Galactic NES

Warman17

NES Grandpa
Joined
Aug 26, 2002
Messages
7,107
Location
America
STORY:
You are a planet that has been blessed with discovering faster then light speed. You have minimal resources to start with, but you must build your space fleet and go to war to gain power and colonize. Go and conquer the galaxy during this great galactic struggle.

RULES:
The rules are based on EQ’s very own warlord NESes.

FACTION CREATION:

Set up your Faction like this:

Faction Name:
Race Name:
Race Trait:
Government:
Space Fleet: 20 Exploration Craft
# of Systems/Income: 1/3
Researched:
Home Planet. Give it a name and post a map showing where it is.

IMPORTANT: Please provide background information with your faction: ideals, goals, foundation, type of members, etc.

-Types of Ships-

Exploration Craft: small and weak, but can be created in large numbers. Good for quickly claiming uninhabited worlds and scouting. 20 created per 1 GC.

Frigates: small and fast. These are light combat ships. Good vs fighters. 10 per 1 GC

Cruiser: a medium size ship. Good for support roles. 5 per 1 GC

Battleship: A large size ship. Powerful and controlling, good vs other ships. 2 per 1 GC

Dreadnaught: A super ship capable of destroying a planets surface. 1 per 1 GC.

Carrier: The only way to bring a fighter corps into battle. Carries 5 fighter squadrons each. 1 per 2 GC.

Fighters: Only in the Carrier. Good against larger ships, highly maneuverable.

-Types of Planets-
It costs 5 GC to upgrade a system.

Uninhabited: A small dot on the map. Most of the galaxy consists of this. Will contribute +1 GC per turn.

Colonized: A small square. Minor Population, an agricultural system. Contributes 2 GC per turn.

Industrialized: A large dot. A sprawling system with space docks etc. Contributes 3 GC per turn.(starting planet)

City-World: A large square. A planet with an entire city spanning the surface. Contributes +5 GC per turn.

-Conquest-

When you first explore a system it could be any of the above 4 types. If it is uninhabited a simple exploration craft can claim it for you. If it is any other however a sizable fleet may be required to conquer it. During war, you only need to defeat the enemies fleet(if any) to gain control of the system. There are no armies etc.

-Doomsday Weapons-

There are 4 versions of the doomsday weapons, each more costly then the last.

Biological Contagion: A deadly virus. Will lower type of system by 1 level. Cost: 4 GC

Neutron Weapon: A radioactive bomb. Will lower the type of system by 2 levels. 7 GC.

Supernova Bomb: destroys the star. Will lower the type of system 3 levels. 11 GC.

Controlled Black Hole: A temporary rift in time and space. Will completely destroy the system. 15 GC.

-DEFENSES-
Defenses can be bought to protect a system.

Orbital Batteries: Light defense structures. Good against fighters and small ships. 1 GC (small dot next to system)

Heavy Platforms: Stronger defense structure. Good against light ships. 2 GC (2 small dots)

Outposts: Medium defense structure. Good agaisnt medium ships. 3 GC (larger dot)

Starbases: Heavy defensive structure. Good agaisnt heavy ships. 4 GC (2 larger dots)

-SPYS-
All spy missions cost 1 GC

Espionage: Weakens defese efforts. 75% sucess

Sabatoge: Destroys 1-3 GC worth of defenses/ships. 50% sucess.

Bribery: Brings over 1-3 GC worth of ships. 25% sucess

Dissent:A planet switches sides. 10% sucess.

Counter-espionage: Will protect 2 planets from any spy missions.

-Governments-
There are 5 governmnets, each with different bonuses. It costs 5 gc to switch governemnts.

Hive: Every person is linked to the hive. No personal autonomy.
Pro: Rebellion and dissent is impossible
Con: Switching governments can lead to disaster

Imperial: A dictator controls all. No planetary autonomy
Pro: decreased military costs(10%)
Con: Rebellion more likely

Federation: The planets are tightly united into one body. little planetary autonomy
Pro: Increased Loyalty(enemy spies -10%)
Con: Get a form of war warriness (income -15% during war)

Republic: The planets are joined through a senate. moderate planetary autonomy
Pro: increased Income(10%)
Con: Increased military costs(10%)

Commonwealth: The Planets are merely joined through a close alliance. heavy planetary autonomy
Pro: Better spies(+10% in all fields)
Con: Systems may try to leave whenver they feel like it.

