GameNES: Insert Credit

@ Haseri: I accept noobs. No need to PM me asking.

Thanks for the orders. No chance of update tonight.

Thanks

Studio Name: Albion Games
Head of Studio/Player: Michal Tommie Poole/Haseri
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

And I guess I'd need to start producing a game?

Game Name: Warriors of Rome
Game Type: Hack and Slash
Console(s): Phoenix
Development Status: 1/4
Description: A simple hack n' slash game where players can play as a soldier of Rome on a majestic steed, race around in the chariots of the barbaric Europeans, and even ride on the Elephants of Carthage. Game will contain historically accurate battlefields to play over, along with accurate units.

I don't know what to put for development.

Spending?
-$5,000 to Start WoR
-$2,000 Employee Costs
-$8,000 Production Costs
-------------------------------------------------------------------------------------------------
The Riverside Building, Bristol, England
"I'll tell you this Michal; it's a very nice building. Nice location and the right number of rooms for your crazy idea." Ollie McKenzie wasn't really all that enthusiastic about his old friend's idea of running a video game studio. But Michal needed the money, and Ollie's dad had it. Mr. McKenzie liked Michal. Said he had 'ambition', like he did when he was younger.
"It is not a crazy idea." Michal said as he logged into the computer. "I've thought long and hard about this. And I think it could work. We've got universities and colleges that teach exactly what we need."
"And what is that?"
"We got computer experts, arts graduates, history and geography buffs."
"Not the best in the world. All of them are students, more or less."
"Well, yeah, but they're good"
"And dedicated I suppose. Wait a second, why history and geography?"
"For our first game.”
"Already?"
"Yeah, they're supposed to give me an idea on how long it should take later on today. If I can get this blasted computer working."
Ollie shook his head. "You know Michal; this is going to be good. I can tell."
 
To Albion Games
From Nuclear Kid Industries

We offer $4000 for Warriors of Rome to be a Phoenix exclusive
 
To Nuclear Kid Industries
From Albion Games

Deal.
--------------------------------------------------------------------------
"Hey Ollie, guess who I just got off the phone to?"
"Who?"
"Ryan Evans!"
"No way."
"Yeah."
"What did he want?"
"He wanted Warriors of Rome exclusively for Phoenix!"
"How much?"
"$4,000"
"Awesome. Did you?"
"Yeah"
"Wow, we haven't even got any sort of development status on that yet. Ohh, by the way, Christine Chase in Art just gave a rough draft of a Roman soldier. It looks pretty awesome. I'll send it to you now."
 
Update VII: So You Want a Revolution?
January - April 2010


Game Releases and Ratings: Out of 10

Welcome to the 38th - Triggersoft - 7.0
Brain Pirates: Soul of the Amaru - Digi Forge - 8.4 (+4,000)
Insanity - Etherend Games - 6.5 (+1,000)
The Eight Ocean - KKC - 9.1 (+5,000)
Runabout Wolf - SwampWolf - 9.4 (+3,000)


Sales:

Console Sales To Date:

1.) Light Complex 9.8 Million Units
2.) Takk 9 Million Units
3.) Phoenix 5.1 Million Units

Game Sales of Jan - April 2010:

1.) Brain Pirates 1.3 Million Units
2.) The Eight Ocean 1 Million Units
3.) Gladius* 800,000 Units
4.) Runabout Wolf 600,000 Units
5.) Mad Skilz: Street Ballin’* 500,000 Units
6.) Krystal Kingdom* 400,000 Units
7.) Mad Skilz: Football* 330,000
8.) Insanity 300,000 Units
9.) Welcome to the 38th 240,000 Units
10.) Temptation of Glory* 120,000 Units
11.) MLB: Field Frenzy 30,000 Units

Game of the Update: Brain Pirates: SotA - Digi Forge: In development for over a year this game has been under much scrutiny lately for its delayed release and aging graphics. The game missed the holiday season due to another push back but is definitely the gem of the post holiday drought. Combining strategy, role playing and fast paced shoot-em-up genres in a beautiful mixed salad of a game. It is the most refreshing thing sense Gladius, but still fails to reach the sales of its relative of entertainment. (+Tech, + Customer Satisfaction)

News: The Revolution is nearing completion and launch is expected this summer with a few launch titles. The public is excited.

