T96:
Event Log: [ed note: let's rope some of the BUG modders over here to get a autologger for events

]
Foreign Delgation: 55 wood, 300something beakers
Our Peace is Over: no groveling for us; we're at "truce" w Rome now

The Walk: new Ambition: research Cohorts and Martial Code (I marked them on our tech tree)
Dead/New Ambassador:
Land of Hairy Men (I feel both seen and offended): Menkaure's still on walkabout for 600g; it's a gap year blog thing; you wouldn't understand
I grant RIPME (lol) to the Amarna family as they only have 2 cities so far, and find a nice gov:
I also put governor's in anywhere I found a vacancy or built one during my set, too.
Burial Mounds: I decide to NOT loot the Danish burial grounds just to up our Disc to 0 from -1.
Hey, also, why's he got that hat on? What's he hiding under there? SPT?? little side pony tail action??
T97:
Our Chancellor died, and I selected the least mediocre candidate. She's 67, so Oz will probably find a new one. We got some governor promotion events, as well as Dragon Bones, which netted us an Archer and Axeman. When we get orders, I look forward to moving them.
and of course:
First time for that one! My compliments to the chefs.
t98
More gov'r promotions (this was a theme for my set), and Duke Narmer finished his Tactics study. I probably should've stuck him onto a unit. For Laws, I opted to take Constitution over Tyranny as we seem to be doing very well on shields, i like the +4g per specialist and want to look into Decrees. (note: i promptly forgot about decrees

)
We also are going to try and assassinate another Carthaginian, and Hatty takes a trade mission to Babylon, in honor of Our Guy, J.
t99
Babylon loved that so much they wanted us to declare on Rome, but I said no . . . for now. Duke Tut (not as catchy as
King) gets +2 CHA from an event, and Prince Menkaure ends his exploring and becomes Blessed. So he's got that going for him.
Which is nice.
Karalis came out of revolt and I gave it to Amarna again. I wanted to try and get some more Monasteries and Temples built in Amarnite cities to get those boni for the empire.
t100
And the Danish want to marry one of their daughters to our family!?! Um, no thanks.
That's basically it. I'd love a way to consolidate the info from the events; I guess as the first SG for the game, we're workiing out some kinks.
I founded a couple cities, build plenty of specialists when I could, and started a few more settlers.
On the military front, I made progress in moving forces to the north to wipe out the Carthaginian cities up there, while also trying to move our militia out to the city sites and relieve the military that's there now.
I also healed our army and brought some back from the island for now. We're almost ready to take another city in a few turns, and I'm not sure there's a reason to stop? so . . .
I should've grabbed a couple shots of the fronts for you all; sorry about that