-Traits-

Scientific: Research 10% less

Militaristic: Better in combat

Commercial: Industrial/City-World produce +1 GC

Religious: uninhabited/Colonized produce +1 GC

Industrious: Produce 10% more ships.

Expansionist: Colonized systems will join you without fights.

Diplomatic: Better relations with NPCs

-RELICS-
An ancient race was once said to have ruled the entire galaxy(long before any of player mentioned empires ). Relics left over from the past may be found on planets. These will range from technolgoy, to ships, to superweapons etc.

-Grey Lands-

In what are known as the grey lands, faster then light speed is impossible for unknown reasons. Your ships can not cross these lands under any circumstances.

-Research-
note: for each nation that researches a technology, it’s cost increases by 5.

Better Shields(20 GC): Your ships will be better on defense then before.

Better lasers(25 GC): Your ships will better on attack then before.

Holographics(25 GC): All spy missions 5% more successful.

Advanced Robotics(30 GC): Defensive structures more powerful.

Support Craft(35 GC): Your Exploration Craft will become Support Craft, as strong as 2 fighters each(unlike 1 now)

Advanced Alloys(40 GC): All defenses(ships and structures) are increased.

Secrets of Grey lands(80 GC): Once learned, it will allow your ships to travel through these lands.
 
Player Nations:
Akinean and Coruscan Republic(alex994-red)
Race Name: Akinean /Coruscan Human
Race Trait: Commercial
Government: Republic
Space Fleet: 1 Carrier(3 squadrons), 2 Dreadnaught, 2 Battleships, 7 Cruisers, 30 Frigates
# of Planets/Income/bank: 12/37/0
Researched: None
Home Planet: Naboo

United Federation of Sezuran (Global Nexus-dark red)
Race Name: Sezuranian
Race Trait: Diplomatic
Government: Federation
Space Fleet: 2 Dreadnaught, 8 Battleships, 20 Cruisers, 50 Frigates, 20 Exploration Craft
# of Planets/Income/bank: 12/25/7
Researched: Holographics(15 GC needed)
Home Planet: Sezuran [in the Ridshayl star system, fifth planet]

The Iron Wolf Hive Mind (Tyrion-hot pink)
Race Name: Krarists
Race Trait: Expansionist.
Government: Hive
Space Fleet: 2 Carrier, 8 Dreadnaught, 12 battleships, 20 Cruisers, 55 Exploration Craft
# of Planets/Income/bank: 19/31/0
Researched: Better Shields
Home Planet. Krardom

Varenian Empire (tossi-brown)
Race Name: Varendi
Race Trait: Militaristic
Government: Imperial
Space Fleet: 6 Carriers, 4 Dreadnaught, 10 Battleships, 32 Cruisers, 6 Frigates
# of Planets/Income/bank: 12/23/4
Researched:
Home planet: Kormax

Aphraean Theocracy (Espirito-dark green)
Race(s) Name: Elphes, Patryns
Race Trait: Commercial
Government: Republic
Space Fleet: 2 Carriers(1 w/ 2 Squadrons), 3 Dreadnaughts,5 Battleships, 5 cruisers, 9 Exploration Craft
# of Planets/Income/bank: 12/35/0
Researched: Better Lasers
Home World: Aphraea

Coneheads (conehead- light green)
Race Name: Coneheads
Race Trait: Commercial
Government: Imperial
Space Fleet: 3 Carrier, 4 Dreadnaught, 20 Battleships, 55 Cruisers, 61 Frigates, 132 Exploration Craft
# of Planets/Income/bank: 15/37/0
Researched: Better Lasers
Home Planet. Finklewink

