Provolution
Sage of Quatronia
Warlords decided on BW, regardless. Also have in mind we play out a quasi historical political simulation , so do not play this as an ordinary civ-game.
I would say we need Pottery before writing, granaries are generally higher up the build queue than libraries. Whilst also allowing us to build cottages.
I'd even say we don't need BW for awhile as we've got the horses we don't need any defence as the AI isn't going to be attacking for a few thousand years at least so the only worry we have is barbs (are they on). The only bonus we would therefore get is being able to chop two forests and see where bronze is. Whilst alternatively we could get an early cottage on the go which would speed up the research for anything else after it.
We have 8 forests that can be chopped (6 in which an escort might be handy)...
interesting paths
Code of Laws (writing=14, mysticism=7, meditation=11, priesthood=9, CoL=48) total=89 turns
Alphabet (writing=14, alphabet=41) total=55 turns
Mathematics (writing=14, math=34) total=48 turns
I'm not so sure about following CoL with Philo. They do make nice trade material, but we will most likely have more pressing needs.
philosophy
This is quite a good tech to trade, unless we go for the liberalism slingshot.