Game of Thrones / ASOIAF Mod (v 0.1)

TheBeast

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DOWNLOAD HERE: http://forums.civfanatics.com/downloads.php?do=file&id=18930

GAMES OF THRONES MOD (v 0.1)

Intro:

Here's a mod for Civilization IV: Beyond the Sword that I made based on the "A Song of Ice and Fire" universe books by George RR Martin (and now the HBO Series 'Game of Thrones'). This mod includes a map (which I also made) and a corresponding scenario I built using the world builder. Right now, the mod IS playable, but is only in the very rough first stages. It should play almost exactly like vanilla BTS, but with some minor changes to some units and civs. I have plans to keep working on this until we get a decently unique mod (new tech tree, units, civics, etc.). This is my first mod, so the only alterations I've made have been to the xml files and the art files (haven't touched python).

Civilizations:
Spoiler :

The North - Robb Stark
House Bolton - Roose Bolton
House Frey - Walder Frey
The Riverlands - Edmure Tully
The Vale - Lysa Arryn
The Iron Islands - Balon Greyjoy
The Westerlands - Tywin Lannister
Dragonstone - Stannis Baratheon
The Reach - Mace Tyrell
The Stormlands - Renly Baratheon
Dorne - Doran Martell


Scenario Setting:
WARNING: major spoilers ahead for the book "A Game of Thrones" and for Season 1 of HBO's 'Game of Thrones':

Spoiler :
The scenario takes place at the beginning of the War of the Five Kings, right after Eddard Stark's death. The North, The Riverlands, Dragonstone and The Stormlands are at war with the Westerlands. Dragonstone is also at war with the Stormlands. House Frey are vassals of the Riverlands and House Bolton are vassals of the North.


Installation Instructions:

-Extract .rar file and place the folder 'Game of Thrones' in location: Sid Meier's Civilization 4 > Beyond the Sword > Mods

-Place the "Clash of Kings Scenario.worldbuildersave" file in your Beyond the Sword>Saves>World Builder Saves folder.

-Go back to the Game of Thrones folder (should now be in the "Mods" folder under "Beyond the Sword"). Open the shortcut provided (labeled "Game of Thrones"). Give it a moment to load. Be patient.

-To play the scenario, go to: Single Player > Play Scenario and select the Clash of Kings Scenario. That should do it! Let me know in this forum if you have any problems with installation.

If anyone thinks of a easier or faster way of getting this going, let me know.



FYI and Thank You:

I made this entirely on my own except for the leaderheads (taken from google images, i do not own them) and the unit graphic for the Greyjoy 'Ironborn' (thanks to Bakuel's "Viking Middle Age Unit Pack"). I did get a lot of advice from everyone on my scenario forum though (link). Special thanks to AdrienIer.


Please provide feedback in this forum! I can use all the help I can get. If anyone wants to help out with the modding, let me know!

-Beast


EDIT 1:

Things to be done for next update:

-I f-ed up some of the starting diplomacy... Boltons and Freys should be vassals, Edmure should be at war with Tywin (although from the few times I've played, he declares war on Tywin pretty quickly). Also I might make an alliance between Renly and the Tyrells.

-Some minor balancing issues. The Reach and Dorne might be a little too powerful.

-Some subtle map changes.

-Make KL the Faith of the Seven's holy city.

-Some units renamed and reskinned

-Various Unit adjustments (for example: ships strength and movement speeds will be altered, other units will be altered to better reflect combat in westeros)

-Buildings will be renamed, possibly have some minor changes to their effects.

-Wonders renamed.

and eventually...

-New Tech Tree


Known Issues:

-AI is DUMB! The Greyjoys and Stannis don't take advantage of their naval prowess and just sit there instead of invading.

-Robb and Stannis are hesitant to convert to the old gods and R'hllor, respectively. I think all i need to do is change their favorite religions... i'll look into it.

-I cant seem to change the religion icons on the city bar and side bar. When i try to alter the .tga files, the game crashes. Any ideas?

-Obviously, after a few hundred turns or so, the technology surpasses what we see in the world of westeros. This will change when the new tech tree is complete, but until then I'll try to come up with a solution (possibly limit technology research to the Medieval Age?)
 
Special thanks to AdrienIer.

You're very welcome !

Now on to playtesting :

Interesting terrain choice for KL, blackwater as coast plus practically no ressources makes a good combination.

I noticed that there is no catholic (the seven) holy city. Not in the eastern unatainable city either.

There is a river going the wrong way in barrotown (The North).

Last Hearth shrinks back to size 1 due to lack of food after a turn or two. Either make it start at size one or put some food there (not too much though, it's only a village).


But more importantly :

Edmure dosen't start at war with Tywin.

The Freys and the Boltons are totally independent of Riverrun and Winterfell. Is it intended or was there just a problem when you changed the scenarion into a mod ?

The starting money got better, I just love that Spiral Minaret in lannisport.

There could be an alliance between the Tyrells and Renly at the beginning. That's what made Renly so powerfull.

