:suicide:
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@AgedOne
I know
![Smilie Think :think: :think:](/images/smilies/smilie_think.gif)
...I'm not in position to give advices, but it's hard to resist this time.
1) I think the starting position sucks. Better with two high commerce tiles. Food-wise, it's correct. Even more, none of your cities are food rich.
2) As you, I would go to the next map seeing failing incursion in egyptian territory. It's very powerful to take a capital city at turn 4-5. The best I obtained was a turn-2-incursion (though that kind of start bugs mapfinder like in Warlord version).
3) Get Alpha
asap. The best I got was before 3000 BC and it's very cool to backfill fast all necessary worker techs and let the AI discovers all ancient times techs.
For example, AH (okay that one is justified for Writing), Mysticism, Meditation/Polytheism and BW will be yours without spending turns on it. Mansa Musa is a must then.
4) A shame the financial trait is wasted, but can't be helping with the lack of rivers.
5) Why SH? Furthermore, some buildings seem unnecessary, like those monasteries. For better ratio than this 10%
![Science :science: :science:](/images/smilies/civ4/science.gif)
, better build research or wealth. It would have been possible by teching Alpha fast, then Currency for expansion recovery.
6) Early Currency for total economic control.
7) Wasted Great Peoples (Great Prophet and Great Merchant (although I understand your point to spawn it for instantaneous gold)) If other cities were more food-wise, you would've outsmarted your capital Great Prophet for a Great Scientist instead.
Hmmm...that's a side-effect of early Oracle, I see.
8) Late Pyramids.
9) You play too fast. Why the hurry.
10) I still think early Alpha and Currency is the key for total economic control, although I may be wrong.
O well, these were my shallow insights.