GameNES: Insert Credit

sorry Lucky, i missed your post as i posted mine

To: Digi Force
From: Destiny Games

We will require 1,000 dollars in production assistance fees and will develop a line of games for the Takk exclusively. *1,000 a turn.

To: Destingy Games
From: Digi Forge


Your project appears to be just what we need! We are indeed willing to offer a [1000 per turn] funding deal and we will also provide as much technical advice as we can possibly provide. We appreciate your offer to keep the Jet Stream exclusively on our platform, and we hope it will be rewarding for your company.
 
Studio Name: Lavamax Interactive
Head of Studio/Player: Benny Lava
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Game Development:
Game Name: Apocalyptic Galactic Piracy
Game Type: Sci-fi Adventure RPG
Console(s): Still determining - aim for all consoles plus PC
Development Status: xx
Description:
The story begins on the planet of Arclow where a strange group attacked and decimated the entire planet, save for a small group who survived by escaping on board the ASV Shepherd's Pie. The Shepherd's Pie is damaged - ironically - by the minced up remains of one of the combat craft (ACV MooMoo) and manages to lose its bearings in the chaos.
The player is now tasked with taking the Shepherd's Pie little runabout to find parts to help the isolated Pie out - sparking off a massive set of adventures - and that Arclow may not be all there is in the universe...
This game aims to create a highly open-ended RPG with significant amounts of humour and a gigantic storyline. The graphical engine does not need to be top-notch and most focus and development should go to creating this world.
 
THE TICKER

Karui Kiba Corporation Goes Public!

Investors went wild as the emerging video game industry saw its first IPO today. Karui Kiba Corporation made $25,000 in capital from sale of stock, with an opening price of $2.50 per share today. By the end of the day's trading, the stock was valued at $7.50 per share.

Investors were especially impressed with the company's willingness to be innovative, and the emphasis on player convenience which promises to make The Light Complex a popular choice among gamers.
 
From: Karui Kiba Corporation
To: Whistlewolf


Your game interests us. We offer to pay $1,000 a turn in production assistance fees.
 
Studio Name: Dreamsoft Studios
Head of Studio/Player: Johnny Dreams
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000


Expenditure Report Released:

Employee Costs: $2,000
Production Costs: $8,000
Game Production: $2,000
Advertising: $1,000

This leaves $7,000 in reserve, for unprecedented events as need be.


New Press Release:

Dreamsoft Studios has begun an internship program for MIT, NYU, and several other colleges and universities. These programs will help aspiring individuals to join our company, as the fees of the program are required to be worked off, not paid off. The minimum work requirement is one and a half years. The maximum work requirement is 3 and a half years. Those who stay may get a bonus in pay, if they have been good employees.

We have also begun work on the new game engine, which we will call Dream Engine, for the purposes of our new game.

Finally, we have a need of expert programmers, and will pay extra if they join our studios.
 
Oh wait no, I just realized there was a loophole.

From: Karui Kiba Corporation
To: Whistlewolf


With the $1,000 a turn in production assistance fees comes a Light System exclusive game.

Agreed?
 
Oh wait no, I just realized there was a loophole.

From: Karui Kiba Corporation
To: Whistlewolf


With the $1,000 a turn in production assistance fees comes a Light System exclusive game.

Agreed?

Yes I wouldn't be that mean.

Coming Tonight "Atlanta Electronics Expo 08"
 
Sweet. I'm drawing out my magazine's cover, and writing a few articles for the AEE.
 
Time: Before going public.

"What is the Light Complex?"

That was the question on everybody's lips. Well, more appropriately, that was the question formed by everyone's brain which then sent electrical impulses down to the mouth whereupon, by bending and manipulating vocal cords, guttural utterances were spoken that could be interpreted as an interrogative statement pertaining to the electronic device called the Light Complex.

Aiko Sakurada was, for once, not on center stage. She let Katsu Nagato, "that public relations guy", do it for once. Why? Because that's what he was good at and so she would let him do his thing. Yes she was charming, and yes she was pretty, but unfortunately she couldn't let that distract them from the charming, pretty thing she had come up with with the help of some tech monkeys on the second floor.

The room was, of course, that not-so-excitingly-chunky-anymore room. It had gotten old, but it was still very exciting and very chunky to the people who had never seen it before; namely, the reporters, who were all certain that they had the scoop on things (true). The PR guy twirled the PowerPoint remote on his fingers; he was a true Asian, too.

"We'll be unveiling this marvel of user-convenience technology at that expo." Everyone in the room shared a laugh, as if it were so insignificant that it could be offhand referred to as "that expo".

