Hm, never thought about "vs Animals" as effective against beasts, but nice to know. But there is a little flaw in your calculation, Grillick. Just checked the Civilopedia and Hill Giants are melee units, not beasts. Should change the odds dramatically.
I'm pretty sure Hill Giants are Melee (I've got Shock-bonuses against the Stooges in my current game). Don't know about skeletons though. But I think it is possible to set a default AI type to a unit independently of its unitcombat type.
I recently tested this in the worldbuilder. The "vs animals" scouts and rangers get works against skeletons and giants. But the "+25% vs animal units" you get from the subdue animal promotion does not work.
Oh and shock works against giants but not against skeletons.
I recently tested this in the worldbuilder. The "vs animals" scouts and rangers get works against skeletons and giants. But the "+25% vs animal units" you get from the subdue animal promotion does not work.
I recently tested this in the worldbuilder. The "vs animals" scouts and rangers get works against skeletons and giants. But the "+25% vs animal units" you get from the subdue animal promotion does not work.
Oh and shock works against giants but not against skeletons.
I want to say that losing on 99.9% is still possible. And winning is still possible with 0.01.
I would love it if the unit was simply given the "hero" promotion and a little screen came up with which to name the unit. (Prompting you instead of merely letting you). Just merely having grand "normal" units climb the latter to hero status is just too cool.
Instead of XP questions - maybe anything under 1% odds gains you the hero promotion. Which would mean you'd have to have 100 battles AT 1% odds (how often is that?) before you are likely to win once. Then a little hero emerges from the rubble. Fantastic!
-Qes
EDIT: I have this wonderful notion that whenever a unit "gains" the hero promotion the "Zelda" theme song should play. What could be more heroic?
Yeah, so they play on settler and get 100 heros. But honestly if your playing settler your prolly not playing to exploit. If your playing to exploit, your prolly not playing settler.
Plus is it possible to take that little settler-barbarian code out? That seems a bit rediculous.
And the grigori still would have I hope, the normal unit monopoly. Becuase it'd just be "too rare" for normal units to become heros.
-Qes
could make it so theres one special hero who only appears in the game if someone wins at 0.01 odds, but only once, so the first person to win horrible odds gains that hero
could make it so theres one special hero who only appears in the game if someone wins at 0.01 odds, but only once, so the first person to win horrible odds gains that hero
That sounds reasonable. But, at the same time, anyone who wins those odds, SHOULD be treated to a feast!
at 0.01 odds its so unlikely that A) it'll almost never happen B) its not drool worthy and C)if it ever happened, youd be desperate to see if you could get it to happen again (and it wont). It'd be PURELY flavor. Prolly not worth putting it in.
-Qes
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