G-Minor 37

I suggest you finish your current game before upgrading to Vista. I also suggest that once you do upgrade, you first send in a simple test game to test your hof settings (i.e. duel settler conquest on marathon). We're having issues with vista, so to make things less frustrating, use a test game before playing any other hof game. The test game I suggested takes about two minutes to play, so no biggie if it gets rejected.

Will do, hopefully i will submit any game before that since i havent had much time since the mod got steam compatable.
 
I can't believe I didn't notice that Priesthood functions as a prerequisite for Writing until now. :cry:

IIRC, Writing has 3 optional pre-reqs, Priesthood, Animal Husbandry and Pottery. You only need one of them for Writing but having 2 (and then 3) reduces the research cost of Writing.
 
That makes perfect sense, everyone knows there are 3 anciently discovered materials that are perfect for inscribing with writing: animal skins, clay tablets, and priests.
 
I forgot to make everyone love me before the 1st vote for Palace Resident. Luckily that's not a problem. They call for a Diplo victory anyway about 10 turns later. I won right around 500 BC, so I'm thinking a good target year would be 800 BC. No miracles this game. No free tech. No religion spread for free. Not a very special map either. I started in the corner with just 1 gem and only 1 pig, and no hills/plains, so maybe someone will get 1000 BC.
 
Finished my first try with a 560AD finish. I hope it is at least in the middle of the pack. My main problem was Victoria, she was far away from me and wouldn't accept any of my cities, so I had to send a Missionary though the jungle to her. I also built another setter and sent it in her direction. I finally settled a new city and spread christianity to it the same turn my first missionary got to her territory. She did accept this new city. I don't know if the AI's differ as to whether they will accept a city or not. Churchill was even further away and Liz was between me and him, but he accepted a city that was pretty close to my borders.

Anyway, Vicky cost me 3-400 years I'm sure, but once I gave her the city it was hoping for an election and keeping track of my votes. I was running no state religion, and was glad I was checking the victory screen every turn, because I had two cities grow one turn, and it put me at the limit... no vote was going to happen. My spare missionaries had already moved and couldn't spread any religion. I had stupidly left slavery... won't do that again, so I couldn't whip down any population. I finally gifted another city to Asoka, and I was lucky I did because the next turn the victory vote was presented. I switched religions back to Christianity, and barely had enough votes to vote myself the win.

I'm pretty sure I could get close to a 0 AD win using the same general strategy, but I think spreading an early religion and getting a win with the normal way of getting someone else friendly might actually be faster. I hope to try that strategy. I might also try a single city strategy, other cities founded only to gift them.

My main computer can't connect to the internet at the moment, it won't be posted until this weekend.
 
IIRC, Writing has 3 optional pre-reqs, Priesthood, Animal Husbandry and Pottery. You only need one of them for Writing but having 2 (and then 3) reduces the research cost of Writing.

I almost wasted turns on Pottery. I did spend turns on Agriculture and The Wheel before going to Priesthood to start the Oracle, but at least they were integral in the strategy.

I got off to a great start with Asoka. I basically ripped off ArcadicGamer's strategy. Got all religions but Buddhism (Saladin and Darius -- Saladin founded and got to Darius before me), eventually missed Taoism by a few turns but I had spread my AP religion to everyone by then. I just saved for the night at 1645-ish AD, still no winning vote, I haven't been able to maintain consistent favorable voters or opponents. In trying to even out the religion spread to get more votes, I end up creating a new opponent in the voting. It feels oddly like trying to even out sideburns and ending up bald.

Genghis and Hatty are Friendly, and Genghis would be a great opponent except Hatty is his vassal and therefore votes for him if he's a candidate. I wasn't able to muster enough support in going against him, so I beefed up Caesar a bit, now he's my opponent. Genghis and Hatty cast their votes for me, Darius and Saladin abstain, and then there's stupid Hannibal. I spread Confucianism to him first, but he got a whiff of Christianity via trade route spread to one of his new cities and switched to that. Despite having Confucianism in every other city, and Christianity in only the one, he would not switch back -- once he'd switched, he didn't like me enough. I couldn't keep up with his research with my measly 3 cities (one a frantic grab for iron when JC attacked), so I had little to offer to butter him up. I even gave him my lone gold resource (not like I need the happiness).

Invading Darius now to see if I can vassalize him. If that doesn't do it I'll go after Hannibal, but I think I've lost all hope of a good finish date by now. Still, I'm pretty happy with how it's played out, being my first ever Monarch game.
 
Hmmm, I don't understand much of the advice in this thread. How exactly do yo get a religious victory and what do you need to do on Monarch level to get there? Any wars?
 
Hmmm, I don't understand much of the advice in this thread. How exactly do yo get a religious victory and what do you need to do on Monarch level to get there? Any wars?

You might want to check out my other thread I started on religious strategy, and it will point you to a Beta BTS game, those might help.