OOC: This one had to be shorter due to lack of time and uncertain internet access having to share this one PC right now. Hope you guys don’t mind to much. Stats coming right now.
 
Is unused money from last turn can be used? There was 4000$ saved...
 
Studio Name: Albion Games
Head of Studio/Player: Michal Tommie Poole/Haseri
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Spoiler :
Spoiler :
Game Name: Warriors of Rome
Game Type: Hack and Slash
Console(s): Phoenix
Development Status: 2/4
Description: A simple hack n' slash game where players can play as a soldier of Rome on a majestic steed, race around in the chariots of the barbaric Europeans, and even ride on the Elephants of Carthage. Game will contain historically accurate battlefields to play over, along with accurate units.


Spending:
-$8,000 Production Costs
-$2,000 Employee Costs
-$2,000 Game continuation
-$5,000 Low level marketing
Total: -$17,000
-------------------------------------------------------------------------------------------------
"Mr. Poole, Mr. Sargent is here to see you," said the voice of Beth Jackson, Michal's secutary.
"Send him in Beth."
The short man that is Carl Sargent shuffled in. He was probably the oldest on the team, but he was still pretty young.
"How's WoR coming along?"
"Very good sir. We've just started on the game engine."
"Great. Umm, do you think we'll have a booth ready for the LAGE?"
"In my opinion, I don't think we'll have a proper game demo ready in time. We could get the Arts department to do a trailer, show some concept art, that sort of thing. But defineately not a playable demo."
"Ah. Well, I sent Ollie to do an interview with a gaming website. It's all we can afford at the moment."
"Very good sir."
 
My zombie chronicles or deathmatch game weren't mentioned at all :(
 
TO ALL COMPANIES:

$3000 dollars is now available to all revolution games. assuming you pay a cost of $1000, so that a game is started and completed most likely or at least sped up a turn. This is very cheap for all of you, and if you wish to apply, please create a game (Etherend, some help on this if we get enough applicants would be nice)

and LM, what happened to destiny games' revolution launch game? they should have started one, as per our contract.

EDIT: $10,000 available. We will donate 3000 each to 3 new games if they are made.
 
Yeah, I admit to knowing nothing about Gaming Expos, so this might be completely unrealistic and/or stupid, but oh well.

Los Angeles Summer Gaming Expo


Jeff 'Iggy' Wilson checked his watch, 1:50. It was just about time for his two o’clock meeting. Soon, he found himself weaving through the crowd, quickly making his way towards the back of the convention centre. Though he had been at the expo since it opened, he had made a conscious decision to stay away from the back area, keeping it like the promised desert at the end of a meal. There were, to be sure, other great games and studios present. In fact, unlike his knowledge about other games at the expo, Jeff knew practically nothing about the next game he would be viewing. For all he knew, he could be about to view the gaming version of Canada, a nice enough place, but doomed to be continually overshadowed and ignored. One thing, however, kept him optimistic, one thing made him anticipate his upcoming meeting, the brand name Celestial Games.

Though other companies had more money and more games, Celestial Games had one thing that no other company had, Gladius. Because of its multimillion dollar sales and cache of awards, it earned from that one game, Celestial Games had ensured that the gaming public would notice its next gaming offering. And even if it’s newest release was only half as good as Gladius, that would still put it in strong contention for GameLord’s “Holiday Must Buy” list.

