Gameplay Discussion of Research

Warlords decided on BW, regardless. Also have in mind we play out a quasi historical political simulation , so do not play this as an ordinary civ-game.
 
I would say we need Pottery before writing, granaries are generally higher up the build queue than libraries. Whilst also allowing us to build cottages.

I'd even say we don't need BW for awhile as we've got the horses we don't need any defence as the AI isn't going to be attacking for a few thousand years at least so the only worry we have is barbs (are they on). The only bonus we would therefore get is being able to chop two forests and see where bronze is. Whilst alternatively we could get an early cottage on the go which would speed up the research for anything else after it.

We have 8 forests that can be chopped (6 in which an escort might be handy)...
 
We intend to place a city by the river to benefit from all these forests and rivertiles, no worries. Protectors got quite a dilemma. Dyes south or river farther west.
 
We have 8 forests that can be chopped (6 in which an escort might be handy)...

I have noticed them but the culture wont be overtaking the rest of them for awhile and we may as well found a city there to get the full bonus from chopping them. Whilst in all likelyhood it will take awhile longer to get a settler out, whats the point in researching a tech we don't need atm when we can research a tech which will be useful in the nearer future.

edit- there is no real dilema at all, the dyes do nothing for us for the time being whislt a river has the forest and can be cottaged better.
 
interesting paths
Code of Laws (writing=14, mysticism=7, meditation=11, priesthood=9, CoL=48) total=89 turns
Alphabet (writing=14, alphabet=41) total=55 turns
Mathematics (writing=14, math=34) total=48 turns

Keep in mind that even though these research times are relative the totals do not reflect economic growth. i personally like the alphabet path, we have met 2 civs so far and neither are annoyed with us. Soon Hatshepsut will found a religion (which we can addopt and spread) and writing will open our borders with both leaders so relations should improve within the 3 Civs. We can then tech trade until the time comes to eradicate the Spanish and claim the Holy City for ourselves.
 
I think we need iron working ahead, so we are guaranteed Samurai later. We also need iron working for cutting jungles around us and we need it now as iron is a limited good. Iron Working is also with Sailing combo a future compass, something Arete will benefit from with a harbor.
 
Remember that we must reach Philosophy (which I believe was Shattered's plan) or CoL first to found our religion (which, I will remind you, was one of our goals from the beginning).
 
Well, let us head for CoL, the prereqs are Priesthood and Writing/Currency and Writing, so it is quite doable.
 
Agreed with Code of Laws. I'm also thinking if we have a decent chance at getting Philo shortly thereafter (ideally founding in the same city), we should go for it.
 
We certainly need to "unmap" both bronze and iron, to see what real military and resource options we have. We also need to get Calendar for all of the dyes we got (plantations).
 
I'm not so sure about following CoL with Philo. They do make nice trade material, but we will most likely have more pressing needs.

I think philosophy will only be researched if we don't found Confusianism
 
I agree with NZL here. Philosophy is only a runner up for religion on the priority list. Civil Service come before along with other techs.
 
philosophy

This is quite a good tech to trade, unless we go for the liberalism slingshot.
 
I agree with AluminiumKnight that we need to head down the religious line soon if we are to get a religion. I have also posted a reply on this issue in the RP discussion of techs, here.

Also, CoL seems a good tech to get both roleplay-wise (laws!) and gamplay-wise (courthouses!)
 
I would first make sure we got Iron Working (prerequisite for Samurai, among other things), then head directly for Code of Laws, possibly also via Writing and Currency, not the religious techs.
 
This is quite a good tech to trade, unless we go for the liberalism slingshot.

can also be researched by an easy to produce GS and seeing as general plan seems to be for an SE presumably philosophy will be one of the most vital techs going.
 
Yup, adopting a neighbour's religion and then capture Holy City seems more fun RP-wise [Crusade already mentioned somewhere]
 
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