Gamestation's ##possible Kill

vorshlumpf

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I don't know if I've got the math right, but using the combat calculations explained in this thread, that warrior had approximately a 0.0000338% chance of killing Orthus without getting injured himself. Yikes.

- Niilo
 
Nikis-Knight said:
Move over Branding, there's a new hero in town!!
Move over Cassiel - there's someone here to replace you as leader! :)

- Niilo
 
Wow a whole thread created over one kill. If you guys thought that kill was crazy, I reloaded the game and got an even crazier result, my scout killed Orthus. I remember reading that the woodsmen promotion had been modified to actually increase the strength of someone attacking either from or into (can't remember which) a forest/jungle. Could it have accidently affected all defense modifiers to be carried over but not be listed?
 
Gamestation said:
Wow a whole thread created over one kill. If you guys thought that kill was crazy, I reloaded the game and got an even crazier result, my scout killed Orthus. I remember reading that the woodsmen promotion had been modified to actually increase the strength of someone attacking either from or into (can't remember which) a forest/jungle. Could it have accidently affected all defense modifiers to be carried over but not be listed?
woodsman gives a bonus only when defending a forest/dschungle or attacking a forest/jungle
(attacking from that jungle gave no bonus-you just had rip roaring odds)
 
Yes, if you look at the combat log, your warrior was doing 11 HP damage with each hit, and hit Orthus 10 times in a row. That fits with the relative strengths that are shown in your screen shot.

Orthus, on the other hand, would have inflicted 35 HP per hit, and would only have needed 3 hits.

- Niilo
 
Aww I thought I might have been on to something. Oh well, at least it can't be doubted that you should always have a backup plan in a military conflict, even if your people are 8 times as powerful as the enemy.
 
Sureshot said:
a unit managing that feat (or any battle with 0.0000338% odds) should get the heroic promotion :p
I've always thought that units that get up to a certain threshold (100+ XP) should get access to some promotions that others can't get.

- Niilo
 
How about 50 + XP in one kill gives Heroic str 1 promotion; 100+ Xp in one kill gives heroic str 1 & 2.

And I guess it was bound to happen eventually. 0.01% means in one win in 10,000 battles at those odds. How many poor warriors has Orthus slaughtered since FfH 1?
 
Nikis-Knight said:
How about 50 + XP in one kill gives Heroic str 1 promotion; 100+ Xp in one kill gives heroic str 1 & 2.

And I guess it was bound to happen eventually. 0.01% means in one win in 10,000 battles at those odds. How many poor warriors has Orthus slaughtered since FfH 1?
ya something like that would be good. itd be nice especially for underdogs, since theyd be fighting odds against them already, but if they got lucky they could get heroes out of it :D
 
Man after some testing of things I just found out why I kept winning when I attacked Orthus even though my chances were 0.0%. This is going to sound really lame but the reason was because that game was meant for me to test something out so I had set the difficulty down to settler. Apparently there is a code or something with settler to warlord difficulty which makes the player automatically win any attack against a barbarian unit. Defend is another story. Found that out after creating several games from settler to warlord difficulty and being able to kill barbarian Meshaber, Avatar of Wrath, and Mithril Golem without recieving any damage while using a warrior or scout.

Guess I kind of wasted everyone's time with that so I apologize for that.
 
Gamestation said:
Man after some testing of things I just found out why I kept winning when I attacked Orthus even though my chances were 0.0%. This is going to sound really lame but the reason was because that game was meant for me to test something out so I had set the difficulty down to settler. Apparently there is a code or something with settler to warlord difficulty which makes the player automatically win any attack against a barbarian unit. Defend is another story. Found that out after creating several games from settler to warlord difficulty and being able to kill barbarian Meshaber, Avatar of Wrath, and Mithril Golem without recieving any damage while using a warrior or scout.

Guess I kind of wasted everyone's time with that so I apologize for that.
... it's like you just killed Santa Claus... :cry:
edit: ;)
 
Nikis-Knight said:
... it's like you just killed Santa Claus... :cry:

Whoa jeez I said I apologize. At least we all know that there is such a code or condition or whatever so maybe someone might decide to make some kind of unpredictable trigger to make use of the code so that it SEEMED like you were going have to commit suicide only to have the unit come out super uberized.
 
Talking about impossible odds: Once I had a fight on monarch level, where a barbarian lizard man with no promotions killed my Combat 1 Hill Giant on a plain. *sob* Incredible depressing. Especially because he captured one of my cities the turn after. :-/
 
Barbarian lizardman actually has pretty good odds against your hill giant.

Lizardman: 6 strength. +100% vs Animals (Includes all members of Beast combat type)
Hill Giant: 7.2 strength. +20% (Combat 1)

Also, if I interpreted the thread about combat odds and mechanics correctly, bonuses against specific units increase in power when attacking units of that type who are higher in strength than you.

But I'm not 100% sure of that bit.
 
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