Unfortunately for Jeff, he hadn’t been able to get a reading whether the newest game would be even half as good as its lauded predecessor. Celestial Games had done a complete turn around from their marketing strategy for Gladius. At the time, they had been a small company, just starting out, and had released information, screen shots, and videos like madmen, trying to earn their small company some desperately needed hype and interest. Now, however, having produced what had been one of the best releases in years, they had consumers and companies in their hands. They did not need the advance hype, the very fact that they had a successful track record was hype enough. Everyone knew that they were working on a new game for the holiday season. But, frustratingly enough, Celestial Games refused to comment on it, merely saying “Wait until the summer expo.” Well, now the summer expo was here, and Jeff would finally get to see whether this new game they cooked up would be the next big thing or merely one more slightly mediocre game that would quickly find its way to the discount section of stores.

By now, Jeff could see Celestial Game’s booth. It looked slightly like a pavilion from the outside, blocking off the inside from the rest of the convention. Above the entrance was a simply designed sign proclaiming, “Celestial Games,” while from the entrance into the pavilion snaked a line of people, waiting for a chance to get inside. Outside, four women served the dual role of directing the line’s traffic and providing entertainment during the wait. As he approached, Jeff shook his head, seeing several guys posing for pictures with the girls, a picture which no doubt would end up on the wall of some college dorm room, proudly mounted like the head of an animal at a hunting lodge.

Jeff approached one of the girls, a pretty Asian, with startling blue eyes that suggested Caucasian blood somewhere in her recent ancestry. Like the others, she was wearing a snug fitting black t-shirt. On the shirt was a picture of Swallow, one of the playable female characters in Gladius snuggled up against Gladius with the words “I love Gamers.” Jeff had no doubt that the imagery was designed, not only to promote Celestial Game’s greatest hit, but also to set the imagination of every heterosexual male gamer present into overdrive. The woman smiled at Jeff, “Sorry sir, but the end of the line is to your left.”

“Hello, my name is Jeff Wilson, from GameLord Magazine, I believe I have an appointment with Mr. Starr.”

“Yes, Mr. Starr told us to expect you. One moment, I’ll take you to him.” To Jeff’s surprise, instead of leading him into the pavilion, the girl started walking towards the back of the line. About midway she stopped, standing near an animated conversation between several of the people in line. “Mr. Starr, I’m sorry to interrupt but your appointment is here.”

One of the people, a man only slightly older than the teenagers he was talking to looked up, his hands stopping in mid-gesture. “Is it that time already?” He asked, distractedly looking at his watch. “Sorry guys, I’m going to have to cut this short, I have an interview I have to do now. But I am interested in your ideas, so make sure you fill out one of our suggestion cards before you leave. We’ll even give you a small gift as thanks.” After shaking everyone’s hand, Andrew turned towards Jeff, beginning to walk towards the entrance to the pavilion. “Andrew Starr, pleased to meet you.”

“Jeff Wilson, from GameLord Magazine, the pleasure’s mine.”

At the name, Andrew raised his eyebrow and contorted his face in an overdone expression of surprise. “Jeff Wilson? Part-owner and editor Jeff Wilson?” Andrew whistled. “I must say, I am flattered, I never thought that we would pull someone of your stature from the magazine.”

Jeff shrugged. “Well this expo is one of the biggest events of the year for us gamers, so a big chunk of our staff is here covering it. I just happened to draw this assignment.”

Jeff was about to say more when they entered the pavilion, causing him to momentarily forget what he was about to say. The sides and top of the pavilion were covered in silver stars, sewed into the black cloth, almost making it seem like the inside of a planetarium. At the dead center of the ceiling were the predictable words “Celestial Games,” written in silver. To the left was a small table, manned by another cute girl, where people were filling out suggestion cards and surveys in exchange for a free t-shirt. At the back, a large screen was in the middle of playing what were presumably game trailers. The rest of the room was filled with stations where people were playing on Light Complexes.

Walking over to the table to the left, Andrew pulled out a couple of documents, giving them to Jeff. “Here you’ll find our official press releases for Inferno and Dreams of Dawn. Now, we have a playable demo for Inferno you can try or a game trailer for Dreams of Dawn. Which would you like to see first?”