Grand Empire of the Reich (josefstalinator-turquoise)
Race Name: Aarylocks
Race Trait: Commercial
Government: Imperial
Space Fleet: 3 Carriers, 6 Dreadnaughts, 20 Battleships, 32 Frigates
# of Planets/Income/bank: 15/34/0
Researched: Advanced Alloys(20 left)
Home Planet: Reich Prime

Khanate of Mizora (Daniel Kahn- light yellow)
Race Name: Mizorans
Race Trait: Militaristic
Government: Imperial
Space Fleet: 3 Carrier, 6 Dreadnaughts, 4 Battleships, 12 Cruisers, 19 Frigates, 32 Exploration Craft
# of Planets/Income/bank: 14/17/0
Researched: None
Home Planet: Mizora Prime

Varangar Empire (das-lime green)
Race Name: VarangariansRace Trait: Militaristic
Government: Republic
Space Fleet: 4 Carriers, 6 Dreadnaught, 9 Battleships, 6 Cruisers, 53 Frigates, 20 Exploration Craft
# of Planets/Income/bank: 9/18/0
Researched:
Home Planet. Attara.

Gou’ld Empire: (sheep2)
Race name: Gou’ld
Race Trait: Religious
Government: Imperial
Space Fleet: 4 Carriers, 8 Dreadnaught, 6 Battleships, 8 Cruisers, 22 Frigates, 75 Exploration Craft
# of Planets/Income/bank: 10/42/4
Researched:
Home planet: unknown

NPCs:

Protoss Union:
Race Name: Protoss
Race Trait: Scientific
Government: Commonwealth
Space Fleet: 4 Carrier, 5 Dreadnaughts, 9 Battleships, 24 Cruisers, 54 Frigates
# of planets/income/bank: 7/16/0
Researched:
Home planet: Aiur

Miner’s Guild:
Race Name: Minorans
Race Trait: Industrious
Government: Commonwealth
Space Fleet: 10 Frigates, 20 Exploration Craft
# of planets/income/bank: 3/9/0
researched:
home planet: minora

Earth Federation(permanent npc):
Race name: Humans
Race Trait: Industrial
Government: Federation
Space Fleet: 3 Carrier, 7 Dreadnaught, 17 Battleships, 52 Cruisers, 101 Frigates
# of planets/income/bank: 10/22/0
researched: Secrets of the Gray Lands
home planet: Earth

The Covenant(Prophets)
Race name: a collection of many species
Race trait: Religious
Government: Imperial
Space Fleet: 1 Carrier, 2 Dreadnaughts, 8 Battleships, 31 Cruisers, 49 Frigates
# of planets/income/bank: 4/14/0
researched:
home Planet: Olara Prime

The Covenant(Elite)
Race name: a collection of many species
Race trait: Militaristic
Government: Imperial
Space Fleet: 2 Dreadnaughts, 6 Battleships, 20 Cruisers, 30 Frigates
# of planets/income/bank: 3/5/0
researched:
home Planet: Olara Prime

Cylon Empire
Race name: Cylons
Race Trait: Militaristic
Government: Hive
Space Fleet: 1 Dreadnaught, 10 Battleships, 20 Cruisers, 40 Frigates, 10 Exploration Craft
# of planets/income/bank: 9/24/0
researched: Advanced Robotics, Better Shields
home planet: cylonia

The Dominion
Race Name: The Founders, the Vorta, The Jem’Hadar
Race Trait: militaristic
Government: Imperial
Space Fleet: 1 Carrier, 2 Dreadnaught, 4 Battleships, 9 Cruisers, 7 Frigates
# of Planets/income/bank: 12/35/0
researched: Better lasers
home planet: Dominia

The Maroom Kingdom
Race Name: marooms
Race Trait: Commercial
Government: Imperial
Space Fleet: 1 Carrier, 1 Dreadnaught, 4 Battleships, 10 Cruisers, 30 Frigates, 20 Exploration Craft
# of planets/income/bank: 7/27/0
researched:
home Planet: Maroom Prime

Union of Ogres
Race Name: Two headed Ogres
Race Trait: Militaristic
Government: Imperial
Space Fleet: 14 Battleships, 11 Cruisers, 22 Frigates 20 Exploration Craft
# of Planets/Income/bank: 4/7/0
Researched:
Home Planet: Colona 5

