Okay the game has officially
resumed. Hooray funtimes! I finally get to play with my glorious invasion fleet that is probably larger than any I've ever used in a game before. Hopefully it won't get wiped out before it reaches the shores eh
To keep the turn order sane, even though not everyone is at war with everyone (yet), these are the special rules...
(Saturn Alliance: Giger, Joshua, Dux, Clamburger, Hercules -- Supercontinent Alliance: Lord Parkin, Elkad, Plako, Toch)
- There are 48 hours on the turn timer
- The Saturn alliance members should all attempt to make their move within the first 24 hours of the timer. If one waits until less than 24 hours are left and someone he is currently at war with then make his move, the Saturn member's turn is considered "skipped" and he can't play his turn.
- A Supercontinent alliance member can only log in if all the Saturn members have made their moves, or there is less than 24 hours left on the timer.
Pretty much common sense, but might as well lay them down. It's alright if things aren't very strict right away as we begin everything up again and everyone finds the game... Parkin needs to rise up from the grave at least
Also issue with dux, he upgraded to 3.19 and doesn't have the computer memory to spare for a dual-install. Do we upgrade the game or find a replacement? I really don't want to be subbing for anyone for very long, I don't have the time and would prefer a fun fair fight with everyone controlling a single nation.