GA IV - European Conquerors

Ginger_Ale

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European Conquerors

Information: We'll be using a modified Europe map found here that I cropped to take out some of western Asia and Africa / the Middle East (though Africa and the Middle East is still there). You can get my edited version here. It's roughly the size of 200 x 200, it has 27 civilizations (European ones and then some extra starting locations just to fill space). Cities on desert and tundra aren't allowed, the OCN is 28 (14 for a FP), and tech rate 400 (like for a huge size map).

Settings:
I'd prefer to play a civilization on the main landmass, as England is a bit easy; a nice sized island with lots of bonus resources and some good resources as well. Some interesting choices:

* Germany (not the best start, but a good location with lots of rivers / forest / grassland.
* Babylon (while they aren't near many civs, they get good terrain - getting contacts early will be a nice challenge).
* Spain (hard terrain to work with, but a nice amount of land (lots of plains and hills -- irrigation with plains is a must))
* Dutch (near many civs, so early contacts with some food bonuses, but not much space to expand. The UU will be a nice one if we claim the Iron to the south) MY PREFERED CHOICE

Or, we could just go for random. You can discuss the civ here. We can be any civ, but if we are a European one, we'll be in their 'historic' start.

For the level: Monarch is a bit easy to stay ahead in techs, so I'd suggest Emperor. Demigod is a bit challenging if the AIs get good starts with their free settlers.

-----

Another note: Republic is killer. You'll need so many workers (I have 66 and 22 slaves around Chemistry-time in the Middle Ages :crazyeye: ), and in the beginning warriors/MPs, and since your cities won't grow high very quickly, your economy will go downhill. Despotism -> Monarchy (-> Communism, later, if we have lots of cities) is a good choice. Workers are also very important, as there is a lot of land, as is getting as much land as you can in the beginning.

On my Pentium 4, 256 RAM, 1.8 GHz computer, with MapStat and the Internet open, interturns take about 2-5 minutes with CAPS LOCK on in the Middle Ages (it goes fast if no AI civs contact you for diplomacy / asking you to leave their territory).

Some screenshots of my current game on Monarch as Iroquois in a random starting location:
The World Map
My Military

Roster:
Ginger_Ale
Tae_Shala
Elmarae
sanabas
Open

10 turns per person, unless we are in a Middle Ages war or Industrial Age / Modern Age, where it's either 10 or 5 turns, your choice.

I heavilly suggest everyone use a utility like CivAssist or CRpMapStat. Diplomacy with over 8 civs can take a while, and this way you can know if there is anything worth trading for. It'll save tons of time.
 
Are the Dutch ok for you to play as? All the settings and Emperor are fine? If I can get another signup or two (29 views and only 1 signup!), I'll start this Sunday.

Civ tally:

Dutch - 1
Spain - 1
England - 1
 
I've played the Dutch on the Europe map (about that size). It's a fun start position. :)
 
Turn 0 - 4000 BC
We have a wheat on plains available, but first, we need to improve other terrain (read: plains on rivers) so we can grow at a

decent pace. Worker moves W, onto a rivered plain.
Madrid is founded. Production is set to a warrior.
Science is Mysticism at 20%, +3 gpt. Minimum research. We're headed towards Monarchy.

Turn 1 - 3950 BC
Worker irrigates.

Turn 4 - 3800 BC
IBT: Madrid: Warrior -> Warrior

Turn 5 - 3750 BC
Worker roads.

Turn 6 - 3700 BC
We meet a Portugese scout.
We trade Ceremonial Burial and 28 gold (our entire treasury) for Pottery (granary!).

Turn 8 - 3600 BC
Worker moves onto wheat.

Turn 9 - 3550 BC
Worker starts a mine.

IBT: Madrid: Warrior -> Warrior

Turn 10 - 3500 BC
Second warrior explores to our north, and our first continues SW.
Luxury to 10%.

Turn 11 - 3450 BC
Portugese learn Warrior Code.

Turn 13 - 3350 BC
There is a wine luxury to the north (3 tiles north) of Madrid.

IBT: Madrid: Warrior -> Granary

Turn 14 - 3300 BC
Third warrior heads east.

Turn 18 - 3100 BC
Portugese settle second city Oporto.
Worker moves NE onto plains.

Turn 19 - 3050 BC
Portugese learn Mysticism.
Worker irrigates.

Turn 20 - 3000 BC
Portugese learn Bronze Working (probably from a hut).
Luxury tax to 20%.

* Comments: Irrigate plains for now, at least until we can get railroads for more food.
Have the southern warrior keep exploring there (pop the hut?) and have the other two warriors work their way towards the north and the other European civs.
Trade when you can to keep up.
Keep heading for Monarchy.
I attached a proposed dotmap. Our core cities will form a nice ring and some will have some nice terrain. I'd go for the one to east of Madrid near Portugal asap to claim that nice spot and block the Portugese in. Comments on the dotmap are appreciated.

Still looking for 2 1 more signups!

Ginger_Ale - just played
Tae_Shala - UP!
Elmarae - on deck
sanabas

10 turns from now on. :)
 
lurker's comment: :eek: That's some cradle of civ start to the south!!
 
