Liberalism
With Oxford and research turned back on, we move ahead much faster. Before you know it, a familiar screen pops up:
Biology is more expensive, but Communism makes most sense. State Property will cut maintenance down a great deal, and workshops will be much better, particularly when swapping back to Caste System.
As can be seen fairly clearly above, research humped along pretty quickly with almost 1000
a turn (without a GA), and techs came online every 1-3 turns. There is a handful of Great People born too, and I use a GS and the Economics GM to start the 2nd Golden Age. One can run countless Merchants during Caste, so I am confident of getting another GM for Cereal. It's the GE that can be tricky.
With a new Golden Age, it's time for some civic changes again. Rep and Buro is a no-brainer. State Property too really. I'll run SP until we can found corporations. The slashing of maintenance costs comes in real handy with such a big Empire, and on top you get extra
and
from workshops/watermills and all cities, respectively. It's a fantastic civic. During GAs it's great to run Pacifism to pump out more GPs (and I've spread Confucianism to quite a few cities by now), and Caste makes good sense in general, and particularly during GAs so you can run umpteen GSs and GMs, plus whatever else you fancy.
GP-pumping Cities during the Golden Age
I'm not going to starve every city with max specialists, but four cities have been chosen for the task, while others keep on building infrastructure and Wealth (plus a few more units), in addition to a few specialists in most cities. All cities can't get a GP anyway, so if you run them everywhere, a lot of
will be wasted. Therefore I prefer to run lots of specialists in a few spots, which will actually be able to provide GPs in the short to medium term.
Washington
First up is Washington, the NE city. The Great Library got obsoleted with Scientific Method, but it's still a solid GP Farm. It'll get the next GP in 3 turns. It's running 8 Merchants, hoping for a lucky GM.
Aksum
Next up is capital Aksum. It's been running a few specialists for a long time, and should be able to get out the next GP after Washington. Screen says 5 turns, but that will be more due to Washington popping the first one, and Aksum therefore needs more
next. Pretty decent chance for another GE.
Massawa
Massawa is up next, possibly at the end of the GA, if not NE-boosted Washington strikes back first. It has lots of food, so is a good supportive GP Farm during GAs. Running mostly scientists here, as I could use more of those for launching later GAs.
Adwa
One more city where I'm running Merchants. I have not cut down the jungle here because it will become the National Park city. It won't generate a GP during the GA, but it will at some later point. Once Forest Preserves and the NP is up, this city will become a beast. The first preserves will be constructed next to the 'empty' tiles, to increase the chance for jungle spread onto them.
To Russia with love?
So what's up at the front? In the tech screenshot you could see that Rostov fell in 920AD, after a turn of bombarding away the walls and cultural defence. Novgorod is next.
Not the most impressive attack bearing down on it, but I'm going slow and steady here rather than pumping units from everywhere, splitting stacks and overwhelming the AI from several directions, like is more common in Conquest or Domination games. The cities should build as little military as needed, and focus on more important tasks for Space and the long haul. Besides, with a defence like that, it's not like he'll stand much of a chance.
It falls the next turn, with minimal losses.
Gah!
The hated AP strikes again, and cuts off trade ties with Shaka. I voted No, but really should have defied it. I probably brain-farted there, as I figured 5
in all cities would have been a real problem, but of course, it would just have been in Buddhist cities, and we barely had any of those. Silly stuff, and not the first time...
Amazingly, Shaka refused to talk to me for the rest of the game. He doesn't half-hold a grudge
Fast forward a few more turns, and St. Petersburg is conquered in 1070AD.
...before Moscow falls in 1100AD. A pretty good spot it is too.
Again the bloody AP strikes with vengeance, and in my stupidity I don't Defy this time either
My thinking was that I had already got the cities I wanted, so perhaps it didn't matter too much, although I did of course want to raze that former barb city in the south, to remove most of the culture pressure.
*ding-ding* Round 1 is over, and a pretty woman walks around the ring with a sign.
The Golden Age also comes to an end, and I change a few civics.
I go from Caste System to Slavery, and from Pacifism to Organised Religion. The reason is that soon we have Assembly Line and access to Factories and Coal Plants. Confucianism is spread to most cities, especially in the core, and I want effective whips to get them up ASAP. It's a game-changer, and after Factories and Power, you don't really need Slavery. But first they must get built, and that isn't cheap or fast -- hence whip till your hands bleed. Whip, I say! WHIP!!!