preturn check:
War weariness is beginning to show. celts are willing to give us Augustodurum or Agedincum for peace, I will continue to attack them for some turns and see if I can get something better.
We need to build more military, most of our cities are very poorly defended. And we sure can afford it, Feudalism sure can support a large army.
Switch Leptis minor from temple to harbor, wasting some shields but connecting our gems.
Switch Stavanger from galley to temple.
Switch Bryansk from library to temple.
Sink a celt Galley.
upgrade cats to trebs.
Shifting around some troops to prepare for attack.
IBT - Utica: Heroic Epic->pikeman. Order restored in Oea, which starves. Leptis minor:Harbor->temple.
(1) 1210 AD - Now when our gems are connected, we can zero the entertainment. Some entertainers return to normal work.
We reclaim Batsfjord with a berserk.
AC kill a strolling pikeman.
A 2/4 berserk captures Nora, the current celtic capital. Camulonudon is their new capital.
The cost for Metallurgy dropped drastically, England and Arabia already have it.

Using a scientist we can zero the research and harvest 155g this turn.
Gathering an attack force of 4 ACs near Theveste.
IBT - We get Metallurgy. Soz is now obsolete. Start researching military tradition.
Delhi: Berserk->berserk. Palace expands.
(2) 1220 AD
AC kill a strolling MDI.
Theveste: They lose 1 pikeman and 1 spearman, we lose nothing, Theveste falls. Two resisters.
Military tradition will be finished in 11 turns at -6gpt.
IBT - a celtic archer kill our AC guarding 2 trebs on a hill outside ... and the trebs are destroyed! Bummer!
Hareld: berserk->berserk. Karlstad: galley->temple.
(3) 1230 AD
Hadrumetum: They lose 1 GS and 1 archer, we lose nothing, Hadrumetum falls. 1 resister. capture 2 workers.
The northen half of the Celtic continent is secured. Now our incense is connected.
An AC capture another 2 workers.
Alesia: We lose 1 berserk, didnt even scratch the pikemans helmet. They lose 1 pikeman.
Camulonudon: They lose 2 pikemen to our berserk army. A berserk army, that's so cool.
AC kills the treb destroying archer and a great leader, Hubba, appears! I send him back to our homeland as I hope to be able to use him for the military academy.
The last jungle on our home continent is cleared.
Whip a spearman in Nora.
England and Arabia have Banking and Astronomy, but they won't sell it at any price.
IBT - Trondheim: berserk->berserk. The resistance in Hadrumetum ends.
Nora:spearman->pikeman.
(4) 1240 AD - Camulonudon: They lose 1 spearman, the city falls. 2 resistors. Capture 1 worker. Richboro is their new capital.
Alesia: we lose 1 berserk.
AC kill a MDI.
IBT - Oslo:berserk->berserk. The resistance in Camulonudon ends. The arabs are building Newton's
(5) 1250 AD - AC kill a MDI.
Alesia: they lose 1 pikeman, the city falls. 1 resister.
IBT - Bergen:berserk->galley. Molde:temple->settler. The resistance in Theveste ends.
Alesund:temple->pikeman.
(6) 1255 AD - berserk capture 2 workers. Galleys filled with grinning berserks are approaching Richborough.
IBT - Bombay, Madras: berserk->berserk. Karachi: library->pikeman. The english are building Newton's.
(7) 1260 AD - Richborough: They lose 3 pikemen, we lose nothing. The city falls. 1 resister. Verulamium new capital.
IBT - Reykjavik:berserk->berserk. Aarhus:temple->pikeman.
(8) 1265 AD - Verulamium: they lose 2 spearman, we lose nothing. The city falls, capture 2 workers. 2 resisters.
Our army kill the last MDI, the celtic continent is secured!
IBT - Leptis Magna riots, war wearinnes is rising again. Palace expands.
(9) 1270 AD - Two ACs land on the last celtic island.
IBT - Trondheim:berserk->berserk. Bergen:galley->galley. The resistance in Richborogh, Alesia and Verulamium ends. Birka: marketplace->library. Odense: berserk->marketplace. Hareid:berserk->aqueduct. Tromso, Hammerfest:temple->pikeman. Fauske: berserk->pikeman. Lillehammer:warrior->temple.
(10) 1275 AD - AC kills the defending spearman and Augustodurum is captured, 1 resister.
OK, the celts are defeated all right, but I will not be the one the deliver the last blow.
There is a strike force of 3 ACs standing by to eliminate their last city.
We now control the entire southern hemisphere.
The former celtic continent:
Hubba is standing by in Hareid, ready to build the military academy in a good city as soon as we get Military tradition.
we should buy, extort or steal our way up some techs as we have a huge prebuild, currently 533 shields, ready in Copenhagen. Any tech we get, we will be able to build the wonder. We just need to decide which one we want.
We will get military tradition in 2 turns, we could probrably use that in some trades.
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