The Republic
Race Name: Multiple Races
Race Trait: Diplomatic
Government: Republic
Space Fleet: 8 Battleships, 20 Cruisers, 50 Frigates, 100 Exploration Craft
# of Planets/Income/bank: 10/30/0
Researched:
Home Planet: Coruscant

The Kyrillian Star Empire (dark purple)
Race Name: Kyrillian
Race Trait: Militaristic
Government: Imperial
Space Fleet: 1 Carrier, 1 Dreadnaught, 5 Cruisers, 11 Frigates, 18 Exploration Craft
# of Planets/Income/bank: 9/20/0
Researched: -
Home Planet: Kyrillos [4th planet in the Rah 'stak system]

Perseid Republic (purple)
Race Name: Perseids (ruling), Vajirians, Castalians
Race Trait: Scientific
Government: Republic
Space Fleet: 1 Carrier, 2 Dreadnaughts, 4 Battleships, 14 Cruisers, 20 Frigates, 20 Exploration Craft
# of Planets/Income/bank: 8/16/0
Researched: Better Shields
Home Planet. Perseia

Minor Races(1 planet, dark grey):

Iron Star(Droids, Mils, Morbots)
Trait: Commercial
Government: Republic
Space Fleet: 2 Carriers, 4 Dreadnaughts, 8 Battleship, 11 Cruisers, 45 Frigates
Income/bank: 6/0
Locality: near Khanate of Mizora

Nietzscheans
Trait: militaristic
Government: Imperial
Space Fleet: 1 Dreadnaught, 2 Battleships, 10 Cruisers, 20 Frigates
income/bank: 5/0
Locality: near Verenians
 
The Galactic Map:
 

Attachments

  • Galaxy Names.GIF
    Galaxy Names.GIF
    31.5 KB · Views: 264
Okay, you may now post. please repost your sign up, BUT REMEMBER TO ADD THE NEW FIELDS!
 
Faction Name: Akinean Republic
Race Name: Akinean/Coruscan Human
Race Trait: Comericial
Government: Republic
Space Fleet: 20 Exploration Craft
# of Planets/Income: 1/3
Researched: None
Home Planet. Give it a name and post a map showing where it is.
Background: The planet of Naboo, capitol of the Akinean Republic, and according to legend the last of the once great Akineas Empire stretching for hundreds of light-decades which had fallen nearly 2000 years ago. But those were believed to be legends, until the faster then light speed technology was discovered, and implemented. The Akinean Humans are honest, brilliant, shrewd, and wealthy. Their culture is splendid, and their accomplishments unrivaled so far. They dream to enter the stars, to bring to others, the greatness of the Akinean Republic. The Akinean Humans were Human in all aspect but there were a few difference, all of them either had brown, or brownish blonde hair, blue eyes, extremely intelligent, and had a peaceful nature, but when threatened or insulted, they are the most dangerous foes you want. The Coruscan Humans on the other hand, has black hair, brown eyes, extremely strong and durable, and are very aggressive. The combinations of these two human nationalities under one banner makes Naboo one of the most sophisticated governments in the world.
I'll join as this when it starts ;)
 
Faction Name: United Federation of Sezuran [or "Sezuranian Federation"]
Race Name: Sezuranian
Race Trait: Diplomatic
Government: Federation
Space Fleet: 20 Exploration Craft
# of Planets/Income: 1/3
Researched:
Planet Sezuran [in the Ridshayl star system, fifth planet]

The people of Sezuran are a unique people. Their evolution was, against all odds, parallel to that of the race "Homo sapiens". They look almost exactly like the human race [who may or may not exist in this galaxy], though there are numerous differences. First, one will likely notice the unusual hair and eye colors -- ranging every color of the rainbow, and then some. The next thing one will notice are the strange lines that etch themselves across the bodies of each Sezuranian. These are known as "emotion marks" and will glow their respective color [again, any color of the rainbow...and then some] when the feelings of a Sezuranian are strong. The reason for this is unknown.

