G-Major 29

A start with two commerce and two food resources shouldn't be too hard to find with map finder. Try searching for just one commerce tile; I think it will exclude plantation resources which are useless for an early research boost. Otherwise, just search for either Gems, Gold, Silver or Fur. These are all the Commerce resources that require early Technologies (either Mining or Hunting) to improve.

I have my mapfinder rules set to find mining resources instead of commerce resources. I think calander resources are commerce and as you say are worthless. In an ancient start, the only mining resources that are visible are Gold, Silver, and Gems (as Bronze and Iron are hidden until researched).

In addition to my 2 gems rule set, one of the others looks for 2 food and 2 mining resources with no jungles and produces good results.
 
However, I missed out on winning the lib race by 1 turn. So I spent an extra 15 turns researching Nationalism, and 4 turns researching Music. Spending a third GS on Edu would probably have lead to a lib win (I lost in AD 150), saving research time, getting more dosh/techs in trade etc. So whilst it may not be the most efficient approach, it may be the more secure approach for people struggling to get a win?

BTW. I notice in some of the previous posts, that many people are using their first GS for an early Academy. In the last couple of games I have stopped doing that, prefering the first GS to lightbulb philosophy (for Toaism) instead. I´m not sure if it is possible to do this with the second GS. This seems to be working quite well for me (but that might be because I am getting my first GS too late for it to be fully effective as an Academy).

Great Scientist number and utilization - Settling Early Artists Analysis:

We want the maximum number of Great Artists possible, so that means as few other types of Great People as possible, thus minimum Great Scientists possible. Another consideration is early Great Artists should be settled in the Commerce City with the highest base Culture. A Great Artist's 12 Cpt will be multiplied by Free Speech (+100%), ideally four Cathedrals (+4*50%) and Hermitage (+100%). This means +300% (4 x 12 = 48 Cpt) between Liberalism and Hermitage and +400% (5 x 12 = 60 Cpt) after Hermitage. For BTS, we will build The Sistine Chapel, so these numbers jump to 4 x 14 = 56 Cpt and 5 x 14 = 70 Cpt respectively. Also, the settled GAs bring in 3 Gpt and that will help to keep Research prior to Liberalism at 100% and Culture after Liberalism at 100%, so even if the accumulated Culture is somewhat less than 4000, settling the GA may still be a significant net gain. Assuming a settled GA generates an average of 50 Gpt after an early Liberalism (turn 115 AD 0001), we can expect 85 turns times 50 Cpt or 85 * 50 = 4250 Culture by an expected finish date of AD 1400 (turn 200). If all Cathedrals in the main Commerce City (generally the Capital) are built by turn 115 (AD 0001) and Hermitage is started on the same turn (completed in 12 more turns), the average settled GA Culture rate may be as high as 68 Cpt, so total Culture _after_ Liberalism could be 85 * 68 = 5780. Counting the Culture the settled GA accumulated prior to Liberalism, its total Culture could easily exceed 6000. Thus two settled GAs can produce about the same Culture as three bombed GAs. So I'd advise settling Great Artists at least through turn 115 (AD 0001) and maybe slightly longer with a break even cut off date of turn 200 - (4000 / 68) = 200 - 59 = 141 (AD 0620). (You can adjust your GA settling cut off date by subtracting or adding the no. of turns you expect to win before or after the benchmark date of turn 200, AD 1400.) If you think you are settling a GA too late, remember the 3 Gpt "free" bonus and you will feel better about settling a Great Artist close to this cut off date.

Now that we know how valuable early _settled_ Great Artists can be, we can evaluate the number of Great Scientists to use to get to Liberalism.

Great Scientist number and utilization ...

0 Great Scientists:

It will be extremely difficult to get to Liberalism without at least one Great Scientist. An Oracle Civil Service slingshot (or Education slingshot ;) ) may be part of the plan, plus dilution of the Great Prophet GPPs with Great Artist GPPs making the generation of a Great Prophet in the secondary GP Farm unlikely. With an early Civil Service slingshot there is a good chance of completing Liberalism first. (This is speculation on my part; perhaps someone who executed a Civil Service slingshot in this gauntlet can comment.)

