G-Major 21

FiveAces, their teching is mostly made by starting 3-4 cities, high seas would not stop AI (or even make it turtle and build troops once it has no place to settle) but hamper your logistics.

The-Hawk, I'd recommend not to play BtS - AI is better, spies and antitank are a pain. If you have Warlords - go for it.

Recommendation for all - trade maps, find who has oil and cut it off ASAP - no tanks.

Thanks Lexad, logistics were why I didn't try high seas in first place, will continue passing on that now. And no more arid - lots of flatlands, but there's too much oil on the map and without OCC I don't need to increase likelihood of it in the capital.
 
Ok, looks like Vista was the reason of rejection - cause there was little time for any other. Too bad, it was 1820 finish. OK, I'll give the game a couple of test tries and hopefully reenter the competition.

As for the gamestyle - it reminds me of chariot rush.
 
1820 is good. Did you vassalize your early victims? I'm wondering how much of I disadvantage I'll be on vanilla since that's not an option. :(
 
Yes, I vassalized first ones - but due to Quick speed when they were ready to talk they had only 1 city left (except Gandhi) - therefore it was not such a huge matter. And they do not help in further warfare.
 
I had no time to play CIV4 since 25th, but it seems a valuable Major, since (0,9+0,1)*0,8=80 QM points can be given to the 1st. No, I don't plan the 1st position, but 50-60 QM points seems reachable.

Asoka was mentioned as a good leader to this gauntlet, I agree with that without trying him. I think the best map setting vill be cold (it means practically less bigger cities - AI will try settle arctic lands but this cities will produce nothing) low sea level (it gives you a logistical advantage).

The one thing I'm afraid that I will have a big unluck again, in the early rush, trying to conquer with 4-5 tanks the first city defended by 3 units, having always 75% chance but being defeated. That always happened to me in G minor 33 with immortals.

Flóri
 
Then take 8 tanks - this will take just 2-3 turns more.
 
Ah but on Modern those 4-5 tanks will start with 2 promotions from barracks and theo. Give 1-2 2x collateral, 2 CR+collateral and the others CR and/or drill promotions and you should not have a problem.

Question as I have only tried OCC so far and never a later era start - when I keep an AI city will it retain the same starting Modern improvements as the first 3 cities I found or will it have nothing?
 
Ah but on Modern those 4-5 tanks will start with 2 promotions from barracks and theo
Add Vassalage to the mix and general later and get CR3 tanks
when I keep an AI city will it retain the same starting Modern improvements as the first 3 cities I found or will it have nothing?
It's the same whatever the start is - all existing cultural and military (except drydocks for some reason) buildings are destroyed, others have certain probability of destruction.
 
Then take 8 tanks - this will take just 2-3 turns more.

It can have a solution, but I doubt I will be able to produce 2-3 tanks a turn, and in the other hand, an early conquering means a big advantage in producing armies, I'm always so nervous that I have so big unluck in that nowadays. It seems an acceptable risk compared to the prize, but that 5-15% rush failing chance always becomes reality.

Flóri
 
Then chop these 2-3 tanks :)
 
Heheee best part of this was that I vassalized Monty and now he uses nukes around. Wonder though how you get it so fast. I have 90 rounds left and 3 AIs left (though one is all but dead).

Do you go war on multiple fronts?
And yes high seas was bad, cant reach their oil easily.
Also do you trade for any techs(for peace?) or just go with all panzer.

-D
 
And if it's still not enough, another 2-3 tanks and so on
I see you get the concept :) That's what fast workers are for, btw.
 
Ok, looks like Vista was the reason of rejection - cause there was little time for any other. Too bad, it was 1820 finish. OK, I'll give the game a couple of test tries and hopefully reenter the competition.

As for the gamestyle - it reminds me of chariot rush.

What's the issue with Vista rejecting games?
 
Vista has a bit more security that is good (and extremely annoying). We can work with it, but at first it tends to cause problems.

@WastinTime: Do you have vista?

I do. I haven't submitted any CIV games lately though. If I start again, it was going to be on Vista.
 
Btw, speaking of BtS - does anyone knows what's the new turn density on Quick in Modern Era for BtS relative to Warlords? There might be some economy opportunity to outweigh the antitank.
 
Btw, speaking of BtS - does anyone knows what's the new turn density on Quick in Modern Era for BtS relative to Warlords? There might be some economy opportunity to outweigh the antitank.

From the GMinor34 thread:

why with WL are there more turns respect the same settings played with BTS?
(WL: 1575 a.d. 160 turns; BTS 1888 a.d.116 turns)

This is a pretty stark difference, I started a game for the minor in BTS but am going to try Warlords now. More turns and no anti-tank seems like no-brainer to me.
 
116 vs 160 turns?
Then how can and will the games be compared?? I did a test run on the Minor in BTS and finished with 62 turns left - a Warlords game with 62 turns left can't be weighted the same surely...

It would be nice if a staff member could comment on this.
 
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