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- Mar 26, 2007
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Good idea, not sure it is possible without PA, maybe on a low level (warlord or something) where you can have a big power lead over the AI (this determines in part whether they will break free). Anyone want to test to see if it can be done first?
To get a Vassal in the first place will require a substantial Power lead over it, so I'd say the problem is getting Vassals much more so than retaining them.
Get a Hammer heavy city and put out a unit every turn. Use technically superior units, so one rarely lose even one. You're power will just keep going up. This is even possible on Diety, but it probably won't happen in the BC years.
I'd play English with both heavy Hammer and heavy Food tiles and beeline Nationalism after completing Rifling to draft as well as build Red Coats. With enough Food surplus, one could draft a Red Coat every turn or at least every other turn and quite possibly also build a Red Coat every turn or at least every other turn.
How fast units can be drafted or built depends greatly on game speed. It is quite possible, though hard, to build and draft a unit every turn at Quick speed, due both to the small number of hammers needed to build a unit and small Food surplus needed to increase by one the City's Population (which is simultaneously depleted by drafting).
However, the Research/unit movement ratio of Quick speed makes Domination very difficult due to unit obsolescence, but Normal or even Epic speed may allow a unit per turn to be made (built or drafted) from the Mid-game through to the end.
Actually, a unique unit based on a Musket might be better due to the number of Technologies required for Rifleman/Red Coats, but Red Coats would be more fun. Image Red Coats versus Muskets, Knights, Macemen, Catapults, War Elephants and even Horse Archers, Swordsmen and Axemen!
Best of all, with only one City ever, one should never have trouble paying for a huge military, though one's Research may suffer somewhat after completing Nationalism.
Sun Tzu Wu