Gameplay Discussion of Research

We won't know if we don't try. ;) The mistake made by demogame 1 was flitting around instead of deciding on a specific goal and going for it. I really don't want us to make that mistake again.
 
My thoughts on this:

While going for COL and IW later certaintely doesn't guartinee us Confucisim, researching IW first does guartinee we won't get Confucism.

And the role play ones, one faction the religious one is supposed to run a religious city. If we don't get a religion ourselves, that faction would have to wait for the warlord faction to conquer a religious city for them, which may take quite awhile.
 
Paganism is indeed a religion, which is what the Greeks and Romans had in the early stages of civilization until 400 AD or so. We can certainly roleplay with paganism as well, no worries there. Have faith my friends.
 
With an imminent war coming up, we have to know where to find iron, who has it or not. It will define military balance, objectives and what we need to build. And, we do not "have" copper, its way inland, so we need to consider access to more immediate ores we can use right away. This will define how close we are to a war.
 
Where's the love for War Elephants???
 
Those require Construction etc etc, and is a long way ahead. We have a much more practical approach, and want to pinpoint where iron is to be located before we gamble everything on a long term objective. Then again, I am not from a nation of subprime loans, so how should I know?
 
Those require Construction etc etc, and is a long way ahead. We have a much more practical approach, and want to pinpoint where iron is to be located before we gamble everything on a long term objective. Then again, I am not from a nation of subprime loans, so how should I know?

Hahahaha! Tuce! (Tuche???)

I hear what you're saying. We'd have to get Math, then Construction. But we do already (or will soon enough anyway) have access to Elephants, via the future settlement of the Protector's city. We also have Horseback riding already. Ironworking is a crutch in the early game, my friend, especially when you have copper already and potentially also have access to Elephants with a CS of 2, lol, and you will want construction for Catapults too. Some CS 1 CR 1 Axemen could probably be enough to rush Hatty also if you're worried about timing. Granted, Swordsmen have more strength against cities, but what if we have no Iron??? We already have enough resources for an early era war.

There is also the question of getting Mysticism to help with the culture war front. It would be a quick stop to pick it up now, no? Either that or gamble for the CoL religion first? (Did I miss something or did Confucianism get founded already IAFAL?)
 
To be honest, I think Elephants and Samurai would be the best match in a war against Babylonia, whereas Horseman Archers and Swordsmen would be good against Spain.

I am not writing off the elephants, but for the interim, the military production will be SE, not NW. This is a faith city, and its going to produce some culture and science for a while, as well as defense, not be a specialized military city.

First out, we need a long road going there, possibly a city in between.
 
That would be funny to see a real life shot of Samurai riding next to War Elephants, lol!

I do concurr about the city in between, but that's for another thread ;)
 
Let's not forget that we know we have ivory and can easily learn the technology to build war elephants (and cats, which are practically a necessity for any war beyond an early rush). We don't know if we'll have access to iron; or if so, where it will be located. (Since our UU requires iron I think it's unlikely that it won't be somewhere close; but you never know.)

If we're going to war we should really plan to use what resources we know we have, not those we hope to have.
 
Iron Working will tell, shortly, then we plan around the resource picture we have until we get to coal in the far flung future.

Also, the elephants are too far away for a connect, if the elephants were close, it would be a different story. We know we got horses, and soon we will know about iron too.
 
Um if your talking to provo, then yes your right, he is not making the decision.

But if you are talking to philosophers faction, then yes we are making the decision.
 
I suggest that it's an important enough issue that without a poll the "losing" side may call for rebellion no matter which course it taken, just to ensure it is polled by proxy. A poll would eliminate that possibility, since it would probably indicate the likely outcome of a rebellion as well.

Just advice of course, the philosophers are certainly free to choose to ignore it.
 
I also realized that "Meditation" and "Aesthetics" would allow us to build Statue of Zeus (Ivory, double speed) and Shdwehon Paya (Gold, double speed). The Paya allows us to choose religious civic at will without anarchy, something that would improve this game tremendously. For a wonder strategy in the Faith city, I would recommend this tech combo.
 
Actually, Provo, that's a good idea. But how would the Shwdehon Paya allow us to switch to a religious civic withoust rebellion? Doesn't it usually just allow all the religious civics? P.S. I usually play as a spiritual leader so anarchy is kind of a new thing for me. Daveshack, when is the poll going to be open?
 
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