JujuLautre
Deity
Lots of time I found myself wondering if I did good in a game or not. And even if I know that, if I can win by domination in 1600 it's very good, it still does not say me anything about what I did good (or not) during the game.
Some of the questions I'm always telling myself:
- do I tech fast enough?
- do I have enough cities?
- do I have enough workers?
- is my army big enough?
etc.
I would like to compare with other people here about basic statistics, but it's not really possible, no one post any.
So I was thinking of posting here some stats about my most recent games. I would like other people to do the same, so that it's possible to compare, to help people to know if, during a game, they are doing good or not.
I'll begin the exercize, as I said, but will be happy if other people could do the same. My intent is not to make graphs or stats about all these, just a database, that everyone can read and use as he will
Let's begin:
All games in this list are played at monarch, hemisphere maps, standard size, epic speed, 6 or 8 AI, no tech brokering
I made all these observations around 1AD for the sake of comparison; it seems to me a good date, as all early slinghots/rush/gambits have usually been made, as is the initial expansion
Suleiman, 10 AD
Situation: isolated; need to solve hapiness problems (just teched calendar, but not monarchy; hammams will help); optics is a prime target
Cities: 5 cities, 19 population
1 GP farm (capital), 1 production city, 3 commerce cities (2 news); 11 potential cities
Units: Small army, 4 workers
Economy: 3rd GNP: +51
, +3
, without surplus gold in the treasury.
Techs: Teched mostly to maths, currency, CoL, calendar; 16 techs; no monarchy, no IW yet (ignored religious techs)
Status: Game not finished (played for exercizing)
De Gaulle, 10 AD
Situation: isolated again; need to solve health problems (few health ressources); optics is a prime target again; plan was to make a wonder-heavy capital, beginning with stonehenge obv; lots of great generals born overseas
Cities: 4 cities, 24 population
1 Wonder city (capital) (producing some units), 3 commerce cities; 12 potential cities, not really good cities (lots of desert)
Units: Small army, 3 workers
Economy: 1st GNP: +59
, +5
or +66
, -1
, without surplus gold in the treasury.
Techs: Teched to the literature path (lots of good wonders); maths, aesthetics, currency, literature; 17 techs; now beelining optics/astronomy
Status: Game not finished
Pericles, 25 AD
Situation: on an island with frederick; ponnies, but no copper for me, and he settled his second city without copper in his inner ring, so chariot-rushed him. Now isolated; future health problems (few health ressources and flood plains), no happy problems (gold, gems, silver, whales, ivory, but n calendar); stone near a production/forest capital, so scored pyramids after the rush, and want great library in GP farm (ex german capital) to settle great scientists
Cities: 5 cities, 27 population
1 production city (capital), 3 commerce cities, 1 GP farm; 14 potential cities with few land tiles
Economy: +52
, +0
, without surplus gold in the treasury.
Techs: Teched to AH, literature; war slowed me down; have maths, aesth, literature, no monarchy, no IW; 17 techs; beelining optics (again!)
Status: Game won by space race in 1940, after a try at diplomacy win
Frederic, 10 AD
Situation: alone on an island, with hammurabi and ashoka reachable by coast, each on their own island; GP farm capital, 2nd city production (little bit too far), and 3rd city (commerce) late, so my economy tanked for a while; beelined alphabet, and I'm back on my feet.
Units: Small defense army for barbs, 4 workers
Cities: 5 cities, 18 population; few ressources, don't know yet how to solve that
1 GP farm (capital), 2 commerce cities, 1 production city; 11 potential cities
Economy: 1st GNP; +77
, +4
(60%), +86
, -2
(70%)
Techs: Teched to potery (3rd city with FP), IW (jungle), and alpha; got a bunch of techs, and monarchy/aesthetics by trading currency; 19 techs;
Status: situation open; possibly out-tech my neighbours before taking them down (good tech pace); game not played
Willem, 40 AD
Situation: 5 civs continent; jungle then Monty/Pacal to the north, Gilgamesh close on the west, Charlie too close on the south. Block gilgamesh expansion in my direction, and chariot-rush charlie (no copper for either of us); oracle monarchy (with marble), then gilga declare war (was planning to invade him) sending 3 units... lot's of potential ressource (after I own my continent)
Cities: 5 cities, 31 population; 3 production city (including apital), 2 commerce cities; 19 potential cities south of the jungle
Units: Invasion army (13 swords, 9 cats, + archers and chariots for defense), 6 workers
Economy: 2nd GNP (in the middle of an invasion!); +28
, +1
(30%), +37
, -7
(40%) (units cost me a lot); some surplus gold from battles
Techs: Teched to AH, BW, pot, and then priesthood, monarchy (oracle), IW, maths, construction, currency, CoL; 19 techs;
Status: Game in progress; took over gilga, and am attacking Monty; expected win by domination after having taken my continent; I'll just have to attack the remaining 2 civs.
Some of the questions I'm always telling myself:
- do I tech fast enough?
- do I have enough cities?
- do I have enough workers?
- is my army big enough?
etc.
I would like to compare with other people here about basic statistics, but it's not really possible, no one post any.
So I was thinking of posting here some stats about my most recent games. I would like other people to do the same, so that it's possible to compare, to help people to know if, during a game, they are doing good or not.
I'll begin the exercize, as I said, but will be happy if other people could do the same. My intent is not to make graphs or stats about all these, just a database, that everyone can read and use as he will

