Regarding the tech trades, I forgot to put attention to one detail I've recently met:
Disregarding the "We don't want to start trading this technology just yet", some ancient times techs are readily accessible for trading even if it is not Mansa Musa.
Monarchy and Monotheism are two those techs. Probably people knows it, but I didn't in my first attempts except the one before my 100 AD DV. Knowing that and Hatty predisposition for Monotheism, I strategically let her tech it for me, without the fear of monopoly. Each turns count and let the AI at the lowest levels tech the first ancient times for you. Regarding why those techs, I think it has to do with enabling civics or they're not bringing any wonders the AI wants to keep for itself.
Let's continue.
1800 BC:
After attempts, I gained confidence it is possible to oracle Radio and didn't want to Oracle CS nor Education. Almost bulbing Education with Great Scientist (Bulbing is strong at smaller maps) and teching myself CS is better. 8 turns for CS and 1800 BC isn't bad at all.
I revolted the next turn because I had to wait another turn after earlier civic change.
Note still only have three cities. I focus on teching. Later the next city for the Oxford University, which was built near the end just for accelerating the Mass Media self-teching. Why self-teching. You'll see why bringing Hatty is bad and not putting hammers into Oracle early can be treacherous sometimes.
1640 BC :
In Washington, my strongest city food-wise with only two corns, I avoided augmenting my population and put my city in starving situation so as to hire more scientists than the actual population can bear. I did it to match with Paper discovery. Next turn, Education bulbing. Dramatically better than my first attempt where I Oracled Education at 1000 BC.
1520 BC :
My fourth settler ,gathered only from chops at Delhi to avoid any hammer put in anything than wealth, founded my fourth city with two correct food source and hammer-wise tiles.
Few forests, but I where to find better land.
My three other cities development:
Capital London:
After chopped an aqueduc in one turn, I began chopped the Hanging Garden. This is an autosave screenshot; in my game I barely put hammers at anything except wealth.
I chopped diagonally to maximize forest re-growth. It was time to accelerate the Great Engineer spawning as I refuse to screw my game by hiring a scientist.
Washington:
Letting the city grows for hiring more than four scientists later.
Delhi:
Unfortunately for that city, three scientists till the end.
1360 BC:
Hanging Gardens built. Going for Astronomy.
1240 BC :
Third Scientist born in Delhi. I didn't bulbed anything before access of Astronomy. I prefer let my population increases a bit for a slight (rly slight) better bulbing.
950 BC:
Fourth scientist born in Washington. Saved it while I self-teched PP. It wasn't pressing because I only had two cottages in my whole empire. Early Mids prooved to be more powerful than early cottages. Nonetheless, if it is possible to lay down a few ones before 3000 BC, then it nice. It happened to me once when I had grassland gems.
925 BC: Hatty stole me the Oracle. Damn
. She did respectable dates for wonders in that game: SH in 1440 BC. When seeing SH built message pop-up, I felt a bit less nervous losing the Oracle knowing Mansa still didn't hooked up his marble site and Hatty not having marble. Of course, I should've put somebody else less attracted to wonders, but this OrgRel diplomatic bonus eases the job. Plus her Monotheism obsession. The attempt where I oracled Radio, Hatty was dead, dramatic difference.
Furthermore, putting hammers in a wonder early dissuades the AI to begin it, supposedly. I was too much self-assertive because of my last attempt.
I'm going for the Music route for the Great Artist. Not for bulbing but for a golden age that'll let me save some turns to go for Pacifism. I remained in OrgRel to accelerate the wonders, which puts great engineer points into bank for its purity. Especially the Hagia Sophia because I didn't have marble.
850 BC:
Hagia Sophia. Enfin, the 100% great engineer was the next great people. Finishing my last wonder, the next turn, I automatically change for Pacificism for getting the last great scientists fast. The Oxford University is still not build, but if the Oracle were still around, the nexts techs needed only bulbing, that's it combined with Oracling Radio and Mass Media as free tech from Liberalism.
725 BC:
After finishing PP at 750 BC, I obtained a small gift from an event for Astronomy: Patron of Knowledge event. I bulbed Astronomy with one of my great scientists. The fourth was for SM. No, it's not Sadomasochism time.
The next turn (700 BC), my Great Engineer was arrived.
650 BC:
SM. Next I had to tech a bit of physics and Liberalism to the last turn when waiting for my next great scientist. I delayed Washington Great Scientist to let Delhi its chance knowing three scientists was the max hiring compared to 5 and more for Washington. Won't do the same mistake as AZ in his Cho-ko-nu rush.
450-375 BC:
Delhi first for the Great Scientist, then Washington with 6 scientists and 7 for a short time.
300 BC :
Double bulb Electricity and some self-tech. One Great Scientist from Physics, the other from Washington. Note the actual great people bar behind the tech screen. True, I'm trying to get another Great Engineer if I lacks forests. If I recall, one Great Engineer only provides 640
for the United Nations. Without the Oxford, I had enough forests. Unfortunately, I was one turn short for the United Nations.
275 BC : Radio from Liberalism. Oxford chopped for reducing the time to self-tech Mass Media. 12 to 7 turns with some adjustments via gold from Mansa and Hatty, Wealth and Science production, including some added scientists.
During that seven turns I gathered all my 4 workers to chop more forests and let it accumulate during wealth/science from hammers period.
200 BC: I got lucky; another Great Engineer at a prob. of 54 %. It permitted me to save one turn for the United Nations. The accumulated hammers from chops were redirected to a wonder (Shwedagon Paya) for score sake. Better be cautious with AAA around.
100 BC: Mass Media. Nothing much to say.
75 AD: See how RNG Gods were favorable...
Nonetheless, with free religion (no religion then), I easily made the joy of Mansa.
In the end, Mansa was friendly at +16 points.
100 AD : DV.
Conclusions:
*On cold climate inland sea with max AI's, two workers or more are better than settlers because it is easy to capture two cities.
*Cottages aren't necessary as I managed to sustain myself in science thanks to early Mids. Thus early Mids are the key.
*Beeline Alpha and let the AI tech other worker techs and early religious techs.
(Credit to
Cabert)
*Beeline Currency for total control of economy. Then, instead putting hammers in science, put it in wealth for a continual 100 % science slider.
How to progress:
- Better secundary cities. At least my captured cities were choked with forests.
- More popped workers to avoid building some and stunt in the process growth.
- Access of Marble
- Earlier Oxford and Pacifism.
- Popped a settler or a strong tech like currency.
- Oracled Radio, which would save me 7 turns for Mass Media and the forests used for the Oxford would make the second Great Engineer.
- Great Library aren't necessary at all and even a waste of hammers. Same for Parthenon and National Epic without Marble.
Hope this write-up will be useful for players hidden in the shadow...
Late but can be useful for later gauntlets.