budweiser
King of the Beers
I like huts, especially if I start with scouts. Events are tied to what is currently going on in game. I'm not sure how 'random' the really are.
I like huts, especially if I start with scouts. Events are tied to what is currently going on in game. I'm not sure how 'random' the really are.
Then read the guide on them. They're random, and if you want a game comparing opening strategies, they go from poorly implemented artificial difficulty to a FLAGRANT bad call. Huts are bad too, one person pops HBR or writing, the other a map. Well, there went the relevance of any micro decisions. Hell, on one occasion the incidence of getting a hut led to oracle ----> religion in a deity game, and avoiding a DoW where everyone else pretty much got wrecked.
Now, on to the game with a very stupid rule:
Spoiler :
We are next to both ragnar and napoleon. Mao and sury are around too.
These ass hat AIs all start pleased with each other. Failure to DoW with this opening is sort of like bending over. To add insult, WE HAVE BFC HORSE, and in a test run of this I was able to chariot rush ragnar's core cities and then continue on to take 3 of nappy's best cities, including his capitol, and have ~800 gold 2 turns from code of laws (already have monarchy/currency). This allowed me to play diplo w/ sury (who was in a different religion) and have a SECURE empire by 10 AD.
By the way, we don't have copper, so a defensive war early on is with archers. This can be done, but why would you do it when you have alternatives?!
Finally, OP said there was no shaka, but promptly surrounded us with 2 of the other 3 40 unitprob guys and then told us we can't DoW even though we are essentially the only eligible DoW target on the entire continent.
This is not a map meant to be played peacefully. If you are en emperor player, playing peacefully = you lose. Immortal+ can win it peacefully, but with difficulty since doing that is playing badly on purpose.
And due to the semi-deception of saying "no shaka, don't panic" in the OP, you don't get saves from me .
Worker 1st researching AG is the painfully obvious initial action, by the way.
A comparison map with events and lucky huts ....
Deliberately misleading us isn't cool, either.
10AD (is there supposed to be a 1AD on Epic?)
Spoiler :
Granted, Gumbolt...my play probably is not going to give you any insights since you are a better player. Anyway, it's fun to try.
Honestly, early war has not really crossed my mind. I finally switch to Judaism and OR to align with Sury and Nappy for now. Hopefully, keep Nappy of my back for a while but you never know with him. Also, working on getting my power rating up but it's not too bad. I have Lit and expect to start on the GL after Parth. With the GL and running a couple of scientist, I hope I can grab a good tech and take out Nappy or Rag. I'm thinking Rifling right now, but maybe earlier depending on how things go.
Tech situation is not too bad. Surprisingly, Rag is behind in Tech and military. I haven't scouted him out yet but it seems he must be choked for land. I'm in the process of scouting more extensively now.
I have Calendar in play now, but expect to switch out to Music soon and just trade for it. I think I blocked off decently but Nappy beat me to a spot just west of Cologne - so Cologne is not a great site now but windmills should help. I'm also in the process of backfilling. The land is pretty crapping to the southeast, but it will have to do. However, I think I will settle on the silver/horse/whales to the west of Frankfurt - hopefully before Nappy.
Sushi could be a nice play with this map. I'll probably finish it out.
TECH:
Spoiler :
Thats better than my effort. I had a 12 strong stack attack me just before 1ad on 2nd attempt. One of the tough issues for me was the Ai quickly got 10-11 cities compared to my 5-6. The GP farm was a minor issue. Marble would of been useful in terms of a lot of the wonders I tried to build.
Spoiler :
Interesting follow-up as I decided to play-on. I assume that 12 strong stack was Nappy. Not but 2 or 3 turns after 10AD and using my recently popped Great Spy to scout France, I noticed a rather large stack on the borders outside Munich (the iron/pig city to the SE of Berlin. Sure enough he attack the next turn. I held for the first wave but Nappy was spamming units big time and giving no quarter. Meanwhile, I whipping away in all the cities even Berlin which was in the process of building the GL. Nappy took my Munich on some BS odds with his next stack (I swear this game is rigged sometimes - my fortified/city axe could stand up to his non-CR axe - complete BS) I took Munich back on the next turn or so and have held up but can't sue for peace without giving up a city, so it's been war for some time. Mao DOW and I don't even know where he is. I bribe Sury into war with him and never even saw a Mao unit before getting peace.
Nappy pretty much ruined the game though. I did get the GL. However, what once was a decent tech lead/parity has turned now fallen quite behind. However, I may be in the process of working up a horse archer rush to counter-attack.
At the least, it is fun to play out just to deal with the war stuff, but it may be heard to really get back in the game - I don't know. Napolean with a lot of land is always a huge problem - and now he's sending jumbos my way.
Spoiler :Perhaps this was a bad game to try a peaceful approach. It just annoys me I need to rush an Ai each game to get a win.
This is actually a tough old save if you try to play peacefully. i think the honest truth is certain Ai need to be taken out near the start if they have metals/horse.
Huts are bad too, one person pops HBR or writing, the other a map.
This means people playing the same map will have the same list of events.
Unfortunately they can't be eliminated without punishing civs that start with Hunting.
Scouts move 2 spaces. That is good for more than just popping huts.
Of course they can also scout, but a major part of the attractiveness of starting with Hunting is that you may get some gold or a free tech out of it. I don't like starting with Hunting even with the bonus gold/techs. Take the potential bonuses away and it's terrible.
You would have to make up for it somehow by boosting scouts. Perhaps +300% vs Animals instead of +100% would be fair.
I dont think I ever intended this as a game series i just wanted to see what people would do. I think anyone who has managed to play this peacefully up to or around 10ad has done well or got very lucky.