Finally, I'd like to see Brackens and Blackwoods in the mod. Perhaps not as real civs like the boltons and freys (they're not that important), but at least with Raventree Hall and Stone Hedge as tully cities in the beginning. Stone Hedge would be between Riverrun Acorn Hall and Harrenhall and R-Hall between Riverrun Fairmarket and the sea. Those areas are quite empty at the moment, and would benefit from the addition. Remember that the blackwoods (R-Hall) still follow the old gods !

It was good to see griffin's roost at last ! The map is practically done really, only a few tweaks here and there.

Edit : there are contradicting statements as to the location of Raventree Hall in the riverlands, even inside the website A Wiki of Ice and Fire, that states in the R-Hall page (http://awoiaf.westeros.org/index.php/Raventree_Hall) that it is located north of Riverrun, but in the Giant map of westeros (http://awoiaf.westeros.org/images/e/e7/Map_of_westeros.jpg) that it is between Stone Hedge and Harrenhall. I'll look into it...
 
Ahh, can't believe I forgot to make Boltons and Freys vassals. I'll change that asap. Also Edmure being at war with Tywin.

Kings landing is supposed to be the Seven's holy city. I'll change that also.

Interesting terrain choice for KL, blackwater as coast plus practically no ressources makes a good combination.

Yea I decided I wanted it to be very difficult to take KL from the south. I added the blackwater rush to make it a pain in the ass to get north of the city (although still possible obviously).

As far as adding the Blackwoods and the Brackens, I'll definitely consider it. I didn't want to make the Riverlands too strong, but if you think another couple cities wouldn't hurt, I'll throw them in there somewhere. I think that was one of the reasons I didn't include them: we aren't exactly sure where they are.
 
The HBO map support the initial locations that I proposed : http://viewers-guide.hbo.com/game-of-thrones/season2/#!/map/locations/

With all those Lannister armies at their gate, I don't think 2 cities can save Edmure Tully from doing as bad as in the books.

Edit : is it not possible to make civs start with a starting religion and with some civics ? I'pretty sure it is.
 
Yes it is, just add "StateReligion=RELIGION_OLD_GODS" or whatever tag you're using between the BeginPlayer/EndPlayer tags in the scenario file.

By the way, if you're looking for a good map to base cities on, don't use HBO's, use this one.
 
Yes it is, just add "StateReligion=RELIGION_OLD_GODS" or whatever tag you're using between the BeginPlayer/EndPlayer tags in the scenario file.

By the way, if you're looking for a good map to base cities on, don't use HBO's, use this one.

Thanks for that info. As for that map, it doesn't have Raventree Hall or Stone Hedge on it. That's the only reason why we're looking at other sources. If you find a more accurate one tho, let me know.
 
Actually that's (almost) the map from my second link (post n°2), but without some of the locations.
There are two possibilities :
1) the map was updated, to have more details
2) someone put the rest of the locations at random, or at locations where they could be.
A few cities like the Golden Tooth and the Eyrie are not in the same place on those two maps though...
 
Im thinking of getting rid of Knights as a unique unit. I think I will make them religion specific (you'll need to have a Sept in your city to build them). I want to make them about the same as Heavy Cavalry, except maybe a free promotion of some sort. What promotion do you think would fit?

This would allow everyone to build Knights as long as they have a city with a sept. This way the north will be able to build them in White Harbor (ala Ser Wylis Manderly, etc.).

This then leaves most civs without any uu's, which I'd like to change some how to make things more interesting for players.

Sor far i only have the Ironborn and Longships for the Greyjoys and Dornish Spearman for Dorne.

I am thinking of making a "Crannogman" uu for the North (replacement for archer but with an extra movement/strength?).

Possibly the unit "Outlaw" for the Riverlands (they would act like Mounted Men-at-arms but would have hidden nationality like privateers). Kind of like the Brotherhood Without Banners.

How about a unique ship unit for Dragonstone? Maybe something like "Lysene Pirate" ala Salladhor Saan?

As for the reach, vale, stormlands and the westerlands....?
 
Lysene Pirates sound good for Dragonstone. The Lannisters could use Tyrion's hill tribes.
 
The Mountain Clans would also work for the North's UU.

I kind of think it would make sense to tie UUs to specific places, rather than Houses. It wouldn't be right for the North to raise armies of Crannogmen or Clansmen, but it wold make sense for Greywater Watch to be producing Crannogmen (as quickly as it could, perhaps).

Something else I think would be interesting (and more fitting) for such a mod would be changing how cities work. Cities on Westeros are rare there are only five and then a smattering of towns; castles (and other defensive structures) on the other hand are quite common. And as such I think castles should represent cities in the game, but changing the way they function would be important, since they don't just grow like cities, any growth of castles would have to take place deliberately and then becoming a city would have to be an extension of growing your castle.

