Gamestation's ##possible Kill

QES said:
That sounds reasonable. But, at the same time, anyone who wins those odds, SHOULD be treated to a feast!

at 0.01 odds its so unlikely that A) it'll almost never happen B) its not drool worthy and C)if it ever happened, youd be desperate to see if you could get it to happen again (and it wont). It'd be PURELY flavor. Prolly not worth putting it in.
-Qes

I'm thinking, bringing back Armies and Great Leaders from civ3 (combined strength and such).

Think of an army of Adventurers :D
 
Nikis-Knight said:
Only we'd have to call them partys. And when you added a unit to one, it'd play the ff "join party" music.

What music would that be?

Party like its 1999? Fight for your right to party? Stayin alive?
-Qes
 
Nikis-Knight said:
No from final fantasy when a new character joins the party. But stayin alive might work if you added a disciple, I guess.

Maybe the Lanun should have the "In the navy" song for joining up in the "party"
-Qes
 
Hm... Actually I like the idea of normal units being able to be promoted to heroes
Or what about some heroes coming up as great people
Like if you get a great person there is a chance it will be a normal one or a hero related to that area
Like a great prophet could inset be a holy warrior hero or something simmiler.
I just thing the training of a hero feels a little silly and unheroic.
But that is me.
 
Barbarian lizardman actually has pretty good odds against your hill giant.

Lizardman: 6 strength. +100% vs Animals (Includes all members of Beast combat type)
Hill Giant: 7.2 strength. +20% (Combat 1)

Also, if I interpreted the thread about combat odds and mechanics correctly, bonuses against specific units increase in power when attacking units of that type who are higher in strength than you.

But I'm not 100% sure of that bit.

bonuses refering to your enemy are counted negatively against your enemies score
(-80% for the giant, calculated as 100%/180% for the giant)

lizardman 3 str
giant...... 3.33 str(repeating)
 
*Raise Dead*
I'm afraid that you'd have to be a very high level in order to use Raise Dead effectively in this case. Obviously, Resurrection was used, or perhaps Wish.
 
Hm... Actually I like the idea of normal units being able to be promoted to heroes
Or what about some heroes coming up as great people
Like if you get a great person there is a chance it will be a normal one or a hero related to that area
Like a great prophet could inset be a holy warrior hero or something simmiler.
I just thing the training of a hero feels a little silly and unheroic.
But that is me.

I think, instead of having a separate type of great person, the Grigori should have unique versions of each great person, each of which can upgrade into a different base unit.

Engineers become warriors, bards become scouts, sages become adepts, prophets become prophets, and merchants become horsemen.
 
Not bad, but I don't see why Engineers should become warriors. It would make much more sense for them to upgrade to "mechanical" units, i.e., ships and siege engines, that could use their technical know-how. I also don't see why Great Prophets should become prophet units, since the agnostic trait makes these unbuildable and unable to upgrade to religion-specific disciple units. It would make more sense for them to become melee units, since that line eventually leads to the Gregori's special disciple unit, the Luonnatar.
 
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