GCF1 - Vikings

I took it that gunnerxtr had stepped down from this game for a while?

Until he says different I think we'll have to manage without him.
 
consider this... a got it.
 
Before I begin, should we think about moving the palace? Celts/Carthage island is reeeeally good, but that would leave our wonder cities corrupt. It may sound stupid but I just thought I would ask before starting ir' up.
 
Well, it would interrupt our production and stir up the flow of units, but it could of course do wonders in the long game. I don't know, I think it's a bit late in the game to do that.

Question: can the palace be built with a leader? If not, I think the game will be near an end when the palace eventually is finished.
 
A MGL... no it can't :(

A SGL... yes it can (or so I've interpreted) and yeah, we can probably whip this game to the max by the time we get it, but you never know until it happens :D
 
Bump for cizzlewalk. Any progress?
 
argh, yea I'm here!

Welcome back gogf :thumbsup:

I was gone the ENTIRE weekend hoping to play Friday, but I left MUCH earlier then expected and couldn't say anything here. I should have turns posted tonight though.
 
Sorry guys, I couldn't post tonight, but tomorrow afternoon will be the release date for my turns (PROMISE)! Right now I'm more than half way done and have a question, England is offering 66 gpt and 250 gold for Economics... should we trade em? We WILL have Smith's before they do no matter what (unless SGL :groucho: ) and we could REALLLLY use that money for getting railroads quickly! I plan to make the trade, unless anyone else thinks otherwise.

*BTW, we are obviously InDUsTri@lizeD :borg:
 
I say go for it.

When a wonder is built, the price for the tech drops quite drastically so if one is to sell the tech, it should be done the turn before the wonder is finished. Of course there is a risk but there is also a reward.
 
Once again, sorry for that LOOOONG delay!

*Pre-Turn*
It's turn 274? Guess we got mixed up somewhere, so I'll just take 11 turns of my own :D
Begin with some MM'ing, man I hate our core! Trondheim will begin the pre-build to Smith's. Notice Oslo (tundra outer core) is building an aqueduct. Sorry, not gonna happen... switch to the first (of many) courthouse (ch) builds. Then I take note of how we're building knights, when cavs are up?! Begin the switch there too. I also switch Copenhagen to a bank (useful later).
Finally, I switch Carthage to a settler (one more spot in the north).

Diplo time-
Russia is eons behind us, but Arabs and English are industrialized? Trade excess furs to England for WM, 2gpt and 140 gp.
I do this since I think we should head for Arabia next, due to the fact they have a better chance at getting oil, are a little closer to our ships AND have Leo's in Damascus (very useful!). But our army is in shambles, not like it once was back in the glory days of the Indian and Celtic wars!
I will soon disband some of our useless units (galleys and such) and prepare our modern navy (and some of our cav army).
*Note: we have 174 units our of a possible 312, no worries there!*

ib- Germans capture some loose workers
*Entremont Temple--Musket
*Bombay Galleon--Harbor(oops)
*Copenhagen Bank--Cav
*Barka Pike--Galleon
*Hammerfest Pike--Worker

turn 1, 1425 ad...
Move some zerks, then...
4/5 zerk v. 3/3 spear, 3/1 victory
4/4 zerk v. 3/3 spear, 3/0 victory
Leipzig Captured
Germany Assimilated
Meh, not even worth a pic :D...
Leipzig--Temple

Move some more workers to prepare for steam power. I then go about disbanding anudda galley and upgrading anudda. I look towards Celtica and spot a perfectly good ZERK ARMY! I...WANT...THAT! Move a new galleon in its direction.
Upgrade 2 caravels and disband 2 more galleys fo' shields. I then upgrade our ONLY treb to a cannon. To make up for money issues I drop science down 10% again, hopefully Smith's will help us out here a lot (I'm projecting +30 to +40 gpt).

