Krill
Deity
Just sent this off. in hindsight i should of offered peace...cause that warrior could mess with our workers on the Gems if he heads north...Barentz can't beat him there.
Yeah, Barentz can. Unless it is a woody 2 warrior as well?
If we have to withdraw our worker for safety then so be it, but we can still get gems online in time for growth in IS with a few worker turn losses if we get sailing next, as we can finish the road last, but we would have to either build an extra axe in CK or stick to size 4 for a little longer. It may make sense in this case to stick at size 4 and build a 4 turns worker, and then grow afterwards; the worker can head off to IS to mine some of the hills. All of these possibilities though are just contingency plans, I'd have to redo some of the MM later on today, but we do have options. One of which would be to suggest to MS to head east, as we could say the north is a dead end.
Ideally either that warrior heads east and not north, or we kill it. Either works for me really...but nice idea to ask for the peace treaty, we could send off another quick pm or email if needed. If they accept that then they can't redeclare war and attack the workers...so a peace treaty would definately be useful right now. I'm pretty sure that MS have IW, but we should see shortly if they accept the cease fire. Which they should, as we could always kill their warrior...could we leverage that into a peace treaty?