My apologies, I meant all the different type of skins for generic units.
Thanks, I hadn't seen it.
Thanks, I hadn't seen it.
I think that's now all of the updated governors.
Someone mentioned it in the livestream thread, so I thought I'd add it here:
Democracy and Communism are changed
View attachment 515849
Btw. Liang the Surveyor is missing some parts of her bonuses:
Also Refining is a new tech in the modern era.
- Aquaculture: The Fishery unique improvement can be built in the city on coastal plots. Yields 1 Food, +1 Food if adjacent to a sea resource. Fisheries provide +1 Production if Liang is in the city.
- Parks and Recreation: The City Park unique improvement can be built in the city. Yields 2 Appeal and 1 Culture. +1 Amenity if adjacent to (lake or ocean). City Parks give +3 Culture if Liang is in the city.
Maybe an attempt to stop people from venue-hopping governors?
A new wait for the late game warmongering strategy? That +50% with facism could make quite a few GDR's, fairly quickly I'd bet.Someone mentioned it in the livestream thread, so I thought I'd add it here:
Democracy and Communism are changed
View attachment 515849
A new wait for the late game warmongering strategy? That +50% with facism could make quite a few GDR's, fairly quickly I'd bet.
Someone mentioned it in the livestream thread, so I thought I'd add it here:
Democracy and Communism are changed
View attachment 515849
Someone mentioned it in the livestream thread, so I thought I'd add it here:
Democracy and Communism are changed
View attachment 515849
Someone mentioned it in the livestream thread, so I thought I'd add it here:
Democracy and Communism are changed
View attachment 515849
Likewise. Maybe they wanted to make Neighborhoods relevant again? The last Democracy update kind of made them completely pointless...As someone who enjoys developing large cities, this change to Democracy is rather disappointing.
LOL Hilarious that Fascism still reduces war weariness. The real fascist countries were hit horribly by war weariness, especially in Europe.
They were also horribly inefficient at military production, too, compared to their democratic and communist opponents. So that bonus is also a combination of game play effect / imagined history.
The +5 strength per unit I agree with. Only 50% of the normal penalty for being damaged would also make sense. And maybe a loyalty bonus to cities from nearby friendly military units.
re Democracy, would have been nice to see a bonus to Population based culture.
LOL Hilarious that Fascism still reduces war weariness. The real fascist countries were hit horribly by war weariness, especially in Europe.
They were also horribly inefficient at military production, too, compared to their democratic and communist opponents. So that bonus is also a combination of game play effect / imagined history.
The +5 strength per unit I agree with. Only 50% of the normal penalty for being damaged would also make sense. And maybe a loyalty bonus to cities from nearby friendly military units.
re Democracy, would have been nice to see a bonus to Population based culture.
Not quite, Germans did not feel the strains of war, rationing and general effect of the conflict on everyday life until the final years. Bombings aside. The leadership at the time was very mindful of the need to keep civilian morale up and wanted to avoid what happened in 1918 and 1919.
I think the bonuses make sense. +50% military unit production just means that all resources are put to military and all else is secondary. Communism and Democracy get production bonuses, but they can be used to other things as well. Fascism doesnt get bonuses to any other type of production so its balanced.
Axis powers couldnt change the fact that they had less population and resources. They pretty much faced impossible task.
My understanding is that on an efficiency ratio, German industry did not keep up with the gains by their democratic opponents or even Russia. And Italy and Japan never got close. So it wasn't just their smaller populations. Their military and general production per pop lagged their opponents. However, on a solider by soldier basis or tank by tank or plane by plane, the German forces were generally more efficient. That efficiency in the field masked the terrible inefficiency in the factories.
since the war was won by the democratic forces , civilization should follow suit and have an OP democratic government and no other government even viable?
they need to balance it to give some kind of choice and they are trying at least. With some many victory types a few should be selecting another government type?
How much of that was due to lack of raw materials, or just having their factories bombed constantly? Other countries, even England didn't have to deal with that much bombing. I admit I don't know too much about the civilian side of Germany during the war. So I am curious what the problem was with their industry if not the above mentioned things.