Update:
edit: please note that updates adding new resources like this one break current stocks in savegame.
Code:
- balance: lower Materiel production ratio from Clay
- balance: raise Grain production for Watermill and Windmill, remove Grain production from all markets
- balance: raise (blank) Tablets, Scrolls and Books storage in Scribe House and Library
- add Scrolls, Books production to Library
- add Administrative Tablets, Scrolls and Books produced/stocked by Ancestor's Hall, Forum, Senate and Parliament (books only for the latter)
- add more Food yield change to Farm (+2 with Calendar, +4 with Fertilizer, +8 with Industrialization), lower base Food yield to 2 (from 3)
- add +2 Food for Farm adjacent to Rivers with Irrigation
- update rowID in the Adjacency_YieldChange table for the UI
- update and remove some Technologies description to reflect the mod's changes
- add "Worked Improvement" Event to the list of possible research contributions
- add working Farms/Plantations to Calendar research contributions
- add Stone in stock to Mining research contributions
- add Masonry Resources Class (Gypsum, Marble, Stone) and related events (Worked, In Stock) to Masonry research contributions
- add "Exploration" Research Field to Sailing (max 50%)
- override TechCivicCompletedPopup.xml file to fix half-screen alpha layer on Techs completed.
- crash fix : add a maximum limit to the number of resources displayed on the City Banner's tooltips
- add an "Empire Administrative Cost" entry to the Top Panel UI, that will be supported by the Administrative Tablets/Scrolls/Books production and stock (lower than required will lower stability when implemented)
edit: please note that updates adding new resources like this one break current stocks in savegame.
Last edited: