General_W
Councilor & Merlot Noble
Please understand I don't want to single out any particular team.
I totally and completely understand that some teams are struggling with lack of participation and complications from technical difficulties due to playing on the unpatched Civ4. I honestly feel really bad for these teams, and appreciate those that are soldiering on and doing their best.
However as the turns continue to drag on, the participation problems are seeming to become worse and worse and I'm getting worried that this game is just going to die a slow gasping death and never be finished. That would be a tragedy for all the hours people have invested in this.
The last few turns have taken a week to turn around and the current one has been stalled for 4 days and counting.
Can we come up with a solution to ensure that the game keeps moving?
Maybe the solution is to have a Mod open the save, fortify any units, and set cities to building wealth if a team takes more than 48 hours without posting in the turn tracker?
I mean, our rules for this game say:
So what I've proposed seems a pretty fair and light "punishment" as it doubles the time allowed, and the turn isn't totally skipped.
Anyway I'm not committed to any one plan I just want to open this up to discussion so our game doesn't die.
Let's finish this game so we can start fighting about settings for a BTS MTDG! (Maybe with 3 teams and 2 AI, so each team has more people = hopefully better participation?)
I totally and completely understand that some teams are struggling with lack of participation and complications from technical difficulties due to playing on the unpatched Civ4. I honestly feel really bad for these teams, and appreciate those that are soldiering on and doing their best.
However as the turns continue to drag on, the participation problems are seeming to become worse and worse and I'm getting worried that this game is just going to die a slow gasping death and never be finished. That would be a tragedy for all the hours people have invested in this.
The last few turns have taken a week to turn around and the current one has been stalled for 4 days and counting.
Can we come up with a solution to ensure that the game keeps moving?
Maybe the solution is to have a Mod open the save, fortify any units, and set cities to building wealth if a team takes more than 48 hours without posting in the turn tracker?
I mean, our rules for this game say:
3.1. Time Allowed
Each team is allowed 24 hours to play the save and send it to the next team. If they are unable to do so, they may ask the administrators for an extension. No team has to use all 24 hours; please play promptly.
3.6. Punishments for Violations
All violations of these rules will be dealt with on a case-by-case basis by the administrators. Punishment will not be overly harsh or severe. It may included, but is not limited to, skipping of a turn,
So what I've proposed seems a pretty fair and light "punishment" as it doubles the time allowed, and the turn isn't totally skipped.
Anyway I'm not committed to any one plan I just want to open this up to discussion so our game doesn't die.
Let's finish this game so we can start fighting about settings for a BTS MTDG! (Maybe with 3 teams and 2 AI, so each team has more people = hopefully better participation?)