Game on LifeSupport?

Upgrading will be great – but I just don't see how it's workable to balance that for Aloha. If we can't get G_A or RegentMan to play a few turns, it seems even less likely we'll get them to Mod a solution that everyone can find acceptable in a reasonable amount of time. I think we just have to wait till Cossacks are obsolete before we upgrade.

I'd nominate DaveMcW to play the save.
But I'm also ok with 1889 doing it – as long as he pledges to not reveal any info from playing it. You know… not mentioning the Epsilon Tanks he may or may not see in LOCO's land… that sort of thing. :)

I think this solution will work till LOCO can find a turn player. If 1889 needs a break, someone else can step up I'm sure.

EDIT: @ Joe – thanks for trying again. I appreciate it. Life is just like that sometimes.

The problem is Cossaks are not obsolete until tanks. Although it would seem piffle have changed tactics recently and are sending over redcoats instead.

Maybe a bonus based on the relative amounts of cavs/cossasks both of us have could be worked out. I'm assuming no one else has any plans to attack aloha in the near future.
 
Joe Harker said:
True, we never really talk with Piffle and i don't think we have any major deals with them so someone from their team would be good.
:agree: Why don't you go ahead and PM your instructions to Conroe - and refer him to this thread, since they haven't really looked here much lately it would seem.

If Conroe goes for it - I'd say problem solved.

Thanks for being flexible Joe. :)
 
PM sent to Conroe.
 
If Conroe goes for it - I'd say problem solved.
To be honest, I am not comfortable playing Loco's save. In fact, I am pretty much 100% against the idea of someone from another team playing Loco's save. It would be one thing if this were a casual game among friends. But this MTDG was not created nor defined as a casual game. To say that the individual playing Loco's save will ignore any "spoiler" information learned from Loco is one thing. Actually putting that principle into action is something I believe to be considerably more difficult.

The inability to comment because of spoiler information may lead fellow team members to read inferences into moments of silence. What if these assumptions are then used to formulate strategy? One would be prohibited from breaking silence to correct any misinformation. Even subtle information that is unknowingly gleaned from Loco's save could change the turn player's thought processes and future strategizing. And this can happen no matter how well intentioned the individual playing Loco's save.

I firmly believe this is a bad idea all the way around. Piffle couldn't help but glean information from seeing Loco's research and tech trades with her two allies. And what if Loco's map of Aloha is more current than Piffle's? If Aloha or Innovia were to play the save, it would allow them first hand knowledge of Epsilon's troop composition and tactics. What if Epsilon is planning on one of them next? The same applies to Piffle, should Epsilon be planning a backstab. These and other questions we really cannot answer in a public discussion. And Epsilon playing the save ... they are at war with Loco, for cryin' out loud. I can't think of a bigger conflict of interest.

No, I will not be playing Loco's save. And while I'm up here on my soapbox, I have to admit I'm a bit disappointed in our administrators. Maybe I'm just misinformed about the role of an MTDG administrator. But it seems to me they should be the ones facilitating an orderly move of the save from team to team. They have been quite silent on the issues affecting this game.

So for every 5 postpatch cossacks produced, they should be gifted an additional 3.
Ummmm ... NO! From my perspective, Aloha has quite enough Cossacks as it is, thank you very much. ;)
 
I'm against anyone from piffle playing Loco's saves. We have had trades with Loco which could give spoiler info to a team we are fighting currently
 
Ok so i think that plan goes out the window.


I really am struggling to get anyone to come up and play.

Is there any possiblities of a neutral person playing the save.
 
Thanks for setting that up! :goodjob:
 
I sent a plea to the Admins via PM.
 
To be honest, I am not comfortable playing Loco's save. In fact, I am pretty much 100% against the idea of someone from another team playing Loco's save. It would be one thing if this were a casual game among friends. But this MTDG was not created nor defined as a casual game. To say that the individual playing Loco's save will ignore any "spoiler" information learned from Loco is one thing. Actually putting that principle into action is something I believe to be considerably more difficult.

The inability to comment because of spoiler information may lead fellow team members to read inferences into moments of silence. What if these assumptions are then used to formulate strategy? One would be prohibited from breaking silence to correct any misinformation. Even subtle information that is unknowingly gleaned from Loco's save could change the turn player's thought processes and future strategizing. And this can happen no matter how well intentioned the individual playing Loco's save.

I firmly believe this is a bad idea all the way around. Piffle couldn't help but glean information from seeing Loco's research and tech trades with her two allies. And what if Loco's map of Aloha is more current than Piffle's? If Aloha or Innovia were to play the save, it would allow them first hand knowledge of Epsilon's troop composition and tactics. What if Epsilon is planning on one of them next? The same applies to Piffle, should Epsilon be planning a backstab. These and other questions we really cannot answer in a public discussion. And Epsilon playing the save ... they are at war with Loco, for cryin' out loud. I can't think of a bigger conflict of interest.

No, I will not be playing Loco's save. And while I'm up here on my soapbox, I have to admit I'm a bit disappointed in our administrators. Maybe I'm just misinformed about the role of an MTDG administrator. But it seems to me they should be the ones facilitating an orderly move of the save from team to team. They have been quite silent on the issues affecting this game.

Ummmm ... NO! From my perspective, Aloha has quite enough Cossacks as it is, thank you very much. ;)

I believe we decided back in the day that DaveShack became moderator that any spoiler information available to someone on one of the teams is just asking for trouble.
 
Hi,

I'm with Conroe on this one, and I'm glad he won't play the save. The resulting conflict of interests would only cause problems, and would give after-game discussions a bad taste.

I really hope Memphus' plea will find some new team members for Loco, but I imagine getting into this game at this point, in mid-war, will be very challenging. Because Succession Game players have a lot of experience in jumping into games played by other players, I've posted a note on the SG forum as well, here. (Memphus, I hope you don't mind that I copied your post. :) )

-Kylearan
 
Well i guess i'll play devil's advocate and ask this question.

Even if we got the game going again is it worth continuing?

I don't know what it is like with the other teams but alohas forum was pretty dead before this stoppage. I'm not saying i want the game to die but if each team only has a couple of people playing then is it really worth finishing it.

I mean really can you call it a multi team demo game if you don't actually have a team :crazyeye: And can you call it a democracy if there is only one person :lol:
 
If a team isn't interested in continuing to play, they always have the option of retiring.

I would really hate to see that happen, because that goes against the spirit of signing up for one of these undertakings.

I'm not just taking this position because I happen to be on Epsilon. If I could, I'd be playing out Loco's save in the interest of seeing a task through to completion.

To be honest, I've never really understood the whole idea of the 'Democracy' component of these games. After all, it's up to each team to devise a decision-making structure that suits their collective style. But just because there are only two people active on a team does not imply that the game isn't worth continuing!
 
:agree: I'd say if we can't find a new player in the next week, LOCO should retire.
No one wants to see it happen - but I think it'd be a very bad precedent for everyone to just quit.
I (for one) would like to finish this game.
 
Also if you look at the save itself, the game has been running for over 172 hours, that is just the turn players having the save open.

If you were too look at all the threads & posts, the amount of time spent is much to large to justify letting it all fall apart.

Ideally a turn player would be great, but retiring is another option (yes it can be done in PBEM)
 
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