Jeff didn’t even have to think about it. “I’ll watch the game trailer later at the office. Right now, I want to play Inferno

Andrew smiled. “Excellent choice. If you’ll just come with me, I’ve reserved a system for our use.”




Official Press Release said:
Game Name: Inferno
Game Type: FPS/RPG/Exploration
Console(s): Light Complex
Development Status:
Description: A game set in the dystopian future where the main character, Loyd Mentor, is framed for a heinous crime. On the run from both the government, bounty hunters, and a mysterious group, Loyd is not only trying to survive, but take revenge on those who framed him.

Plot Synopsis:

In a dystopian future, Loyd Mentor, a hacker with the handle “Er,” is accused by the government of hacking into the cyber-brains of several government officials, causing the brain-death of five prominent government officials and the suspected compromising of highly classified data. On the run from the law, Loyd is forced into the “Inferno,” the part of the city where the law does not exist and the underground arrogantly operate above ground. Even there, however, he is hounded as he proves to be a magnet for criminals and bounty-hunters attracted to the bounty the government has placed on his head. Loyd if driven farther and farther into the Inferno, fleeing his pursuers while attempting to uncover who is responsible for framing him in order to inflict his revenge.


Basic Gameplay:

Inferno is a game that blends the traditional first-person shooter genre with elements of the role-playing genre. You take control of “Loyd Mentor” as he flees into the slums known as “Inferno.” Inferno is divided up into nine sprawling districts, each with their own unique architecture style, characters, dangers, and benefits. These districts are filled with characters, some neutral, some friendly, and some unfriendly. Care must be taken as a “shoot first, ask questions later” mentality will only cause the bounty on your head to raise, inviting more, stronger pursuers as well as decrease the number of people willing to help you. In addition to the nine districts, there is also the cyber-world, which can be accessed by Loyd at various terminals. In the cyber-world, Loyd can do things such as get information, keep track of his pursuers, steal money, or temporarily take control of electronics such as the ones in vehicles or surveillance cameras for scouting. The cyber-world has its own dangers, however, as security bots can damage Loyd, in the most extreme cases, causing brain damage. Also, if Loyd stays in cyber-world too long, his pursuers might fight his physical body, and kill it as it is helpless. Loyd has a finite amount of space to carry things, represented by a small backpack, and so the gamer must make choices on what to carry: is it better to have a wider variety of weapons with little ammunition for each one, or a smaller variety of weapons with abundant ammunition, or even non-weapons such as med-packs and hardware to help hacking? Additional choices come into play as several shops scattered throughout the game offer to give you enhancements, for a price. However, there is a natural limit to how many times each body part can be enhanced, so the player must weigh the pros and cons before undergoing each operation. Multiplayer is also available, with maps of each of the nine giant districts available as well as twenty-one smaller, sub-district maps.



Official Press Release said:
Game Name: Dreams of Dawn
Game Type: RPG
Console(s): Light HH
Development Status:
Description: Follow the story of Elpis, a simple thief, as he becomes the hero he never wanted to be.


Plot Synopsis:

The kingdom of Nox suffers under an indolent king. Local nobles act with impunity, oppressing their subjects for their own gain. This is the country where Elpis lives. When he was young, his parents were killed for resisting the local baron. Now, the orphaned Elpis steals to survive. One day, however, as he is sneaking around the castle, looking for things to steal, he finds a brilliant jewel, the Dawn. As he approaches, the jewel starts glowing, and before he knows it, it enters into his hand, embedding it in his skin so part of it shows. At that moment, the castle guards catch him, and seeing the Dawn missing, believe he has stolen it. Elpis manages to escape, but now he is on the run from the government, who will stop at nothing to recapture the Dawn. Joining with several allies, Elpis makes the journey to escape from his pursuers and find out what, exactly, is the mysterious jewel in his hand.


