Matt_G said:
Brad,
Since a heavy research strat is the cornerstone of this quick domination style, I am curious as to why there isn't a monastary in the capital?
That was part of the plan to get to Chemistry ASAP then turn off research and conquer. If Meditation is researched, then a great scientist will go toward philosophy instead of Chemistry. That is why we don't have Meditation or Monasteries.
In hindsight, I don't think it was a good choice. And if we do wind up playing a research game, then not researching Meditation was a God-awful choice.

It works out much better when running caste system. In the caste system strategy I was originally intending to use, we would have used 4 Great People for techs in this game.
Matt_G said:
I am amazed at the twists and turns and how detailed the thought process needs to be to get to our goal. Is there a table somewhere that lists what each of the Great People will research if you use one to rush a tech that takes into account what techs you have? My head is spinning!
I am probably getting into too much detail. If we were just going for domination and not "earliest conceivable domination" a la GoTM, then everything would be a lot simpler. I probably should have waited until we had played a game or two together before going with such a complex strategy.

I think it definitely would have been a good idea to leave out the Great People for techs part at least: those strategies require careful timing on the births and a lot of forethought.
Also, since we decided to try slavery instead of Caste System, we don't have as much control over the GP birth process as I am used to.
My Great Leader Spreadsheet is
here.
Use sorts in order to see which techs you will get for a great person. For example, if you want to see what you will get for a scientist, sort by "Scientist" "decending" then by "Base Cost" "ascending". After that, the tech you will get will be the first one listed that you have not yet researched but have met the prerequisites to research.