why are we 1 in 3? they have a 10% advantage - does that give them that big an edge?
I'd attack, sure. Why have a navy if you aren't going to use it...
Kaz doesn't have Engineering yet, right? So it's 2 turns to that copper tile.
Near Zero:
How many horse archers could they have? I see 3 maces and a cat there - how many HA could they have?
I think the forces in zero should be enough to hold it for right now, especially once we get those walls up.
I'd like to leave the extra LB and spear on the hill east of TKY, move the archer in and fortify and move the chariot in. It's a weak defense, but getting the archer fortifying will help it. then we can move the spear and LB to whichever city is threatened. My guess is that they go to zero, though.
My guess is that they go to zero, though.
How long until those walls are up?
oh - if we can, I'd like clear the trees on the route to TKY - if they move on Zero, we should do that.
memphus said:wish you hadn't of said that....here we go! don't be mad if we lose
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You just now notice this? We've been insane this whole game! I think we deserve an award for it!You guys are insane.
I can't believe we won, Kaz is going to think we're cooking the game...Memphus' turn report said:Flanker (Trireme ) wins 1 in 3 odds AT your vote is awesome. As such unit renamed:
Ats Vote (Trireme )
You just now notice this? We've been insane this whole game! I think we deserve an award for it!
I can't believe we won, Kaz is going to think we're cooking the game...![]()