Thank God for 2 hour delays
*pre-turn*
switch Hareid to settler
switch Bryansk to warrior (so it can produce faster), make it a tax collector
switch Vadso to worker to begin roading
switch Bodo to settler
switch Karakjok to worker
ibt-meh...
turn 1, 460ad...
*Bergen spear--marketplace
*Molde worker--worker
*Birka spear--brax
*Stavanger warrior(?)--worker
*Odense spear--settler (for the far island)
I started off by getting workers to road to Carthage (or Neo Scandinavia for formal

). Noticed our one island has too many elite ACs over there, I'm gonna go ahead and bring'em home. However, after dropping off a warrior/spear pair on big island, it occurs to me that we're losing money FAST! What to do, what to do? JA KLAR, I'll trade Germany our outdated writing for all their 138 gold. Nice, Arabs have feudalism, we'll get from GL in no time.
ibt- deal w/ Arabia for their spices ends... oh no.
Trondheim and Copenhagen riot! D'oh :slay: ...
turn 2, 470ad...
switch Copenhagen's temple to marketplace (vetoable)
I guess war MUST come if we are to survive. I demand all of Carthage's 20 gold (they cave) and I say "yoink!", we catch each other's eyes, LAUGH OUR ASSES OFF, and I declare war.
Celts sign MA vs. Carthage fo' free, something must be different this time?
ibt- 3/3 warrior kills 2 barbs, 4/3 promotes, 2 Russian galleys spotted near Bryansk
turn 3, 480ad...
*Trondheim aqueduct--mp
*Oslo spear--worker
Update our palace, I gave it grass

, and knock a barb hut fo mo money. I send a mighty 2/4 warrior to attack 2/2 barb and die :/ . But....
6/6 AC v. 3/3 Numidian Mercenary, 3/2
5/5 archer v. 3/3 NM, 3/0 (woot)
Oea Captured! --brax
5/5 AC v. 3NM, 2/5 {BlArGh}
4/5 AC v. 1/3NM, 1/1
Capture Sabratha and sink a galley (or 2?)-- spear
Already our Gpt is eveing out, not quite enough though...
ibt- 4/4 curragh kills 2 barb galleys, 4/2 promotes and those Russian galleys run away
turn 4, 490ad...
*Reykjavik temple-spear
sending ACs to take/destroy Cirta
ibt- AC produced (we keep making these until metallurgy, PWN)
Celts
CAPTURE UTICA from Carthage!
turn 5, 500ad...
*Delhi settler--spear
*Birka brax--ch
palace once again expand, produce the almighty right wing.
I founded the city of Farsund --worker , now there is only 1 or 2 more spots to make a city. Sending more ACs and galleys to help assault Carthage
ibt- Carthage galleys moves near Farsund
turn 6, 510ad...
*Bombay settler--brax
*Vadso worker--settler
4/4 spear v. 2/2 barb (NOT ON A MOUNTAIN), 0/4 OMFG!
ibt- woot, learn Feudalism from GL
Carthaginian galley runs off, I'll follow.
turn 7, 520ad...
*Karasjok worker--settler
Our silk road connects to Oea, and.. omg...look...
That's a little too scary, looks like Celts will be inevitably next in our path o' destruction.
ibt- learn Engineering, begin Invention (ALMOST 50 TURNS!)
turn 8, 530ad...
*Oslo worker--galley
*Bryansk warrior--spear
3/3 galley v. 4/4 Carthage galley, 4/2 promotes
ibt- sign RoP w/ Celts, Arabs begin Sun Tzu's
turn 9, 540ad...
*Bombay brax--pike
*Stockholm galley--pike
begin cuttin' some trees for better use of grassland, moving more galleys to Oea.
ibt- AC produced
turn 10, 55oad...
*Stavanger worker--harbor
*Odense settler--galley
*Hareid settler--pike
6/6 AC v. 3/3 NM, 3/4
Cirta captured! --spear
The Arabs now know monotheism, we could really use that to begin Chivalry... I don't know about you but Knight's of Templar sound REALLY GOOD right about now...
Russia has horses for trade, remember this when we need to start producing knights! Otherwise all you need to do is figure our the economical problems and how to take Carthage/Celts..
Here is a pic of their land, take notes on a good route (I say take the capital first, what say you?)
In the year 55o