Ok so in depth:
1. Attack
I have been trying to figure out a way to do it. And we can try. Same philosophy as last turn. The problem is, this time our units are all injured. We don't have a single full
unit that can attack. Therefor the logic that worked for us last turn (suicide, then get good odds on remaining units) works in the exact opposite fashion. To that extent it is if Kaz already sacraficed chariots and now are waiting to attack with thier full
units.
Based on my simulations:
~5% Chance of killing all 3 units.
~5% Chance of Killing 2 units.
~5% Chance of Killing 1 units.
~10% chance of damaging all units.
Everything else...well lets just say that leaves us with 1 LB in Zero.
So we can do it...but now it is ~10 times riskier than last turn.
2. Hold Up.
This is the AT & Ronnie plan from last turn. So what do we need to do?
A. Promote All our units to best defensive positions.
B. Finish the LB in Zero this Turn.
C. Send 2 workers to Chop the PF E E of Zero, and with some tricky MM we get another LB next turn in zero (if needed)
D. Send 2 workers N of TKY for a chop next turn, that again with some fancy MM can chop out a LB next turn, thus if they advance on TKY we can hold it.
3. Go To a Golden Age.
A. Switch to PS and Vassalage (maybe slavery)
B. Do everything we do above in #2.
C. We have to take the fight to Kaz and at least burn thier front city.
So What do we choose? Realistically with the MM that we can do on this turn, we can wait 1 turn for the GA. So what does that Lose us? We don't get the HA out of CK this turn. We don't get the 2Xp on the Longbow built this turn in Zero. However since he won't make it to the next turn, he won't get the opportunity to promote.
As Such Ideally I want the Moves to Look like this:
Workers: 2 Move to the Forest E E of Zero. (red Line & Box)
Workers: 2 Move to the forest N of TKY. (red Line & Box)
Spear: Move E into TKY (Orange Line)
Longbow: Move E ontop of the Hill (yellow Line)
Chariot: Move E NE NE E to protect DT (blue Line)
Chariot: Move NW NW to cover workers from MS (Green Line) 1.2 vs 1.1 but they can't see the workers so they would of had to of declared war to enter and kill. Highly unlikely.
Waterstof (shock Axeman) Promote to CII & Shock
Achilles (Medic Axeman) Promote to ????
Goud (STR II Axeman) Promote to CII & Shock
Here is the Kicker:
Leave ZuffStof 1 N of the Ele & 2 Maces.
Anyone know why?
*please excuse my ridiculous cut and paste job. I wanted everyone to see the health of our current units in Zero.
1. Attack
I have been trying to figure out a way to do it. And we can try. Same philosophy as last turn. The problem is, this time our units are all injured. We don't have a single full


Based on my simulations:
~5% Chance of killing all 3 units.
~5% Chance of Killing 2 units.
~5% Chance of Killing 1 units.
~10% chance of damaging all units.
Everything else...well lets just say that leaves us with 1 LB in Zero.
So we can do it...but now it is ~10 times riskier than last turn.
2. Hold Up.
This is the AT & Ronnie plan from last turn. So what do we need to do?
A. Promote All our units to best defensive positions.
B. Finish the LB in Zero this Turn.
C. Send 2 workers to Chop the PF E E of Zero, and with some tricky MM we get another LB next turn in zero (if needed)
D. Send 2 workers N of TKY for a chop next turn, that again with some fancy MM can chop out a LB next turn, thus if they advance on TKY we can hold it.
3. Go To a Golden Age.
A. Switch to PS and Vassalage (maybe slavery)
B. Do everything we do above in #2.
C. We have to take the fight to Kaz and at least burn thier front city.
So What do we choose? Realistically with the MM that we can do on this turn, we can wait 1 turn for the GA. So what does that Lose us? We don't get the HA out of CK this turn. We don't get the 2Xp on the Longbow built this turn in Zero. However since he won't make it to the next turn, he won't get the opportunity to promote.
As Such Ideally I want the Moves to Look like this:
Workers: 2 Move to the Forest E E of Zero. (red Line & Box)
Workers: 2 Move to the forest N of TKY. (red Line & Box)
Spear: Move E into TKY (Orange Line)
Longbow: Move E ontop of the Hill (yellow Line)
Chariot: Move E NE NE E to protect DT (blue Line)
Chariot: Move NW NW to cover workers from MS (Green Line) 1.2 vs 1.1 but they can't see the workers so they would of had to of declared war to enter and kill. Highly unlikely.
Waterstof (shock Axeman) Promote to CII & Shock
Achilles (Medic Axeman) Promote to ????
Goud (STR II Axeman) Promote to CII & Shock
Here is the Kicker:
Leave ZuffStof 1 N of the Ele & 2 Maces.
Anyone know why?
Spoiler :

*please excuse my ridiculous cut and paste job. I wanted everyone to see the health of our current units in Zero.