ib- Like EVERY turn my game, lots of ship movement
*Odense Lib--Ch
*Vadso Pike--Cannon

turn 2, 1430 ad...
Upgrade a knight. Then, following the trend, upgrade a caravel. I get tired of not being urbanized and being FORCED to work the land, so I do something brash... I trade England our Incense, Ivory, Silks and Gem for Theory of Gravity and 123 gold.
We Are InDUsTri@lIzEd :borg:
I now know for certain both nations have rifles, since they understand only the techs of nationalism and WON'T trade for anything. At the rate we're going, it is obvious... we must become COMMUNIST. Think about it, very little corruption, 6 unit support no matter what city size and SECRET POLICE HEADQUARTERS! (For Celtica)

ib- *Bombay Harbor--Galleon
*Oea Galleon--Ch
*Sabratha Harbor--Worker

turn 3, 1435 aD...
Upgrade 2 more caravels. Move lots of units and workers and do some crucial MM'ing.

ib- *Madras Brax--Ch

turn 4, 1440 aD...
Get workers to cut down trees to improve the land. Send a settler to merge at Copenhagen. Once again, I disband another galley.

ib- *Karlstad Brax--Ch

turn 5, 1445 aD...

Merge settler into Copenhagen... ah, much better.

ib- *Delhi Cav--Cav
*Bombay Galleon--Cav
*Hareid Cav--Cav

turn 6, 1450 aD...
Knock science down 10% for Economics in 1 at +25 gpt. I look at how ineffective Bombay is right now, so I decide to merge two slaves( Indian, natch) into the city (viola, 4f/2s (no, not chemistry :rolleye: )). Go about w/ worker movements and then end the turn by upgrading 2 more caravels to glorious galleons.

ib- learn Economics , begin Steam Power.
*Bergen Galleon--Cav
*Lugdunum Temple--Worker
*Karachi Cav--Aqueduct

turn 7, 1455 aD...
Disband our LAST 2 galleys, sheesh that was boring! Trondheim will get Smith's in 25, we need to RR this place FIRST when Steam Power comes in!
And now, the biiig offer, England offers 66gpt, 250 gold and WM for Economics....
and...

DEAL! [pimp]
Push science to dollar-bustin 90%, Steam Power in 12 at -13 gpt (485 in treasury).
Trade Russia our WM for 13 gold.
Trade Arabia our WM for 45 gold.

ib- Carthage expands its borders, as does the city of Risor.
*Birka Galleon--Bank
*Cirta Temple--Walls
England begins Smith's

turn 8, 1460 aD...
English are building Smitty's in Coventry, ahhhh good, a VERY WEAK shield producer! Me thinx they'll have it in 40+ turns...
We really, really need to fix up Trondheim, there are virtually NO improvements to the city!

ib- *Bryansk Temple--Brax
*Sabratha Worker--Worker (for our RR'ing)
*Karasjok Brax--Walls
*Sulcis Brax--Temple

turn 9, 1465 aD...
Upgrade anudda caravel.

ib- *Haugesund Temple--Walls

turn 10, 1470 aD...
Load an elite zerk into galleon, heading home. Then go on to disband our very last caravel in Germany (Yes, I had disbanded every unit in a city for shields).

ib- *Copenhagen Cav--Cav
*Hamburg Brax--Walls
*Hammerfest Worker--Brax
*Keflavik Harbor--Ch
Lugdunum Culturally Expands.

turn 11, 1475 ad...
Getting workers ready to RR!

*Post Thoughts*
We REALLY need Cavs and Frigs now, so focus on getting Steam Power quick and building up our main continent (obviously).
Right after Smith's, go for the regular ToE into Electronics.
We have a multitude of galleons (w/ some units/armies in them) waiting outside key cities, hoping to be loaded with CAVS!

The Hajj destined by the Axe!
 
The New Target....
new_target.jpg


The Big Problem....
average_army.JPG
 
Alright Gogf, now you're up in your own game :)
 
it's been 5 days...gogf nowhere in site (even in my game and ggf2), GingerAle better take it... unless somebody else wants to sub in for gogf?
 
Well Gingerale doesn't have an account, I'm hoping he sees this and does turns. I'll go to Gogf's forums and retrieve file if he does play (I'll check in a day or 2).
 
Yes, skip me. I'm sorry. I've been really busy. I'm so sorry. I'll PM GA at GCF. Guys, I can't apologize enough (for all my SGs).
 
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