European Conquerors
Information: We'll be using a modified Europe map found here that I cropped to take out some of western Asia and Africa / the Middle East (though Africa and the Middle East is still there). You can get my edited version here. It's roughly the size of 200 x 200, it has 27 civilizations (European ones and then some extra starting locations just to fill space). Cities on desert and tundra aren't allowed, the OCN is 28 (14 for a FP), and tech rate 400 (like for a huge size map).
Settings:
I'd prefer to play a civilization on the main landmass, as England is a bit easy; a nice sized island with lots of bonus resources and some good resources as well. Some interesting choices:
* Germany (not the best start, but a good location with lots of rivers / forest / grassland.
* Babylon (while they aren't near many civs, they get good terrain - getting contacts early will be a nice challenge).
* Spain (hard terrain to work with, but a nice amount of land (lots of plains and hills -- irrigation with plains is a must))
* Dutch (near many civs, so early contacts with some food bonuses, but not much space to expand. The UU will be a nice one if we claim the Iron to the south) MY PREFERED CHOICE
Or, we could just go for random. You can discuss the civ here. We can be any civ, but if we are a European one, we'll be in their 'historic' start.
For the level: Monarch is a bit easy to stay ahead in techs, so I'd suggest Emperor. Demigod is a bit challenging if the AIs get good starts with their free settlers.
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Another note: Republic is killer. You'll need so many workers (I have 66 and 22 slaves around Chemistry-time in the Middle Ages
), and in the beginning warriors/MPs, and since your cities won't grow high very quickly, your economy will go downhill. Despotism -> Monarchy (-> Communism, later, if we have lots of cities) is a good choice. Workers are also very important, as there is a lot of land, as is getting as much land as you can in the beginning.
On my Pentium 4, 256 RAM, 1.8 GHz computer, with MapStat and the Internet open, interturns take about 2-5 minutes with CAPS LOCK on in the Middle Ages (it goes fast if no AI civs contact you for diplomacy / asking you to leave their territory).
Some screenshots of my current game on Monarch as Iroquois in a random starting location:
The World Map
My Military
Roster:
Ginger_Ale
Tae_Shala
Elmarae
sanabas
Open
10 turns per person, unless we are in a Middle Ages war or Industrial Age / Modern Age, where it's either 10 or 5 turns, your choice.
I heavilly suggest everyone use a utility like CivAssist or CRpMapStat. Diplomacy with over 8 civs can take a while, and this way you can know if there is anything worth trading for. It'll save tons of time.
Information: We'll be using a modified Europe map found here that I cropped to take out some of western Asia and Africa / the Middle East (though Africa and the Middle East is still there). You can get my edited version here. It's roughly the size of 200 x 200, it has 27 civilizations (European ones and then some extra starting locations just to fill space). Cities on desert and tundra aren't allowed, the OCN is 28 (14 for a FP), and tech rate 400 (like for a huge size map).
Settings:
I'd prefer to play a civilization on the main landmass, as England is a bit easy; a nice sized island with lots of bonus resources and some good resources as well. Some interesting choices:
* Germany (not the best start, but a good location with lots of rivers / forest / grassland.
* Babylon (while they aren't near many civs, they get good terrain - getting contacts early will be a nice challenge).
* Spain (hard terrain to work with, but a nice amount of land (lots of plains and hills -- irrigation with plains is a must))
* Dutch (near many civs, so early contacts with some food bonuses, but not much space to expand. The UU will be a nice one if we claim the Iron to the south) MY PREFERED CHOICE
Or, we could just go for random. You can discuss the civ here. We can be any civ, but if we are a European one, we'll be in their 'historic' start.
For the level: Monarch is a bit easy to stay ahead in techs, so I'd suggest Emperor. Demigod is a bit challenging if the AIs get good starts with their free settlers.
-----
Another note: Republic is killer. You'll need so many workers (I have 66 and 22 slaves around Chemistry-time in the Middle Ages
), and in the beginning warriors/MPs, and since your cities won't grow high very quickly, your economy will go downhill. Despotism -> Monarchy (-> Communism, later, if we have lots of cities) is a good choice. Workers are also very important, as there is a lot of land, as is getting as much land as you can in the beginning. On my Pentium 4, 256 RAM, 1.8 GHz computer, with MapStat and the Internet open, interturns take about 2-5 minutes with CAPS LOCK on in the Middle Ages (it goes fast if no AI civs contact you for diplomacy / asking you to leave their territory).
Some screenshots of my current game on Monarch as Iroquois in a random starting location:
The World Map
My Military
Roster:
Ginger_Ale
Tae_Shala
Elmarae
sanabas
Open
10 turns per person, unless we are in a Middle Ages war or Industrial Age / Modern Age, where it's either 10 or 5 turns, your choice.
I heavilly suggest everyone use a utility like CivAssist or CRpMapStat. Diplomacy with over 8 civs can take a while, and this way you can know if there is anything worth trading for. It'll save tons of time.
I would prefer Spain or England.
That's some cradle of civ start to the south!!
And the nearest luxury we know of is near southern France.