Basic Gameplay:

Dreams of Dawn is a traditional RPG with an emphasis on story-telling and strategic choices by the player. Because it is on a handheld, the developers know that you might not have that much time to play at one time, so there is the option to save at any point in the game. In addition, there is a “Diary” feature where one can access any conversation or important event that one has experienced, in case the player forgets, or was forced to originally skip over it because of time. As the game progresses, Elpis will meet several unique characters, each with their own personality and skill set, some of whom will offer to join him. There can, however, only be a maximum of four players in the party at a time. Because each character has different strengths and weaknesses, the player will be forced to make strategic choices in order to maximize the strength and mask the weaknesses of their party.
 
My zombie chronicles or deathmatch game weren't mentioned at all :(

You did not send orders did you?

TO ALL COMPANIES:

$3000 dollars is now available to all revolution games. assuming you pay a cost of $1000, so that a game is started and completed most likely or at least sped up a turn. This is very cheap for all of you, and if you wish to apply, please create a game (Etherend, some help on this if we get enough applicants would be nice)

and LM, what happened to destiny games' revolution launch game? they should have started one, as per our contract.

EDIT: $10,000 available. We will donate 3000 each to 3 new games if they are made.

Yea I forgot new games last turn. They did start one just need to post it.
 
The camera fades from black revealing a sprawling mansion in European nobility style. The camera zooms into the left wing of the house, focusing on a window on the second floor. As the camera goes through the window, it reveals a man sitting in a lavishly decorated room, his body almost disappearing into an overly padded chair. The man, by all appearances, looks young and healthy, though there is a slight hint of fakeness, a little too perfect of features, which seems unnatural and slightly plastic. From the back of his head snakes a cord which is plugged into a metal box the size and shape of a pencil.

The camera shifts around until it is facing the back of the man’s head. It zooms in, approaching in such a way that it appears the camera is entering the place in the man’s head where the cords are plugged. As the camera “enters” the man’s head, the screen suddenly turns black, with green, red, blue, purple, and other colored tubes and lights flashing around the peripheral of the screen. In the center of the screen is what looks to be a bank vault door. On the door are the words:

User name: OtomoYoshi
Password:

Into the password box appear, as if typed, “******.” The portal opens and the screen displays a “warp” effect. At the end of the “warp” effect, the camera ends in a room dominated by a large, four poster bed. On the bed is the same man from the earlier room. On the bed with the man is two scantily clad, giggling, women. From the bottom of the screen appears a black, shadow-like creature. The man and two women ignore the figure, as if not seeing him. As the man approaches the bed, five robots appear, hovering between the figure and the bed. From the two robots on the extreme ends a beam is emitted, which turns into a purplish barrier which surrounds the bed and its still oblivious occupants.

The view shifts to a red-tinted screen. In the middle of the screen is a shadowy figure. A green crosshair on the screen wobbles around before locking onto the figure, turning red. The view changes to a close-up of the Gauss gun of one of the robots, which begins firing.

The camera view again shifts, now showing the shadowy figure, bent down, the wooden walls of the room exploding into splinters at the impact of the robots’ bullets. In front of the figure, the impacts from the bullets cause water-like ripples to appear in front of the figure, as the bullets apparently never reach it. In a rapid move, the shadow rushes forward, aiming for the center robot. As it sticks out its hand, with its open palm facing the robot, the air around the hand glows, as if on fire. Suddenly the hand breaks through, hitting the robot. At the touch, the robot explodes into pixels, which drift around like oversized dust particles, obscuring the figure. The two robots on either side turn towards the cloud, firing their guns into the pixilated haze.

After a few seconds of firing, the robots stop firing. The view shifts to the robot’s vision again, as all you can see is tinged red smoke, a green crosshair rapidly darting across the screen. From the middle of the haze emerges the figure, bent almost double, weaving its way across the screen. Futilely, the green crosshair tries to track with the figure, but it is always slightly behind, unable to lock on the target. A last leap takes the figure the last few feet, and just as the crosshair finally turns red, a hand fills the entire screen. The screen flickers slightly before going completely dark.

