Kailric
Jack of All Trades
Post any game balancing ideas or suggestion here. Like if you feel a certain aspects of the mod needs to be increased, say faster research of techs, or slowed down... things of that nature.
At the moment I feel that the free production each city receives needs to be increased. For one the vanilla game was only designed to have a certain amount of buildings you have to construct which we have increased greatly, plus we start off with fewer buildings. As such you have to really focus your Production efforts and don't have any room to build none essential buildings. I feel also that the AI gets penalized greatly because it was not initially designed to have this many buildings. So, I am going to play around with the CIV4YieldsInfos.xml under YIELD_HAMMER as it is there you set the <iCityChange>1</iCityChange> to give each city free production. I am thinking to change it to 2 or 3 at the most. I will mainly test the AI on this but if anyone wants to test this out from a player's perspective please do.
At the moment I feel that the free production each city receives needs to be increased. For one the vanilla game was only designed to have a certain amount of buildings you have to construct which we have increased greatly, plus we start off with fewer buildings. As such you have to really focus your Production efforts and don't have any room to build none essential buildings. I feel also that the AI gets penalized greatly because it was not initially designed to have this many buildings. So, I am going to play around with the CIV4YieldsInfos.xml under YIELD_HAMMER as it is there you set the <iCityChange>1</iCityChange> to give each city free production. I am thinking to change it to 2 or 3 at the most. I will mainly test the AI on this but if anyone wants to test this out from a player's perspective please do.