low sea level would be best, you can squeeze in more cities that way.

Any advice on when I should start prepping for the last turn? I plan to declare on everyone a few turns from the end (10 at most), get my modern armour into position, kill all the defenders, don't take any cities, and capture all remaining cities on the last turn, and fill in any gaps with spammed settlers. I'm thinking start building enough troops to do that around 40-60 turns from the end.

Only 150 turns to go now... I think I am on FT19 by now, so expect 100 or so total. My score is just under 9000 at the moment (warlords expansion). I'm also running max priests in the capitral (Oxford city though, oops) to try and get some of the prophets I need for the remaining 3 shrines (I'd like the big money buddhist one but I already built Wall St in the confucian holy city).
 
@pholtz - could you explain the difference again? So if I play normally, time will override domination/conquest. But if I then don't restart the program and reload it again, I'll get domination? That seems bizarre :confused:

@igloo - low sea level does make a difference as far as I know. Somebody mentioned in a different thread that the land score is based on the number of actual land tiles in the game. So if you have more tiles, you get a higher score. That's why I went low seas. Additionally, the base cost of a tech is based only on map size + difficulty level. So with more land to expand, you can eventually tech faster with more cities. Of course the same applies to the AI as well so you'll have to trim the AI down at an earlier stage. I was at war for about the last 300 turns of my game with every civ. I razed all but a handful of cities and then placed MA in every tile of their BFC. Asoka was still able to produce an army as he had shrines + US but all of the other AI built very few units after that. The funniest was Lincoln who had a stack of 40+ caravels since I blocked his port city with a destroyer.

@Paradigm - I would actually declare war sooner if you have enough FT to handle the WW. Towards the end of my game, I had over 100 WW but it didn't matter because the FT kept my people happy. You don't want to run into the situation where you don't have enough turns to settler spam every tile. It took my about 100 turns to get all of my settlers in place (granted I was only building settlers from 1 city since I was too lazy).
 
Back
Top Bottom