My turns:

Madrid: Changed Granary to settler
2950: Got warrior code from a hut
2850: worker builds road
Madrid --> Granary
2800: founded Barcelona --> Granary; forgot to set back lux in 2950 (Doh!) now lux=0%
2750: Got Bronze working from a hut
2710: moved worker East
2670: worker builds road
2590: made contact with Japan
disturbed 3 barbarian warriors
2550: worker irrigates
2510: changed lux=10%
2310: contacted France
2270: Potugal founded Lagos
2230: Madrid builds granary
--> archer

Maybe I made a mistake founding Barcelona in this place and not going north. :hmm:
Try to capture Lagos next and get some techs too.;)
Keep heading for Monarchy.
Trade if you want to.

The 2150BC Save
 
Ok, I looked at your saves and here are my comments:

* We lost the wines to the north. :( And the nearest luxury we know of is near southern France.

* I would change the archer to a settler, and once Barcelona finishes the granary, a worker followed by a settler; we need the help for irrigation.

* Once Madrid finishes the settler, send it near the wheats and cows and golds, on the plain grassland tile (we can live with not being on the coast). That's a very attractive spot.

* Another nice spot for our second settler is 3 W of Madrid, if the Portugese don't take it.

* We can buy Mysticism from the Portugese for 173 gold. I'd do it. We can't use much the gold right now, so we should buy it and then try to sell it to France (maybe along with some gold) to get Masonry.

Spain is a challenge, and this looks like it'll be a fun game. :)

Ginger_Ale
Tae_Shala - just played
Elmarae - UP!
sanabas - on deck
**Open**

10 turns.

For now, we want to expand asap - then we can focus on knocking out the Portugese. They'll have a luxury and some nice terrain.
 
Got it... I remembered I had signed up for another game but forgot which one it was, so I had to look through all the different posts to find this one. :)

I've now got it bookmarked so that won't be a problem. :)
 
Preflight
Buy The Wheel from Japan for 5gpt and 195g
Buy Masonry from France for the Wheel
France doesn't have Mysticism and we get it in 10.
We need to set up a settler factory. The wines would have been ideal, early war with Portugal?
Changed Madrid to Settler in 5
2110 BC
Lux to 20% to prevent riots in Madrid

2070 BC
Moving worker to change mined wheat to irr wheat, we need growth not shields atm.

2030 BC
zzz

1990 BC
Pop hut and get Iron Working! :) Sell IW to Portugal for 60g + Mysticism
Lux to 30% to stop Barcelona rioting
Research: Writing in 50 (10% Science)

1950 BC
Contact with Romans.

1910 BC
Madrid > Settler > Worker (3)
Barcelona > Granary > Worker (3)
Sell Mysticism to France for 80g
Tech Parity with all known AI's except Rome who need Mysticism who are broke.

1870 BC
See Green borders

1830 BC
It's only Japan :(

1790 BC
Barcelona > Worker > Warrior (3)
Found another source of Iron South and Gems.
Lux dropped to 10%
Madrid > Worker > Worker (4 turn Worker factory)

1750 BC
Found Seville > Warrior

- Roster -
Ginger_Ale - On deck
Tae_Shala - resting
Elmarae - just played
sanabas - UP

GA4-BC1750.jpg


The numbers indicate the distance from the capital for the proposed sites, not too sure at this moment how corruption works in C3C, I do know that RCP is relatively useless, but that corruption is based on distance from the capital.

The 4's are where I think our next settlers should go. The two workers on the hills next to Madrid should continue roading to Seville and then Irrigate the Cow and I think Mine the Wheat. Then they should mine and road the 2 grasslands to the SW of the cow and wheat for when the borders expand when we settle on 11 near the gems which I think should be a close priority.

Once Seville is size 3 (possibly add workers to it if it finishes a granary before then) it will have town (2f 1s) iCow (2f 1s) mWheat (1f 1s) 1 mGrass (0f 1s)
We then just need to get the shields up, perhaps irrigating the plains near the horses.

I think settling the locations closest to Portugal now and the Gems should be our main concern.

At the moment only Rome is behind in techs, they need Mysticism. Otherwise we have the same techs as the AI (that we currently know)
 
Great trading! :D

RCP doesn't work in C3C - best not to use cities at the same rank if we can avoid it. However, I still like the site 3 W of Madrid. The one 4 NW of Madrid can be moved 1 more NW to get a river.

The one 4 SW of Madrid can be moved 1 S so we get a river = no aqueduct, very nice, and we get some gold hills.

The one 3 NE of Seville can be moved 1 more NE, and the blue 4 can be taken away. It gets us on a river. Then, the 6 near that blue 4 can be moved 1 E since we moved a new city location closeby.

The other locations look fine. Go for the Gems and Iron ASAP -> very important resource, and the gem city will have tons of commerce. :) (You could also put a city on the wheat 3 SW and 1 S of Seville to block the Portugese from settling down there).

Roster
Ginger_Ale - on deck
Tae_Shala
Elmarae - just played
sanabas - UP!
**Open**
 
OK, will download save now and play today. Not sure where other civs are until I play, but I'd steal the wines off portugal by building the next city 3 tiles N, 1 E of Madrid. Cow, wheat wines & on a river sound good. Also, what is RCP?
 
RCP = Ring City Placement

It was a tactic/exploit in PTW that you could use to lower corruption in cities the same distance from the capital.

If you can grab the wine and the cow, go for it! :goodjob:
 
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