1 Great Scientist builds Academy in Capital:

After Writing, build a Library and hire 2 Scientists until a Great Scientist is generated and build an Academy in the Capital. This could reasonable occur as early as turn 55 (turn 26 Writing + 12 turns building Library + 17 turns of 2 Scientists). Perfect execution of this strategy will almost certainly complete Liberalism first. (Building the Library in 12t would require 9H; 2H could be from the capital's Plain Hill building site; the other 6H could be from two Gems/Gold/Silver/Regular mines. The Library could be built faster via maximum Hammer overflow from the previous build, for example a Granary.)

Since the Academy's usefulness drops with the switch from 100% Research to 100% Culture when Liberalism is completed around turn 115 (AD 0001), the Academy must be built very early or not at all. To get 50 turns effective use of the Academy, it must be completed by turn 65 (BC 1400).

Someone needs to analyze how many turns the Academy needs to be used to equal the value of bulbing Philosophy or Bulbing part of Education. Is 50 turns of 50% base Research in the Capital worth more than either of these bulbs in total Beakers generated?

2 Great Scientists:

The first GS builds Academy as detailed above and second GS bulbs either Philosophy or part of Education. Bulbing Philosophy is preferred, since that will found the associated Religion far earlier that any AI might complete Philosophy. Barring minor mistakes, this strategy will almost certainly complete Liberalism first.

3 Great Scientists:

The first GS builds Academy as detailed above and second GS bulbs Philosophy and the third GS bulbs part of Education. Barring major mistakes, this strategy will almost certainly complete Liberalism first.

Sun Tzu Wu
 
In all my games so far i have used one gs for academy(comes pretty early, about the time you start trading), one for philosophy(not always getting the religion though) as well as one for education... Securing the lib race seems rather important to me...

This seems like the best, low risk strategy for using the minimal number of Great Scientists to get to Liberalism first around turn 115 (AD 0001).

Sun Tzu Wu
 
Why not just trade for Philo? You don't get the religion. I think bulbing Philo is a waste, I'd put one in Education before doing that.

Anyway, I always go just 1 GS for early Academy (don't forget it's 4 culture...should double to 8, but that's a bug I think). I get to Lib around turn 120. It's rare the AI can beat that.
 
Why not just trade for Philo? You don't get the religion. I think bulbing Philo is a waste, I'd put one in Education before doing that.

Trading for Philo is usually very hard depending on which AI has it. Usually one AI techs it to unlock its religon and then the other AI stay away. The AI who has it has refusesd to trade it in my last 3 games or so :( I guess it depends on which AI you play...
The games in which this happen and I have athetics I usually tech drama -> philo -> Liberalism.

Q: If you settle GA will its culture output double like buildings do?

Whats the actaul trigger for the doubleing of the culture output of buildings?, someone said 1000 years but that seems wierd to me, is it really based on "years" and not turns?

-In BTS at least I have never had any problems at all with getting to liberalism first... The AI just dont research Education. However as a sidenote, I find it very hard to bulb an early scientist for academy, at least without philo trait....
 
Q: If you settle GA will its culture output double like buildings do?

Whats the actaul trigger for the doubleing of the culture output of buildings?, someone said 1000 years but that seems wierd to me, is it really based on "years" and not turns?

-In BTS at least I have never had any problems at all with getting to liberalism first... The AI just dont research Education.

A: No, only building's culture doubles.

Trigger: 1000 years. It's not linear with turns.

AI sometimes bulb Education...
 
EDIT : crosspost w/ jesusin

The settled GA does not double.

Things do double in 1000 years. So you want to get things built fast before say 100 AD so they will be doubled before the end of the game.
 
I've made 2 attempts. My 2nd was 1330 AD. Let me tell you all the things that went wrong and/or were mediocre.

Mediocre capitol fat cross: 2 gold, 1 corn (not irrigated), 2 FP.

