Meanwhile other improvements like the Mekewap compete against farm adjacency, against mine>IZ adjacency, against woods/rainforest + lumbermills, against CS UIs and against every land district and wonder in the game (minus Machu Picchu)
No, no, no.
compete against farm adjacency -
FALSE
in fact the biggest nonsense I have ever read in this thread.
Farm adjecencies for triangles comes at Feudalism. Mekewap get +1 production and housing with Civil Service, so very early, the same tier as Feudalism. BONUS INFO Mekawp get the first production and housing boost before polder and outback stations are unlocked! So let us check what we can get:
Any case farm triangle: 3 times farm = +3 food, additional 3 for adjecencies, so +6 in total. And 1,5 housing.
Cree case, CS instead of Feudalism:
3 resources farm triangle makes no sense, as you will want place 3 Mekewap around making the scenario below tripled
2 resources possible farm "triangle": 2 farms and Mekewap = +2 food farms, +1 food Mekewap, total +3 food.
BUT +2 production, +3 housing (!!!)
AND Mekewap can be placed on hills, farm early cannot.
AND it can be placed in line, not necessairly in triangle. This is trading 3 food for 2 production and double housing and much more flexibility. Because the way Cree works (minimum +8 food from trafe routes in medieval, often more), you don't feel the loss of 3 food, but what is crucial for Cree strategy, you get crazy more housing and production And it does not require triangles of flat terrain.
1 resource - similarly to above, but you want to place Mekewap so it touches also other resource, even stone, deer, whatever
no resources flat triangle - why would anybody build farm triangle instead of district triangle there, especially Cree? Anyway, no resources, no Mekewap needed so no competition.
In my understanding, competition is where you have doubts whether place one improvement or the other. Please my beloved crusader explain me, WHERE is the competion between farm triangles and Mekewap? Either there is no competion (no resources) because you don't place Mekewap, either there is no competition, because Mekewap eats for breakfast any farm triangle with resources on triangle. If you ever played, Cree, you would know.
compete against mine>-IZ adjecency
FALSE
another nonsense. IZ are built for aqueduct+dam+strategic resources adjecencies, not for mines adjecencies. Quarries are also +1 for IZ, but this case you simply build IZ and Mekewap the other side. The very specific case of minor value easy to overcome
compete against CS UIs
MOSTLY FALSE
Most of CS UIs are trash. moai are sometimes good on prmordial map and Cahokia is probably the best one. But Cahokia mounds get adjecency from districts, Mekewap from resources. No competition between these two. Cahokia competes with Parideaza, golf, mission, but definitely not with Mekewap
compete against any land districts
MOSTLY FALSE
You want districts in clusters. You dont get districts clusters between resources and luxuries cannot be harvested. You place districts one side, Mekewap between resources. Later as Mekewap are getting stronger you may probably replace some tiles improvements - probably farms, but hey, you need 5 (campus, theatre, commerce, IZ/holy site, maybe aqueduct), the most 6 land districts per city. This is less than tiles within first cultural ring and you have 2 bigger rings for your disposal.
compete against wonder in the game
SITUATIONAL
Sincerely, how many wonders you build especially early game on deity? Though I understand it may be a problem on Chieftain.
You really need to understand that Cree work other way than most civs. For example in terms that the last thing you should worry about is farm and especially farm triangles. Both unique abilities + Mekewap make Poundmaker's main concern is not food, but housing.
Extreme internal routes make Cree reach 10 pop in
any city earlier than any other civ (unlike Inca, where extremely fast growing cities are limited to mountainous areas), so can lock districts earlier for cheaper cost, competeing with Germany, but unlike Germany, they get free tiles and are far richer to buy any tile for district. This crazy growth would be stopped very early if not Mekewaps. Mekewap give crazy amount of housing very early on, and crazy strong production and some gold.
This ALL BEFORE for example polder is even unlocked in its basic form!
Mekewap finished 3rd last time because simply it is THAT strong. It is so strong, that received a nerf in GS, so cannot be built on floodplains. But still downvoting it before the stage of final top10 is a madman idea.
Kampung, Mekewap, Lavra, Suguba, Basilikoi paides, Acropolis should be in top6, and no crusade would change this. These 6 simply kills all the competition here
2. Arabia - Madrasa [22]
3. Australia - Outback Station [23]
7. China - Great Wall [9]
8. Cree - Mekewap [20] 19+1 no more comments. One guy, 6 times in a row downvotes this. We should really change the rules next thread to ignore such voting
9. Dutch - Polder [3] 6-3 available later than any other UI, becaomes strong in atomic (!!!!) era, cannot be placed in every city
10. Egypt - Sphinx [10]
11. England - Royal Navy Dockyard [19]
14. Germany - Hansa [26]
15. Greece - Acropolis [27]
18. Inca - Terrace Farm [24]
20. Indonesia - Kampung [23]
22. Khmer - Prasat [18]
23. Kongo - Mbanza [5]
24. Korea - Seowon [15]
25. Macedon - Basilikoi Paides [20]
26. Mali - Suguba [24]
27. Maori - Marae [26]
29. Mapuche - Chemamull [22]
30. Mongolia - Ordu [1]
33. Ottomans - Grand Bazaar [5]
34. Persia - Pairidaeza [26]
35. Phoenicia - Cothon [29]
36. Poland - Sukiennice [21]
37. Rome - Bath [21]
38. Russia - Lavra [30]
41. Spain - Mission [22]
42. Sumeria - Ziggurat [26]
43. Sweden - Open-Air Museum [7]
45. Zulu - Ikanda [11]