TheBeast
Chieftain
DOWNLOAD HERE: http://forums.civfanatics.com/downloads.php?do=file&id=18930
GAMES OF THRONES MOD (v 0.1)
Intro:
Here's a mod for Civilization IV: Beyond the Sword that I made based on the "A Song of Ice and Fire" universe books by George RR Martin (and now the HBO Series 'Game of Thrones'). This mod includes a map (which I also made) and a corresponding scenario I built using the world builder. Right now, the mod IS playable, but is only in the very rough first stages. It should play almost exactly like vanilla BTS, but with some minor changes to some units and civs. I have plans to keep working on this until we get a decently unique mod (new tech tree, units, civics, etc.). This is my first mod, so the only alterations I've made have been to the xml files and the art files (haven't touched python).
Civilizations:
The North - Robb Stark
House Bolton - Roose Bolton
House Frey - Walder Frey
The Riverlands - Edmure Tully
The Vale - Lysa Arryn
The Iron Islands - Balon Greyjoy
The Westerlands - Tywin Lannister
Dragonstone - Stannis Baratheon
The Reach - Mace Tyrell
The Stormlands - Renly Baratheon
Dorne - Doran Martell
Scenario Setting:
WARNING: major spoilers ahead for the book "A Game of Thrones" and for Season 1 of HBO's 'Game of Thrones':
Installation Instructions:
-Extract .rar file and place the folder 'Game of Thrones' in location: Sid Meier's Civilization 4 > Beyond the Sword > Mods
-Place the "Clash of Kings Scenario.worldbuildersave" file in your Beyond the Sword>Saves>World Builder Saves folder.
-Go back to the Game of Thrones folder (should now be in the "Mods" folder under "Beyond the Sword"). Open the shortcut provided (labeled "Game of Thrones"). Give it a moment to load. Be patient.
-To play the scenario, go to: Single Player > Play Scenario and select the Clash of Kings Scenario. That should do it! Let me know in this forum if you have any problems with installation.
If anyone thinks of a easier or faster way of getting this going, let me know.
FYI and Thank You:
I made this entirely on my own except for the leaderheads (taken from google images, i do not own them) and the unit graphic for the Greyjoy 'Ironborn' (thanks to Bakuel's "Viking Middle Age Unit Pack"). I did get a lot of advice from everyone on my scenario forum though (link). Special thanks to AdrienIer.
Please provide feedback in this forum! I can use all the help I can get. If anyone wants to help out with the modding, let me know!
-Beast
EDIT 1:
Things to be done for next update:
-I f-ed up some of the starting diplomacy... Boltons and Freys should be vassals, Edmure should be at war with Tywin (although from the few times I've played, he declares war on Tywin pretty quickly). Also I might make an alliance between Renly and the Tyrells.
-Some minor balancing issues. The Reach and Dorne might be a little too powerful.
-Some subtle map changes.
-Make KL the Faith of the Seven's holy city.
-Some units renamed and reskinned
-Various Unit adjustments (for example: ships strength and movement speeds will be altered, other units will be altered to better reflect combat in westeros)
-Buildings will be renamed, possibly have some minor changes to their effects.
-Wonders renamed.
and eventually...
-New Tech Tree
Known Issues:
-AI is DUMB! The Greyjoys and Stannis don't take advantage of their naval prowess and just sit there instead of invading.
-Robb and Stannis are hesitant to convert to the old gods and R'hllor, respectively. I think all i need to do is change their favorite religions... i'll look into it.
-I cant seem to change the religion icons on the city bar and side bar. When i try to alter the .tga files, the game crashes. Any ideas?
-Obviously, after a few hundred turns or so, the technology surpasses what we see in the world of westeros. This will change when the new tech tree is complete, but until then I'll try to come up with a solution (possibly limit technology research to the Medieval Age?)