My one win so far had no wars at all. But wars do open up possibilities to get friendlier with some civs. To win a religious victory you need to win the religious diplomatic vote similar to the UN vote except...

1. Only population of cities that have the same religion of the AP count towards the vote.

2. If the city is part of a civ that has that religion as it's state religion, each population counts double.

You don't have to build the AP yourself, but it's quicker and easier if you do. You will be one of the two candidates for Pope (like a UN leader) if you own the palace. The other will be the one with the highest number of religious votes.

To build the AP you have to have a state religion, and the AP will be of that religion no matter what you do with your state religion after that.

That help at all?


Edit: oh, and there will be no vote for a religious victory until ALL civs have at least one city with the same religion as the AP. And you can't have enough votes to vote yourself the win for the vote to be proposed. But AFTER you vote, you can take actions, like switch religion, grow your population to get enough votes to self vote the win.
 
OK I just had a go at this. How on earth can you spread your religion to everyone by 500BC??? I can barely build 2 missionaries by that time and by then the whole world has turned Hindu and someone has declared war on me.

Do you spread your own religion, or is it quicker just to accept the religion that the rest of the world has and spread it around your own cities?

Do you need to have a big empire yourself? How many cities are needed for this?
 
OK I just had a go at this. How on earth can you spread your religion to everyone by 500BC??? I can barely build 2 missionaries by that time and by then the whole world has turned Hindu and someone has declared war on me.

Do you spread your own religion, or is it quicker just to accept the religion that the rest of the world has and spread it around your own cities?

Do you need to have a big empire yourself? How many cities are needed for this?

One thing I did to help spread religion was turn off barbarians. Then I could send out missionaries without escorts. I built two cities at first, once I had decided which would be my AP religion, my second city spammed missionaries while my capital built the AP. My tactic was ArcadicGamer's, to found all religions except one so I could control their distribution. I teched to Monotheism out of the gate, picking up Hinduism and Judaism, then filled in for Priesthood/Writing. Built the Oracle (nearby marble) for Code of Laws, and bulbed the GP it pops for Theology. Tech to Philosophy (next GP wanted to research Civil Service), eventually bulb Divine Right.
 
My plan is very similar hecubus except I used the Oracle for Theo and didn't worry about CoL or anything beyond that.
 
I was confused when I saw two G Minors with the same dates. Now I see this one has the Religious victory condition. So, that rules out vanilla, then. Did I miss something where it mentions which version in the rules or title of the Gauntlet? Maybe it should list GMinor # BTS, or whatever version introduces Religious victories.

Forgive me if this has been discussed/mentioned elsewhere, and I missed it.
 
In a quick 2-gold-start test I have found that getting Theocracy with Oracle or with a GP is slower than researching it myself. Food for thought.

I have no need for Conf. Even if someone were able to get it before I win (which they didn't), I can just switch their religion back to mine.

Why would you like them having your religion? Or aren't you auto-voting?
 
First try 175 BC. I got some basics wrong:
- Playing Ramses and only founding Christianity is a bad idea on standard size because it takes ages to spread your religion that late. AP was built before even 1 of 6 missionaries completed their job.
- I'm not yet convinced that spreading to farthest first is the way to go, due to the limit of 3 missionaries
- Religion founders as rivals might be nice as they don't spread your religion; on the other hand your missionaries might fail spreading there. Also getting Buddhism or Hinduism might be tricky if not impossible with Ramses.
- I played it much too safe. In the end nearly everyone voted for me; 2 or 3 smaller abstained. I wouldn't even have needed to switch back to Christianity on the last turn.

/edit: On a sidenote, this gauntlet only takes about 1/3 the playing time of the 28-turn quick modern GMinor34
 
Is it best to choose one of the early religions as the one to spread, so you get more time to spread it?

Do you need to found all three of the early religions to give yourself the best chance? If so, how do you ensure getting Buddhism and Hinduism (other than having a freaky gold / gem start)?

Do you have to have peaceful and non-spiritual opponents in order to make this work?
 
@Harbourboy:
On my second try with Gandhi I chose Buddhism to spread. I think it's best, although my finish date was only 275AD this time. Reasons being horrible production and corner start location.

You definitely don't need any other religion, just trade away everything to make the others happy. Maybe switch to no-state-religion, but I don't think it's necessary if you only pick peaceful leaders. As I mentioned before, the risk with only one religion is that you might need more missionaries than 1/AI.
 
I was confused when I saw two G Minors with the same dates. Now I see this one has the Religious victory condition. So, that rules out vanilla, then. Did I miss something where it mentions which version in the rules or title of the Gauntlet? Maybe it should list GMinor # BTS, or whatever version introduces Religious victories.

Forgive me if this has been discussed/mentioned elsewhere, and I missed it.

In the first post of each gauntlet thread it states what versions are allowed. G-Minor 36 can be played using vanilla, warlords, or bts. This gauntlet can only be played using bts.

You can also find this information at the hof site under the gauntlet tab.
 
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