Another unique thing about them is that they are generally a peaceful and irreligious race. Wars are uncommon and have been perpetrated in their history by only a handfull of greedy aggressors. Recently, the entire planet of Sezuran was united under a single federated government. This government -- the United Federation of Sezuran -- intends to build a galactic civilization based on the mutual coexistance of any other intelligent species they meet. However, the Federation intends to hold enough military power to stop aggressive races from commiting genocide and initiating wars of destructive conquest. With high hopes of becoming a galactic peacekeeper, the Sezuranian Federation has promise.

[Sezuran: Says - you - ran]

Unique Sezuranian Words: Garalyt [gay - ruh - lit] - Translates literally as "intense beam of light". Used to refer to "lasers".

Ishkyu [is - huh - kee - you] - the Sezuranian term for "disease". Named for the ancient God of Death of olden times, Ishokeyuh.

Teyui'op [Tei - you - eh - oh - peh] - Translated literally, it means "the source of all". Refers to the "source" of a river.
 

Attachments

  • Sezuran1.PNG
    Sezuran1.PNG
    6 KB · Views: 429
Faction Name: Hegemony of Alstasia
Race Name: Dezinians -- Subdivisions (very similar genetically, but diverse culturally): Alsacoen (dominant), Taisican (dominant), Irisii, Vensii, Aloemannii, Geghjren, Yehaene
Race Trait: Diplomatic
Government: Federation (Union of the two major powers)
Space Fleet: 20 Exploration Craft
# of Systems/Income: 1/3
Researched:
Home Planet. Alstasia

The Dezinians were a mammalian race--they looked vauguely like a Panda, and had evolved over eons to have opposable thumbs and great intelligence, quite unlike their ancestors.

Dezinian social structures are very diverse, but in most instances it is as often the females of the race as the males of the race in positions of power. They are quite social, and very compassionate.

This perhaps led to their preferred structure of government--A government for all people (as opposed to democracy, a government for the people), which loosely translates to Socialism. They are in essence a communal society, with all work of the community being distributed equally among the individuals.

They are very keen diplomats and maneuvering is fierce on the home planet; the current government is the result of years of treachery, bribery, and double crossing that eventually led to the Union of the two superpowers-- Alsacoe and Taisica.

Their world is mostly water, and what land there is is mostly temperate to tundra, with beautiful mountain vistas being very common, and the vast pine forests realtively undisturbed--both due to the nature of their food and the fact that they are very environmentally consientious.

Their food is a variety of bamboo, fish, and fruit.

There are a two large landmasses, the Northern one is Teltia, with the nations on it being Alsacoe, Irisii, Vensii, and Aloemannii, while the southern landmass has Taisica, Geghjren, and Yehaene.

Over many years the two continents were feuding with each other and internally until two powers gained the upper hand--Alsacoe and Taisica. These two were massive monolithic, Socialist regimes stretching across entire continents, both nuclear armed, until finally they united in one grand ceremony.

The Denizens were ready to start colonizing the Universe.

Click on url for starting location picture, it won't show as a picture for some reason.
attachment.php
 
Faction Name: Confederate States of Lenits
Race Name: Xn'Gvan
Government: Loose Confederation of States
Space Fleet: 20 Exploration Craft
# of Planets/Income: 1/3
Home Planet. Lentis

start in bottom right corner somewhere, dont care too much which planet
 
you guys also need to pick government and traits.

I also don't want everyone to choose Industrious(2/3 have chosen it)
 
Warman17 said:
you guys also need to pick government and traits.

I also don't want everyone to choose Industrious(2/3 have chosen it)

I'm trying to decide which is closest to a Stalinist leaning Socialism. I'm thinking Imperial at the moment.
 
right, by the end of the night Warman, I need to do some stuff first
 
Im in again.
Faction Name: The Iron Wolve Hive Mind
Race Name: Krarists
Race Trait: Expansionist.
Government: Hive
Space Fleet: 20 Exploration Craft
# of planets/Income: 1/3
Home Planet. Krardom
Researched:
 

Attachments

  • my planet.GIF
    my planet.GIF
    10.5 KB · Views: 430
Here are what my people look like. Note: Hive mind doesnt look like this. MY people have different levels of evolution. This is base/soldier lv1.
 