I was beaten to Liberalism in the BC years! Normally I can get it 300 AD or later. I saw it coming, so I researched Nationalism hoping to trade for Lib. No dice. I had to research it manually. 425 AD liberalism, and no printing press, never traded for it either.

I couldn't get SoZ, and I kinda forgot to build the Taj. so I built Parth, MoM, Sistine...no oracle.

1 GS for Academy, 16 GA (including Music)
I had a very late National Epic, way into AD years. Only 1 fish, 3 FP too.

I almost ran out of money, I had to build weath and work mines in those cities instead of running artists. Everyone had thousands of gold to trade, but I had no tech.

I'm thinking maybe BTS can come close to beating Quick/Vanilla.
 
I've made 2 attempts. My 2nd was 1330 AD. Let me tell you all the things that went wrong and/or were mediocre.

Nice time. It's the culture from the buildings that makes the difference on BTS isn't it? I'm guessing you would have finished much later without sistine.
 
I've made 2 attempts. My 2nd was 1330 AD. Let me tell you all the things that went wrong and/or were mediocre.

What AI players did you use? Beat to liberalism in AD is crule.

Anyhow... I agree that its possible to get early results. I went from my previous best 1460 to 1370 in a medicore game when I changed my tech path. I was about to abandon my game but because I felt lots of small things should have gone better, but in the end I decided to play it out without optimal mangement after 600 AD or so and it still beat my previous game with 9 turns
 
Great Scientist number and utilization ...

1 Great Scientist builds Academy in Capital:

After Writing, whip a Library and hire 2 Scientists until a Great Scientist is generated and build an Academy in the Capital. This could occur as early as turn 45 (turn 26 Writing + 2 turns chopped Library + 17 turns of 2 Scientists). Perfect execution of this strategy will almost certainly complete Liberalism first.

Since the Academy's usefulness drops with the switch from 100% Research to 100% Culture when Liberalism is completed around turn 115 (AD 0001), the Academy must be built very early or not at all. To get 50 turns effective use of the Academy, it must be completed by turn 65 (BC 1400).

Someone needs to analyze how many turns the Academy needs to be used to equal the value of bulbing Philosophy or Bulbing part of Education. Is 50 turns of 50% base Research in the Capital worth more than either of these bulbs in total Beakers generated?

2 Great Scientists:

The first GS builds Academy as detailed above and second GS bulbs either Philosophy or part of Education. Bulbing Philosophy is preferred, since that will found the associated Religion far earlier that any AI might complete Philosophy. Barring minor mistakes, this strategy will almost certainly complete Liberalism first.

3 Great Scientists:

The first GS builds Academy as detailed above and second GS bulbs Philosophy and the third GS bulbs part of Education. Barring major mistakes, this strategy will almost certainly complete Liberalism first.

Sun Tzu Wu

What tech path are you taking to chop a library around turn 26? If I beeline Alphabet I will get Writing at about this time followed by Alphabet between turn 41-46. Unfortunately, beelining Alphabet does not include a detour to tech Bronze Working (required for chopping). I generally trade for BW after getting Alphabet. Are you researching BW before Writing?

In the analysis of the Academy, you are forgetting the :culture: produced by the Academy. It does not become useless when you crank the Culture slider because it produces 4 (doubled to 8 later) base :culture:. Assuming the same modifiers you detailed above (Cats, Herm, etc.), this could be up to 40 :culture: per turn.

If you are able to build the Pyramids (as I often do when there is Stone present) then your Artists also produce 4 :science: each (assuming you are running Representation...is there any other Government Civic to run?). The Academy will give a boost to :science: for all the specialists in that city which will allow you to tech Printing Press, Guilds, and Banking with the Research slider at 0%.
 
I have my mapfinder rules set to find mining resources instead of commerce resources. I think calander resources are commerce and as you say are worthless. In an ancient start, the only mining resources that are visible are Gold, Silver, and Gems (as Bronze and Iron are hidden until researched).