"You'll notice that, true to its name, the Light Complex is indeed, well, light! Its image of white and its faintly glowing beauty make it aesthetically pleasing. Notice also its sleek and elegant design. It's a rectangle, meaning it's stackable, it can fit places, it won't do anything stupid, and it's functional. Again, notice the emphasis on player usability.

"It's called the Complex because we've amalgamated everything on this big one. Our futures hinge on this. And we've got it all. It has four controller slots with a very easy to use slot expansion to bring it to a maximum of eight; just buy the Multi-Exp, which you just plug right into the Player 1 slot whereupon an additional four more controllers may be plugged in (thus it has five slots to enable Player 1 himself to play.)

"We have also put in a handy and large hard drive. This hard drive is used to back-up games in case you're afraid you'll lose your CD, and it's used to store save files to eliminate those pesky memory cards that players have always had to sort and keep track of which games are on which card. We're trying to eliminate that. There are options of expansion of memory - we're trying for two tiers of memory storage, depending on how "hardcore" the gamer is, and in case you run out of memory, we have memory sticks - they're like flash drives for your console. We are also going to be offering external hard-drives, so keep an eye out on that too. It can double your storage and you can even lug it to a friend's house without losing it like those memory cards of the past.

"Player usability. That is key! Remember that. Now, we have online support. A console browser can scroll through various games and even download games directly onto the hard drive. Its online function means that you can find people to play with, add friends whom you play with a lot, and generally be connected to the world, where there's always an opponent. Online chatting is also available, so set up clan matches, yell out strategies, and generally enhance your playing experience.

"LAN support is also simple. Simply plug in the LC2LC cable and off you go.

"Notice that we don't do silly things like play movies or microwave your popcorn or anything. Why? We know you buy consoles to play games. So play games! Have fun!

"And this, ladies and gentlemen, is the Light Complex in a nutshell."

-----

"When are those ads going up?" Her excited voice took on a lower pitch. It was a pleasant timbre and the PR guy wished she could hold onto that more.

"Soon. They'll have everything I've listed here." He was feeling pretty pleased with himself.

"Let's stay away from bus seats, nobody reads those."

"Agreed. Let's stick to some medium level, viral marketing. I'm thinking a cryptic website with puzzles that people solve to unlock the features of the Light Complex. Also think random cryptic messages everywhere leading to the site. It'll be excellent and underground."

"Do it."
 
Studio Name: Nuclear Kid Industries
Head of Studio/Player: Ryan Evans/Nuclear kid
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

-10,000 for Production and Employee Cost
-5,000 To start producing The Zombie Chronicles: Invasion
-5,000 for Low level Marketing
-Use the Demo I sent you via PM
-If I have any extra money, bank it, or If I can't, put it into research for better Technology
 
Internal Memorandum

From: Benny Lava
To: Story Development Team

RE: AGP Project

Boys, I've seen your proposal for AGP and I've decided to give the go-ahead for the project.

A few concerns that I want addressed, though.

Our game engine is an old semi-delapidated one so we'll definitely not win any points in the graphics section. Because of this, I want you to get the best story people to create a solid story foundation. Remember Fallout from 11 years ago? That's the sort of story I'm looking at. You have freedom to get the best storyboard designers from the defunct game companies - I'm sure they'll all be looking for work.

-----------------------

To: All Staff

This project should come out with a bang. Therefore, I'd like all of you to keep this under wraps. For Atlanta, only have subliminal advertising of our product (OOC: Remember Fallout 3 at E3?).
 
I shall join somepoint soon.

have to do a few things, so not today, but near future.
 
The Official Weapon List for The Zombie Chronicles: Invasion

Spoiler :
KLUB.PNG


From Top Left to Bottom Right: Human Pistol, Human Shot Gun, Human SMG, Human Rocket Launcher, Human Sniper, Zombie Scyth (replaces Pistol, more damage, shorter range), Zombie Viprex (Replaces Human SMG, More Acurate, More Power, carries less ammo), Zombie Sepre (Replaces Sniper, Less Powerful, more ammo), Zombie Arm Cannon (Replaces Shotgun and Rocket Launcher, Stronger than Shot gun, weaker than RL, but can still take out Vehicles after 3-4 hits, carries more ammo, less kick, can only carry one other weapon when using (Usually you get 3))

SPECIAL NOTE: Zombies have not fully grasped the concept of grenades, but in the later levels, you will see low level zombies running at you with dynamite tied around them
 
I think I will not do the bank Idea but just keep all your money in your Income area that you don't spend.

Update is coming along I am doing bits and pieces since I have a friend over for til tomorrow. I finished the Digi Force booth section.
 
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