Attachments

  • tyranid1.jpg
    tyranid1.jpg
    17.3 KB · Views: 436
Faction Name: Varenian Empire
Race Name: Varendi
Race Trait: Militaristic
Government: Imperial
Space Fleet: 20 Exploration Craft
# of Systems/Income: 1/3
Researched:
Homeplanet: Kormax

races_sakkra.jpg


The Varendi are a reptilian race. They are the only higher lifeform on their homeplanet Korma. The difference between male and female Varendi is very distinct. The male are very robust and strong and much taller. The whole society is built around this difference. While the male fight each other in the various arenas of Kormax, the female are great scientist and economic planners. Therefore the empire is ruled by one Emporer and one Empress. While the empress is elected by a council of wise, the emporer has to fight himselft to the top. The strongest Varendi is allways the emporer. Each year one challenger my try to beat the emporer in the arena and if he succeds he will claim the title for himself. Until he is challenged... The emporer represents the empire in galactical affairs and has much more power then the empress, who may only take care of internal matter.

OOC: IMO Industrious is MUCH too strong!

Starting Location

***​

Stories:

Arena Fight

Meeting with the Miner´s Guild

The four castes

Building a Navy

First Losses
 
Faction Name: Varangar Empire
Race Name: Varangarians
Race Trait: Militaristic
Government: Feudalism (Republic?)
Space Fleet: 20 Exploration Craft
# of Planets/Income: 1/3
Researched:
Home Planet. Attara.
 
*feudalism would be more like commonwealth.
 
Faction Name: Aphraean Theocracy
Race(s) Name: Elphes, Patryns (see below) Race Trait: Commercial - Yes is a change from Religious, but having seen Expansionist trait I dont want to be leaving planets colonized to gain extra gpt only to have expansionists take them without a fight :S
Government: Republic (Theocratic Hierarchical Senate)
Space Fleet: 20 Exploration Craft
\ of Systems/Income: 1/3
Researched: None
Home World: Aphraea (pic in attactchment)

Elphes are similar to fictional Elves, these people are tall and slender with acute senses, they live long lives of up to 300 years but reproduce rarely and so make up a small percentage of the population), Humans make up the bulk of the population having been brought by an ancient race as slaves but they now co-exist with the elves in peace, they differ from contemporary humans by having elphen-like ears due to inter-breeding and benefit slightly from longer lives, they refer to themselves as Patryns. Three other sentient races share the planet but none have developed the level of technology as the Elphes or Humans and are left to live alone on the southernmost continent, relations are almost non-existent but friendly due to the vast technological differences between the races. All races share a religion based upon Polytheistic worship of Elphen deities.

danu.jpg



Aphraea is a world of three large continents, upon the northern two Elphes and Patryns live in harmony, on the southern continent, three sentient races co-exist at a ~2000AD (Earth) stage. The Elphes long ago converted all four other races to worship of their deities and this unites the races in common interest. The governing body is made up of the principal religious leaders of all races, the language spoken is that descended (according to the Elphes) from the Gods themselves though these Gods may have been the last of that Ancient race before they left the system for ever. The current leader of the Hierocracy is an Elph named Ephriel and she has ruled over Aphraea for nigh on 50 years now.
 

Attachments

Faction Name: Coneheads
Race Name: Coneheads (dominant), Bucketheads, Potheads
Race Trait: Commercial
Government: Imperial
Space Fleet: 20 Exploration Craft
# of Systems/Income: 1/3
Researched:
Home Planet. Finklewink

The Coneheads are a race of human like creatures with a skull shaped like a cone. This giant skull incases their enormous brains. There great knowledge has allowed them to win World War 2 against the Potheads and Bucketheads. The Coneheads conquered the planet and have plans of Galactic domination.
 

Attachments

  • my planet.PNG
    my planet.PNG
    2.4 KB · Views: 393
Back
Top Bottom