In addition to my 2 gems rule set, one of the others looks for 2 food and 2 mining resources with no jungles and produces good results.

Obviously not that good
 
I think I figured out my biggest mistake.

I have been beelining Alphabet (Wheel, Pottery, Writing, Alphabet) and using it to trade for all the other early techs. My thought process was that the 9 turns for Agriculture and 15 Turns for Animal Husbandry were longer than reaching Wheel and Pottery and I also want to get Cottages up and running ASAP so that they grow.

By researching Agriculture first you not only work those resources for earlier growth (and Settler production), but you can also build a Granary while your city grows to further speed up the early game.

I will try detouring from my beeline to take the food techs on my next game and see how it works out. I think that getting Writing via Animal Husbandry vice Potter is only a 4-5 turns longer (and might actually be shorter if the city grows faster to work more commerce tiles).

Granaries come with pottery not Agri or AH.
 
Obviously not that good

Good start locations for a map...not good games. That would require more skill than I have.

Granaries come with pottery not Agri or AH.

Yes...I realized this after posting while playing a game, but didn't edit it. I think Pottery to Writing to Alphabet is the best tech path...but then what do I know?
 
I just lost a game to an 1120AD diplomatic victory to Ghandi. I had two cities over 20K culture already, one producing 600 per turn. I was 20 turns away from a PA with Darius to secure the win (he had one big culture city to round out the three) by about turn 200. So much for my 2 corn and 2 gems start.
 
I decided to take a crack at this, of course with no expectation to finish fastest with Jesusin and WastinTime in the hunt. However, a deity gauntlet is a good box to check.

I abandoned my first two starts because there were no good sites for follow-on cities. Third attempt was a pretty poor start (one gold in capital, but decent 2nd and 3rd cities). Finish time was pretty consistent with the quality of the start :rolleyes: - 1530 AD. My research was slow... didn't even try Oracle, never built an academy (my 1st 3-4 GP's were artists). I was first to music, but then was beaten to Lib by a mile.

Now I'm debating trying again. I think I might stop here. Or, maybe not.
 
If you play again put your player name as Mesix and PM me the start and finish files...just kidding. I will win this. I would have won that last game before 1500AD if it would have lasted that long.
 
I think that the Sistine Chapel is almost necessary for a (early or in my case any) win. The +5 :culture: doubles for religious buildings. My monistaries were producing 14 :culture: and my temples were producing 12 :culture: in addition to the extra +2 :culture: per specialist (all artists of course). I had popped 8 GA by 1100AD a few turns before Ghandi won.

The start location and the second city were great, but the other two cities were just production/lesser GP farms. I only had one commerce city (with 3 gold and four floodplains) and my capitol had commerce from the two gems and was completely farmed out to run 5 artists (more later as it was still growing and if I had reached the PA the extra food and health would have allowed me to run 9 or 10 artists). I only had 3 religions, but had Cathedrials for all of them in the two major cities. I had Bronze, Stone, and Marble which really helped. I was teching Nationalism when I lost.

Besides the lack luster commerce locations, I also messed up a little. I never popped a Great Scientist. This made my tech to Liberalism very slow (although Darius gifted me Philosophy which helped). My capitol built the Parthenon and the Sistine Chapel (chopped them both) followed by religious buildings and then the National Epic. By 1000AD all of my cities were done building, I was building culture in two of them, gold in one (to run the slider higher) and research in one (to tech nationalism slowly since I didn't get Pyramids/Representation).
 
Nice time. It's the culture from the buildings that makes the difference on BTS isn't it? I'm guessing you would have finished much later without sistine.

Why would anyone not build the Sistine? Above, Mesix pointed out most of it's features, but forgot to mention the +5/+10 for the cathedrals and the Great Artist points and +20 for Sistine itself. It's like building 10 wonders for the price of 1.

I didn't use a PA like I thought I would try. Sounded good when I thought turn 200-210 was the target. Now it looks like turn 190 is where to aim. Maybe for fun I'll give that a run.
 
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