The screen shows the figure standing in front of the purplish barrier, its head bowed. All around, smoky particles swirl, temporarily obstructing certain sections of the screen. The two robots that had constructed the barrier remain stationary, as they have for the entire fight. The other robot slowly circles the shadow, until it is completely behind it, the figure standing between the robot and the barrier, at which point the robot started firing its guns. The figure, unlike the previous occasions, did not try to doge. Instead, it merely raised its head, holding one arm out, palm facing the robot. From the open palm leapt a pillar of light, small explosions racing down its path from the exploding shells of the bullets. When it hit the robot, the robot exploded into particles. However, instead of dispersing into a fog, as the other particles had, these particles, still caught in the beam, merely curled, as if pieces of paper caught in a fire, before disappearing completely.

Turning around, the figure once more stared at the barrier in front of it. Reaching out with its hands, it thrust forward, as if its hands were swords. The barrier bent a little, sparks flying around the hands before they broke through. Grasping the edges of the broken barrier, the figure pulled, as if opening curtains, until a hole large enough for it to walk through is made.

Now through the barrier, the shadow slowly approaches the bed. By now, the man is on his side, one hand running down the side of one woman as the other sits over him, kissing his neck. As the figure reached the bed, he grabbed the woman who was hunched over the man, throwing her easily over his shoulder. In mid-air the woman suddenly exploded, turning into a shower of pixels, similar to the just destroyed robots. At this, the man sat up, looking wildly around.

Almost inaudibly, you hear
“Goodbye” as the shadow reaches its hand out to the puzzled man.

The scene switches back to the “real” world, showing the man in the overstuffed chair. Suddenly, he stiffens, his eyes rolling into the back of the head until only the whites showed. Giving one last shake, he falls to the floor. The camera starts to pan upward as you see the man lying face down on the floor before fading to black.


On the center of the screen is the words “Inferno.” Underneath are the options, “Single Player,” “Multiplayer,” “Options,” and “Exit Game.” Bright, neon colors streak across the background, headed towards a common point at the back of the screen, as if traveling down a glass tube. The cursor on the screen clicks “Single Player,” selecting, “New Game,” and “Medium Difficulty” at the next two prompts.


As the screen fades in from black, the words “Celestial Games” appear, surrounded by a field of stars. The screen dissolves, as the previous screen is replaced by a picture of Gladius, holding two flaming swords, with the words “Gladius XXI” on top, and “On Sale Now” on the bottom. The camera pans backwards, showing that what had previously filled the screen was merely a billboard advertising the latest game.

As the camera continues to zoom out, it becomes noticeable that beside the billboard is a giant TV mounted to the side of a building. Across the bottom a news ticker runs. On the screen is an impossibly beautiful woman.
“…And police have confirmed the death of seventy-eight year old Otomo Yoshi.” On the corner of the screen shows a picture of a man that one can recognize as the person from the mansion prior to the start screen. “Otomo was a key member of Parliament, having chaired the Bioethics Subcommittee for the past seven years. Police have not yet confirmed the cause of death.”

The camera continues to pan, bypassing the TV monitor, the sounds of the city overwhelming the anchorwoman’s voice. As the camera continues to zoom around, the landscape changes, moving from high-rises and crowded streets to apartment style complexes interspersed with shady looking bars, strip clubs, and twenty-four hour convenience stores.

The camera zooms in on one run down apartment complex, specifically, on a fifth story window. Inside, the room is dark, the only light coming from the neon signs and streetlights which struggle to illuminate the room from outside the room’s single window. In one corner of the room, a man is sitting in a chair that looks like the love child between a bean bag and a recliner. From the back of his head snakes a cord which is attached to a box that stands about knee high, which itself is perched underneath a desk loaded down with various cords and electronic-looking devices.

One of the devices on the overburdened desk starts to flash, emitting a small beep at every red pulse.
”S***.” Suddenly the man springs up, this time yelling, “Holy s***!”

