Rystic
Turtle Wizard
When my friends and I play LAN games, we have to mulligan a lot. We always do Erebus maps, which leads to a lot of crappy starts. We keep reloading over and over if bad start locations persist. Other times, locations might be good, but one play gets molested early on by barbarians and never really gets off the ground. We have to restart then, too.
It gets frustrating, but I feel that a lot of this LAN game stress can be alleviated with the right addition of a few new options. For instance:
1. Saving game options.
I don't care if it's a reset button, or a button called 'save options', just something to keep them where they are. I could rip out my eyeballs in frustration every time I spend ten minutes setting up a match with aggressive AI, barbarian world, Always War, permanent alliances, remove all religions except FoL, Order, Veil, set a Living World, Blessing of Amathanon, No AI Build Requirements and No AI Level Requirements, then set the Doviello up with the Illians, the Bannor with the Malakim Varn and Decius, and the Sheaim leaders up with the Calabim, then play as the elves and start in the middle of the goddamn desert. And since there's no WB in multiplayer, we really have no choice but to quit and set all the options again.
2. No lairs near start locations.
Our last match, my friend was boxed in by two goblin forts. Lairs make life difficult. And in LAN games they often mean a reset if there are too many near one player. An option to remove nearby lairs (maybe within 10 tiles) would be a blessing.
3. Weaker barbarians.
There was once a time when barbarians stood outside your borders, wistfully looking in at your cities and farms, hoping to one day pillage them. But they couldn't, until their king came around. I miss those days. Now barbarians can ruin your stuff whenever. Really, though, in a multiplayer match, we don't want barbarians to ruin our stuff, we want to ruin each others stuff. At the same time, we don't want to turn off barbarians entirely. We just don't want them pillaging our parades.
So barbarians have three difficulties right now; None/Normal/BARBARIAN RAGE. It'd be nice if there was some other option, "Weak Barbarians", that gave the barbarian leader the Weak trait (so all barbs have -1 strength). It would really help in dealing with the horde early on, and help immensely against an inconvenient Orthus spawn.
Anyway, these are just a few ideas. I don't that any would be that difficult to implement. My friends and I want something to make it so we can start, click a few options, and go, without our almost mandatory two to three mulligans. Anyone have any thoughts on these?
It gets frustrating, but I feel that a lot of this LAN game stress can be alleviated with the right addition of a few new options. For instance:
1. Saving game options.
I don't care if it's a reset button, or a button called 'save options', just something to keep them where they are. I could rip out my eyeballs in frustration every time I spend ten minutes setting up a match with aggressive AI, barbarian world, Always War, permanent alliances, remove all religions except FoL, Order, Veil, set a Living World, Blessing of Amathanon, No AI Build Requirements and No AI Level Requirements, then set the Doviello up with the Illians, the Bannor with the Malakim Varn and Decius, and the Sheaim leaders up with the Calabim, then play as the elves and start in the middle of the goddamn desert. And since there's no WB in multiplayer, we really have no choice but to quit and set all the options again.
2. No lairs near start locations.
Our last match, my friend was boxed in by two goblin forts. Lairs make life difficult. And in LAN games they often mean a reset if there are too many near one player. An option to remove nearby lairs (maybe within 10 tiles) would be a blessing.
3. Weaker barbarians.
There was once a time when barbarians stood outside your borders, wistfully looking in at your cities and farms, hoping to one day pillage them. But they couldn't, until their king came around. I miss those days. Now barbarians can ruin your stuff whenever. Really, though, in a multiplayer match, we don't want barbarians to ruin our stuff, we want to ruin each others stuff. At the same time, we don't want to turn off barbarians entirely. We just don't want them pillaging our parades.
So barbarians have three difficulties right now; None/Normal/BARBARIAN RAGE. It'd be nice if there was some other option, "Weak Barbarians", that gave the barbarian leader the Weak trait (so all barbs have -1 strength). It would really help in dealing with the horde early on, and help immensely against an inconvenient Orthus spawn.
Anyway, these are just a few ideas. I don't that any would be that difficult to implement. My friends and I want something to make it so we can start, click a few options, and go, without our almost mandatory two to three mulligans. Anyone have any thoughts on these?