GEM Stage 2: Research

I'd consider just swapping them; steam power first, then industrialization.

The only change I think could work is to move the Factory (and possibly Big Ben) to Steam Power - swapping the whole techs would upset balance too much for my tastes. I suppose we could just swap the names, but I honestly don't have a problem with the status quo.

Railroads does require Steam in G&K, btw. Perhaps Thal changed something here?
 
The only change I think could work is to move the Factory (and possibly Big Ben) to Steam Power - swapping the whole techs would upset balance too much for my tastes
Well, we could swap tech-names while leaving many of the effects where they are.

It also depends on whether Metallurgy is added as a requirement. I'm really bothered by how easy it is to beeline to gatling guns.
 
While playing a game with the 1.03 beta of GEM I noticed that animal husbandry reveals ivory but you actually need to research trade as well to get the happiness bonus. I'm not sure if this is intentional, but if it is you may want to add something to trade on the tech tree to make it more clear.
 
AFAIK, luxuries like Ivory are always visible on the map, not revealed by techs.
 
AFAIK, luxuries like Ivory are always visible on the map, not revealed by techs.

Pretty sure he meant connected to camps and then to the trade network. This was an oversight in the change to making camps available sooner that the luxuries didn't connect at the same time. And I'm pretty sure Thal said he was fixing it in the next version.
 
it's pretty easy to fix for yourself actually, just open GET_general.sql, uncomment the first few lines and change archery to animal_husbandry
 
One kind of, I guess oddity, is that you can research the wheel before archery (and honestly, I usually do) but The Wheel rewards the Chariot *Archer*. Just seems kinda wierd (and base G&K does have Archery as a Prereq, I went and checked).
 
There's a lot of examples like that in the tech tree, because Civ 5 does not cross links or have "secondary" requirements like tech trees in earlier Civ 4 games. Those restrictions tend to result in odd situations. The one people cited often is Infantry/Spaceflight used to not require Gunpowder when civ 5 released.
 
I have one suggestion of Technology:


Scientific Management
Technologies Required: Combustion and Replaceable Parts
Cost: 4100 :c5science:
Leads to Tech: Mass Production(replaces Combined Arms)
Units Unlocked: Infantry(moved from Plastics)
Wonders Unlocked: Pentagon
Reason to implement this technology: The works of Frederick Taylor(who is the founder of the Scientific Management) created a whole new scientific branch,that focus on improving the use of (financial,human and material)resources by companies . His work could be appointed as the bedrock of the modern era Industry Companies,leading to the creation of the famous "Assembly Line",implemented by Ford and many other scholars started to study deeper about that,since then .
 
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