Cooleatack
Chieftain
The latest patch added yet another game mode with a good idea, but poor execution/ which is incredibly lackluster. I would like to share my views and see what the community has to say about the topic.
I feel like they could have added so much more content and interactions to all three paid modes that would make them much more fun and game changing than the current gimmicks they really are.
They honestly subtract more from the game than they add, which is a shame, because again, the ideas for all of them so far are really good and listen to the wishes of the community for the game and follow a understandable expansion to the game.
- Apocalypse Mode could be more logical with earthquakes, tsunamis etc, and not make the game unplayable after the asteroids, but make them habitable after a period of time. Or use some of the existing Red Death scenario gameplay after the actual apocalypse. Heck, they could even incorporate religion into it more than just with soothsayers, considering many faiths believed disasters to be caused by gods.
- Secret societies should have events, missions, interactions with other societies, instead of haha bonus go brrrr and then not having to think about any of the other super unique societies again.
- Dramatic Ages should give Rise and Fall to empires, like the loyalty and Age system in, you know, Rise and Fall should have done. Make free cities eventually turn into their own civilizations. There are so many civs in the game that you don’t get to see in a match. It would be much more historical too if you see some of these civs die out and give rise to others through the already existing systems for fans of that. You even have colonial civs that could pop out of other civs.
These are just some ideas off my head that just feel like an organic and logical continuation of the ideas presented by these modes. I feel that a game designer with a creative team could come up with more than just a gimmick., especially considering that almost all of what I just suggested could be done with the existing content we have.
I love Civ and think that Firaxis has an incredible team, but aside from the civs/wonders that have come with the New Frontier Pass, the rest of the content unnecessarily fails to impress.
I would like to see what the rest of the community has to add to this discussion. Am I too harsh in this view? What other ideas do you have that could expand to the modes? Could it even be possible for the devs to expand the modes given? I suppose that simply seeing what the consensus is could also be good for Firaxis in itself for some feedback.
I feel like they could have added so much more content and interactions to all three paid modes that would make them much more fun and game changing than the current gimmicks they really are.
They honestly subtract more from the game than they add, which is a shame, because again, the ideas for all of them so far are really good and listen to the wishes of the community for the game and follow a understandable expansion to the game.
- Apocalypse Mode could be more logical with earthquakes, tsunamis etc, and not make the game unplayable after the asteroids, but make them habitable after a period of time. Or use some of the existing Red Death scenario gameplay after the actual apocalypse. Heck, they could even incorporate religion into it more than just with soothsayers, considering many faiths believed disasters to be caused by gods.
- Secret societies should have events, missions, interactions with other societies, instead of haha bonus go brrrr and then not having to think about any of the other super unique societies again.
- Dramatic Ages should give Rise and Fall to empires, like the loyalty and Age system in, you know, Rise and Fall should have done. Make free cities eventually turn into their own civilizations. There are so many civs in the game that you don’t get to see in a match. It would be much more historical too if you see some of these civs die out and give rise to others through the already existing systems for fans of that. You even have colonial civs that could pop out of other civs.
These are just some ideas off my head that just feel like an organic and logical continuation of the ideas presented by these modes. I feel that a game designer with a creative team could come up with more than just a gimmick., especially considering that almost all of what I just suggested could be done with the existing content we have.
I love Civ and think that Firaxis has an incredible team, but aside from the civs/wonders that have come with the New Frontier Pass, the rest of the content unnecessarily fails to impress.
I would like to see what the rest of the community has to add to this discussion. Am I too harsh in this view? What other ideas do you have that could expand to the modes? Could it even be possible for the devs to expand the modes given? I suppose that simply seeing what the consensus is could also be good for Firaxis in itself for some feedback.