The scene switches to a slightly distorted green screen, as if seen from the curvature of a camera lens. In the screen, five heavily armed men are seen entering door. Each is dressed all in black, with a black helmet obscuring their faces. In front of the men, barely seen are a flight of stairs. On their backs are the initials “S.A.T.” in white.

The view goes back to the apartment room, as the man rips the cords from the back of his head. Inarticulate mumblings are heard as the man’s head whips around the room, his two hands surrounding it as if afraid that the violent shakings would cause it to fall off. Finally, he approaches the desk, opening the bottom drawer. The drawer is empty except for a book with “Simulacra and Simulation” written on the cover. Taking the book out, the man opens it, revealing that the book is actually hollowed out, a snub-nosed pistol resting in the open space. The camera spins around, placing the viewer in a first person position, as you hear the words,
”I need to get out of here now!”
 
TEMPORARY ORDERS, WILL BE EDITED IF NEEDED!

Studio Name: Endless Games Inc.
Head of Studio/Player: Jacob Goldstein/j_eps
Income: $34,000 (Average)
Tech/Design Engine: 7
Employee Artistic/Programming: Average
Confidence: 6
Reputation: 5
Customer Satisfaction: 6
Production Costs: $8,000
Employee Costs: $3,000

34,000
-11,000 production costs.
-1,000 to Swampwolf Industries to finish Wild World
-1,000 to finish Burning Rubber
-6,000 to finish the revolution
-11,000 on marketing the revolution (note: 6,000 of this is available to those who make a game for the Revolution exclusively, towards the 4,000 to finish two turns of the game)
-4,000 starting up and speeding up a game (template to be edited in soon)

(yes, this is more to help me remember what I am doing than anything else, so what? this way I know im giving swampwolf and saving enough for all the things i need)
 
Whoah, that opening bit was confusing.

Confusing in a good way (makes you intrigued and want to play the rest of the game to find out what is going on) or bad way (poorly written, and so incoherent you don’t know what is going on and aren’t really that interested in finding out)?

Regardless, here’s a semi-explanation that will hopefully clear some things up.

Spoiler :
The first scene takes place at the personal residence of Otomo Yoshi, a member of Parliament and chairman of the Bioethics Subcommittee. At the start, he is directly connected to the future’s version of the internet, through a port surgically placed in his skin, at the back of the neck (kind of like how people connected to the Matrix in that series of films). The shadowy figure that appeared in his “pleasure” program represents the internet manifestation of a hacker. The robots that fought the shadow are the manifestation of the security features which the hacker was forced to break through to get to Yoshi. After defeating the security features, the hacker had full access to Yoshi, and, because the “internet” is connected directly to Yoshi’s brain, was able to induce brain death upon Yoshi (I don’t know the specifics of how that works, but I’m picturing something like a hacker formatting a person’s hard-drive through a particularly malicious virus, except in this case the hard drive is a person’s brain).

The second scene, after the start screen, is set in the apartment of the hero, Loyd Mentor. Because of the nature of the crime, and because Yoshi was a key member of Parliament, the crime was investigated as terrorism. Loyd was framed for this crime, so the government sent their elite counter-terrorism unit SAT (Special Assault Team) to capture him. Because Loyd is actually a hacker, who has done semi-illegal things in the past, he has an early warning system set up, which the SAT tripped, warning him of their raid. This is where your control of Loyd begins, with SAT making their way towards Loyd’s apartment, and him, heavily outgunned, needing to escape.

The main plot of the story is how Loyd, who is forced to flee to the mostly lawless area called “Inferno” searches to discover the significance of the opening death scene (why that person has been killed, who actually did it, and why has Loyd been framed). So it is only as the game progresses that the player learns the background behind the opening scene, as at first, like Loyd himself, they will probably be very confused.
 
Okay, now the first thing makes sense. I figured it was a Matrix-esque thing, but I didn't understand which figure was which when 'plugged in'.

The second bit was fine.

Nice stuff!
 
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