Masons/builders would take the place of Settlers.
Holdings (castles) would take various forms: the weakest would be your towers and wooden holdfasts, then keeps, followed by small castles, and (standard) castles (the twins, riverrun) and finally great castles (winterfell, storms end). Each of them produces an specific amount hammers/science/culture/gps/gold/defense/etc and has a specific population, but produces (and needs no food; think, fallow trait from FFH). These amounts can be modified through various buildings: different levels of smithies, stables, kennels, septs, weirwoods, ports, market towns, maesters, rookeries, wineries, curtain walls and so on. And some of the buildings would have certain requirements a basic port would require a river or ocean, but more advanced versions might require both and a market place.

The next big change would be to GPs; they get turned into nobles of different stripes. You'd have your great general types, your leaders, furtive folks, ladies and some other kinds I haven't quite figured out... or maybe just a general type which can buy into different traits and develop organically, acquiring xp/traits over time and perhaps even promotions at random. Being capturable would be good and then also ransomable. Women folks would get sent to other castles and married off for bonuses (settled). General types would go around killing your enemies. Leader types would be providing bonuses to your castles to help you build armies to help keep your generals alive. The scheming ones could do spy mission type things and also kill other GPs. I'd also really like a way for a GP to kind of go nuts and become some kind of crazy, evil (the Mountain, Joff and Maegor) beast.

I'd be happy to expound on any of these ideas and I'll be checking out your mod very soon!
 
@Red Boxer

In an ideal world, one in which I knew how to mess with python or had a lot of help with the modding, yea, that would be sick. That is one of the little issues with making a westeros mod/scenario: unless you don't care about accuracy, you have to disable growth/settlers. This is mostly because the time frame for any scenario I would build would be way too short to explain cities being founded and growing. So yea, if i knew how to implement those things you proposed, I would definitely do it because that would be a great solution to the problem.

On a relevant note, I am considering making a scenario in the future where we can play out hundreds or thousands of years of westerosi/essosi history. Possible civs:

-Kingdom of the North (House Stark)
-Kingdom of the River (House Mudd)
-Kingdom of the Rock (House Lannister)
-Kingdom of Mountain and Vale (House Arryn)
-Kingdom of the Islands (House Greyiron or House Hoare?)
-Kingdom of the Reach (House Gardener)
-Kingdom of the Stormlands (Storm Kings)
-Kingdom of Dorne (House Martell)

and on Dragonstone:

-The Targaryens (Aegon the Conqueror)

Each civ would start with a settler as usual and the game would play out like a normal game of civ.

I know im getting ahead of myself, but I like to brainstorm about these kinds of things and find out if people would like to see them
 
Depending on how far in the past the scenario starts, the West could also be held by the Casterlys. That would be pre-Andal invasion, so they can't be contemporaries with Houses Gardener, Martell and Arryn. Same for House Greyiron - if the scenario is set after the Andal invasion, it should be Hoare.
 
This sounds epic cool! I must DL ASAP.

BTW, are you using the TV Show actors as Leaderheads?
 
This sounds epic cool! I must DL ASAP.

BTW, are you using the TV Show actors as Leaderheads?

Thanks! And no, I'm using fan art. I probably would use the show images but for the sole reason that not every leader has been cast yet (Doran, Edmure, Mace, etc.). I just want to be consistent.

@ Leoreth:

Yea I would probably do post-Andal invasion so Hoare for the islands, and Lannisters for the westerlands. Good call.
 
Have you already seen this one: http://forums.civfanatics.com/showthread.php?t=368420

Greez,

Tschuggi

I remember seeing it a while ago, but I could never get it to work (i think it was incomplete as well). Figured I'd make my own, and for straight up BTS, not FFH.



Also: Update coming soon! v 0.2 should be coming along sometime in the next week. It won't have too many differences, but will fix known errors, balance the civs in the scenario, rename/rework units, add some UU's, and add a sweet new title screen and song :D Basically it'll just make playing a bit more fun/easy/accurate/interesting.
 
The main problem of the Game Of Ice And Fire mod was that it didn't work on custom maps, including any maps of westeros. It only worked in standard maps... But some things could definitely be re-used from that mod. The tech tree for example, or the civics.
 
Depending on how far in the past the scenario starts, the West could also be held by the Casterlys. That would be pre-Andal invasion, so they can't be contemporaries with Houses Gardener, Martell and Arryn. Same for House Greyiron - if the scenario is set after the Andal invasion, it should be Hoare.

RFC:Westeros... The world starts off occupied by the Children of the Forest and then the First Men arrive and stick it to the Children, afterwards you have the Age of Heroes, during which the Old Faith was founded along with a great many of the houses. Then you have the Andal invasion and their Seven gods, bringing new houses before we get to the Doom of Valyria and the Age of Dragons with the Tagaryen invasion and all of the fun that takes place over the next three hundred or so years. :D
 
I've already considered doing this. No kidding.
 
Hi, am having great difficulty getting this to work with Steam. I changed the address of the shortcut to where steam stores Civ4 on my computer ie. C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword

unfortunately, it then informs me that A game of thrones is not a valid mod and skips over the poor mod. Any advice on how to circumvent this pigheaded steam attitude?
 
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