I think we just need to get our heads around this new scaling asymmetry.
Sure your example with India and the Himalayas is totally absurd, but so is the fact that India usually contains only two or three cities, at least on most Earth maps I've seen for Civ. And that no matter how you move your units and depending on when you move them it could take them between a couple of hundred years to one year to move into India.
Those asymmetries were always in the Civ games, the new combat system just highlights another one. We shouldn't let it get in the way of destroying the fun though.
You fight in the Middle Ages. Well the scale of the map is really small, your archers fire across tiles and it's no farther away than a bowshot.
You fight in the modern age. Suddenly only your artillery can fire across tiles and it's suddenly become a couple of kilometers, making the map scale more in line to what we're used to from earlier Civs.
The scale changes, but the combat mechanics stay the same!
Sure your example with India and the Himalayas is totally absurd, but so is the fact that India usually contains only two or three cities, at least on most Earth maps I've seen for Civ. And that no matter how you move your units and depending on when you move them it could take them between a couple of hundred years to one year to move into India.
Those asymmetries were always in the Civ games, the new combat system just highlights another one. We shouldn't let it get in the way of destroying the fun though.
You fight in the Middle Ages. Well the scale of the map is really small, your archers fire across tiles and it's no farther away than a bowshot.
You fight in the modern age. Suddenly only your artillery can fire across tiles and it's suddenly become a couple of kilometers, making the map scale more in line to what we're used to from earlier Civs.
The scale changes, but the combat mechanics stay the same!