GAMES OF THRONES MOD (v 0.1)
Intro:
Here's a mod for Civilization IV: Beyond the Sword that I made based on the "A Song of Ice and Fire" universe books by George RR Martin (and now the HBO Series 'Game of Thrones'). This mod includes a map (which I also made) and a corresponding scenario I built using the world builder. Right now, the mod IS playable, but is only in the very rough first stages. It should play almost exactly like vanilla BTS, but with some minor changes to some units and civs. I have plans to keep working on this until we get a decently unique mod (new tech tree, units, civics, etc.). This is my first mod, so the only alterations I've made have been to the xml files and the art files (haven't touched python).
Civilizations:
Spoiler :
The North - Robb Stark
House Bolton - Roose Bolton
House Frey - Walder Frey
The Riverlands - Edmure Tully
The Vale - Lysa Arryn
The Iron Islands - Balon Greyjoy
The Westerlands - Tywin Lannister
Dragonstone - Stannis Baratheon
The Reach - Mace Tyrell
The Stormlands - Renly Baratheon
Dorne - Doran Martell
Scenario Setting:
WARNING: major spoilers ahead for the book "A Game of Thrones" and for Season 1 of HBO's 'Game of Thrones':
Spoiler :
The scenario takes place at the beginning of the War of the Five Kings, right after Eddard Stark's death. The North, The Riverlands, Dragonstone and The Stormlands are at war with the Westerlands. Dragonstone is also at war with the Stormlands. House Frey are vassals of the Riverlands and House Bolton are vassals of the North.
Installation Instructions:
-Extract .rar file and place the folder 'Game of Thrones' in location: Sid Meier's Civilization 4 > Beyond the Sword > Mods
-Place the "Clash of Kings Scenario.worldbuildersave" file in your Beyond the Sword>Saves>World Builder Saves folder.
-Go back to the Game of Thrones folder (should now be in the "Mods" folder under "Beyond the Sword"). Open the shortcut provided (labeled "Game of Thrones"). Give it a moment to load. Be patient.
-To play the scenario, go to: Single Player > Play Scenario and select the Clash of Kings Scenario. That should do it! Let me know in this forum if you have any problems with installation.
If anyone thinks of a easier or faster way of getting this going, let me know.
FYI and Thank You:
I made this entirely on my own except for the leaderheads (taken from google images, i do not own them) and the unit graphic for the Greyjoy 'Ironborn' (thanks to Bakuel's "Viking Middle Age Unit Pack"). I did get a lot of advice from everyone on my scenario forum though (link). Special thanks to AdrienIer.
Please provide feedback in this forum! I can use all the help I can get. If anyone wants to help out with the modding, let me know!
-Beast
EDIT 1:
Things to be done for next update:
-I f-ed up some of the starting diplomacy... Boltons and Freys should be vassals, Edmure should be at war with Tywin (although from the few times I've played, he declares war on Tywin pretty quickly). Also I might make an alliance between Renly and the Tyrells.
-Some minor balancing issues. The Reach and Dorne might be a little too powerful.
-Some subtle map changes.
-Make KL the Faith of the Seven's holy city.
-Some units renamed and reskinned
-Various Unit adjustments (for example: ships strength and movement speeds will be altered, other units will be altered to better reflect combat in westeros)
-Buildings will be renamed, possibly have some minor changes to their effects.
-Wonders renamed.
and eventually...
-New Tech Tree
Known Issues:
-AI is DUMB! The Greyjoys and Stannis don't take advantage of their naval prowess and just sit there instead of invading.
-Robb and Stannis are hesitant to convert to the old gods and R'hllor, respectively. I think all i need to do is change their favorite religions... i'll look into it.
-I cant seem to change the religion icons on the city bar and side bar. When i try to alter the .tga files, the game crashes. Any ideas?
-Obviously, after a few hundred turns or so, the technology surpasses what we see in the world of westeros. This will change when the new tech tree is complete, but until then I'll try to come up with a solution (possibly limit technology research to the Medieval Age?)