Ok so that we can end turn. I think we stress our system for 1 more turn and get HBR in 1. (we did tell Saturn we could do that after all)
To Do this CK needs to build research, FC wealth, PM wealth, Sb research.
We also need to Settle Geronimo in IS and hire 1 scientist (we still grow)
This allows
IS to finish archer & grow
JD to finish Barracks & grow
And out front line TKY, Zero and DT focused on the war.
Afterwards we can then build HA & Elephants which is a huge help to us.
So what else does that leave?
3 chops go to Zero
Walls thsi turn
LB next turn (with overflow)
1 Chop goes to TKY for a chariot to defend DT.
After KAz moves we can then decide our next worker action.
We have alot of promos next turn but our units need thier

back (hence the walls this turn) Because if Kaz has more fast movers they can do a second stack on the same tile next turn.
If everyone agrees / comments we can finish this off and never actually pause the game...
I'll leave it overnight though so more people can comment.