Let's begin:
All games in this list are played at monarch, hemisphere maps, standard size, epic speed, 6 or 8 AI, no tech brokering
I made all these observations around 1AD for the sake of comparison; it seems to me a good date, as all early slinghots/rush/gambits have usually been made, as is the initial expansion
Suleiman, 10 AD
Situation: isolated; need to solve hapiness problems (just teched calendar, but not monarchy; hammams will help); optics is a prime target
Cities: 5 cities, 19 population
1 GP farm (capital), 1 production city, 3 commerce cities (2 news); 11 potential cities
Units: Small army, 4 workers
Economy: 3rd GNP: +51


Techs: Teched mostly to maths, currency, CoL, calendar; 16 techs; no monarchy, no IW yet (ignored religious techs)
Status: Game not finished (played for exercizing)
De Gaulle, 10 AD
Situation: isolated again; need to solve health problems (few health ressources); optics is a prime target again; plan was to make a wonder-heavy capital, beginning with stonehenge obv; lots of great generals born overseas
Cities: 4 cities, 24 population
1 Wonder city (capital) (producing some units), 3 commerce cities; 12 potential cities, not really good cities (lots of desert)
Units: Small army, 3 workers
Economy: 1st GNP: +59




Techs: Teched to the literature path (lots of good wonders); maths, aesthetics, currency, literature; 17 techs; now beelining optics/astronomy
Status: Game not finished
Pericles, 25 AD
Situation: on an island with frederick; ponnies, but no copper for me, and he settled his second city without copper in his inner ring, so chariot-rushed him. Now isolated; future health problems (few health ressources and flood plains), no happy problems (gold, gems, silver, whales, ivory, but n calendar); stone near a production/forest capital, so scored pyramids after the rush, and want great library in GP farm (ex german capital) to settle great scientists
Cities: 5 cities, 27 population
1 production city (capital), 3 commerce cities, 1 GP farm; 14 potential cities with few land tiles
Economy: +52


Techs: Teched to AH, literature; war slowed me down; have maths, aesth, literature, no monarchy, no IW; 17 techs; beelining optics (again!)
Status: Game won by space race in 1940, after a try at diplomacy win
Frederic, 10 AD
Situation: alone on an island, with hammurabi and ashoka reachable by coast, each on their own island; GP farm capital, 2nd city production (little bit too far), and 3rd city (commerce) late, so my economy tanked for a while; beelined alphabet, and I'm back on my feet.
Units: Small defense army for barbs, 4 workers
Cities: 5 cities, 18 population; few ressources, don't know yet how to solve that
1 GP farm (capital), 2 commerce cities, 1 production city; 11 potential cities
Economy: 1st GNP; +77




Techs: Teched to potery (3rd city with FP), IW (jungle), and alpha; got a bunch of techs, and monarchy/aesthetics by trading currency; 19 techs;
Status: situation open; possibly out-tech my neighbours before taking them down (good tech pace); game not played
Willem, 40 AD
Situation: 5 civs continent; jungle then Monty/Pacal to the north, Gilgamesh close on the west, Charlie too close on the south. Block gilgamesh expansion in my direction, and chariot-rush charlie (no copper for either of us); oracle monarchy (with marble), then gilga declare war (was planning to invade him) sending 3 units... lot's of potential ressource (after I own my continent)
Cities: 5 cities, 31 population; 3 production city (including apital), 2 commerce cities; 19 potential cities south of the jungle
Units: Invasion army (13 swords, 9 cats, + archers and chariots for defense), 6 workers
Economy: 2nd GNP (in the middle of an invasion!); +28




Techs: Teched to AH, BW, pot, and then priesthood, monarchy (oracle), IW, maths, construction, currency, CoL; 19 techs;
Status: Game in progress; took over gilga, and am attacking Monty; expected win by domination after having taken my continent; I'll just have to attack the remaining 2 civs.