I got it.
Here is the link:
https://forums.civfanatics.com/threads/missing-religion-icons-in-new-dawn.546037/
Worked well
Here is the link:
https://forums.civfanatics.com/threads/missing-religion-icons-in-new-dawn.546037/
Worked well

The unit? Event spawns it on city ruins.please tell me where the "treasures" come from?
What I wonder is are you more likely to get the event if you have many city ruins within your borders, or do you just need one to allow the event and multiples make it no more likely?
I like tech new tech tree and building changes volkarya, before there was no point of ever getting Stargazing but now with storyteller circle and fire pit merged the standing stone is a good way to get to village halls faster.
Sailing and Pottery might need some buffs though, docks is not worth 120 hammers in the early game for 2 coins and is quickly replaced by by harbors anyway. And pottery seems really situational for extremely bad starts where there is no food and tons of plains tiles. Weaving is usually skipped too cause it's a gamble to find sheep and unlock weaver building which makes it ignored.
What if we move the Furrier up to Weaving? Right now it's at Hunting but Hunting has a lot of other tricks already.
I don't really know. Exactly where were you on the tech tree at this point? Archers have the same AI routines (UNITAI_ATTACK) that they have in BTS. The "power" number has been recalibrated (it's unit strength ^ 1.3, not unit strength) but that should make the AI less likely to attack if it sees a bigger power difference. AI is not something I can work on.Hello, played a campaign with this mod until middle ages. At this point it is just a matter of mopping up the two remaining civs. Anyway, some random thoughts:
1) why does the AI consistently attacks my doomstacks with archers? This behavior is AND specific and makes my job much easier. AI constantly wastes its forces in pointless attacks. Maybe it's miscalculating something?
It probably is mismatched. I don't think the AI knows how to use them either, but we don't have anyone who can help with the AI. You can turn this off in the Custom Game settings if you think it's unbalanced.2) field commanders are a huge player-only advantage. Didn't see the AI using them and their bonuses are pretty busted
Is this just for you, or is it for the AI? One thing that is not well-documented, but isn't hidden either, is that there is a separate slider that adjusts the Revolution index for human players. It starts off at 5 and I believe it should default to 0. It's somewhere in the BUG menu. Otherwise, expansion in the early eras is supposed to be difficult. It takes a lot to weld a large early empire together.3) Slavery-Despotism-Warlords sounds like a pretty standard government for the Ancient Era but in AND it results in unmanageable unrest.
I haven't done a lot with unit models. The Heavy Horseman and Rider units are actually imported from the Charlemagne mod, where they are the Light Cavalry and Heavy Cavalry. I renamed and revised them to create separate, coherent heavy mounted (move-2) and light mounted (move-2, ignore terrain cost, higher withdrawal) unit lines but I never adjusted the artwork.4) some models look mismatched. I had medieval looking knights (heavy cavalry) since 300 BC or so. And all my swordsmen (India) looked exactly the same, from Ancient to high middle ages (Heavy Swordsman).
Hello, played a campaign with this mod until middle ages. At this point it is just a matter of mopping up the two remaining civs. Anyway, some random thoughts:
3) Slavery-Despotism-Warlords sounds like a pretty standard government for the Ancient Era but in AND it results in unmanageable unrest.
On the other hand, would Despotism need something else to make it still usable?
This seems like it would make Warlords viable for longer but may make it too good
The reason Warlords is hard to balance is because it functions like Military civic yet it's under "Rule" category. Which means Warlords can't be buffed too much or else combining it with Warrior Caste would make military units too strong.
My only question if lowering it all the way to 1 is going too far.